Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Damn, Again Another Top-Down Shooter

by miro662 - Jam Entry

Made by me (miro662) and ucupucu for LD 31 Jam.
LPM to shoot, WASD/arrows to move, scroll or 1-5 to change weapons, B to buy.

Downloads and Links




Dec 8, 2014 @ 6:38pm

I can't get back into the buy area

paperweight says ...
Dec 8, 2014 @ 6:48pm

Cool top down counter-strike with frogs(?) and lasers! The doors could be a lot less annoying they're not clearly doors and they're directional (maybe arrows on the floors). Repetitive sound effects can be irritating try lower less sharp tones or adjusting the pitch each time.

miro662 says ...
Dec 8, 2014 @ 6:49pm

you have to kill every monster (at the beginning using a knife)

efux says ...
Dec 11, 2014 @ 3:48pm

The controls are a little bit weird and I had a bug once where it wouldn't let me in the buy zone again (even though I killed all monsters). But otherwise interesting concept.

Asaratha says ...
Dec 11, 2014 @ 6:31pm

Fun game! I enjoyed it more than I expected. The controls are very strange, and the shotgun is a bit OP. Also the sounds seriously hurt my ears so I couldn't play with my headphones on

pixzleone says ...
Dec 11, 2014 @ 7:14pm

There´s a bug you getting trapped in the room before the shop. Cool game though!

reheated says ...
Dec 11, 2014 @ 7:35pm

Fun! And clever interpretation of the theme.

Tosic says ...
Dec 11, 2014 @ 7:36pm

Not bad (I like the shop), not innovative though.

goodbadokay says ...
Dec 12, 2014 @ 4:05am

Nice idea with the shop
But controls are weird. Why WASD moves it in local coorinates and not world?

Crosstales says ...
Dec 12, 2014 @ 9:07pm

Nice little game, but the controls are imho a bit weird.

Well done!

01rafael says ...
Dec 14, 2014 @ 12:15am

I really need the side shift to play normally. )

madlee says ...
Dec 15, 2014 @ 7:04am

Nice idea! My main issue was with the controls - with top-down shooters like this, its really best if the move controls are _independent_ of the aim controls. Nice work!

rjhunter says ...
Dec 17, 2014 @ 1:21am

I thought for a while the controls were sideways-WASD. It took a while to realise they were relative to the pointer. Innovative, but confusing.

I think there was a bug in the door opening/closing code -- I kept getting stuck in the room just before the shop :-(

An interesting interpretation of "entire game on one screen"!

b2 says ...
Dec 25, 2014 @ 8:43pm

A few problems.. Like getting back to the lobby and not geting killed :D

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