Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Autumn Physics

by Colorvade - Compo Entry

This is a physics game(?)

Ambient audio was recorded by RHumphries and is freely available. (

Downloads and Links




Colorvade says ...
Dec 8, 2014 @ 2:57am

this game sucks

Cosine says ...
Dec 8, 2014 @ 4:28am

For some reason the game started on the third level the first time I played it, but it started on the first level the second time I played it (I had gotten to about level 7 previously).

One thing in particular that bugged me was how often the randomness would be flat out unfair. Sometimes, every sloped piece I got would face the same direction. Other times, placement of the gravity switchers would just be flat out impossible to deal with.

The bare concept is a cool idea, but I would ditch the random generation and put pre-defined levels in their place. Overall not that fun, but there's a lot you can do with the concept.

Groydis says ...
Dec 8, 2014 @ 4:48am

I love puzzle games, my grandma and use to play them all the time when I was young. Sometimes she would let me cheat and make up my own rules just so I could beat her. Shes dead now. This game has a cool concept but it hasn't been implemented so well. The art looks pretty. Good Work.

dokidoki says ...
Dec 8, 2014 @ 4:51am

It is a neat idea, but yeah, the randomness got to me. If I fail a level, I'd like to retry the same configuration if I see what I did wrong. That said, randomization means that if I can't solve one layout, I can probably solve another.

Dec 8, 2014 @ 5:24am

It's a pretty nice concept, and the graphics and physics are great. But because the level randomizes itself each time the ball is run, retrying a run is not possible. For me, this takes away some of the fun-ness. I would suggest keeping the blocks in the same place until the level is complete.

mahalis says ...
Dec 8, 2014 @ 5:33am

Interesting idea, but as a couple of others have said, the randomized levels mean you only ever get one try at a given configuration. It'd be more fun if it kept the blocks you had in the layout you had them and let you rearrange them to try to get it right.

Dec 8, 2014 @ 5:34am

I really liked it! It's fairly simple, and at times it can be hard to guess what the ball will do, but in general I had a lot of fun!

BKGH says ...
Dec 8, 2014 @ 5:34am

Graphics are good, and so are the concept, but the randomness needs to have some tighter restrictions so it's more fair. Sometimes it's just flat out impossible.

daviosmash says ...
Dec 8, 2014 @ 5:35am

I like the idea, but it was a bit too harsh to get going! Nice job, either way.

doitle says ...
Dec 8, 2014 @ 5:36am

Pretty challenging game concept. There are lots of flash based physics puzzlers on the internet, but I haven't seen one quite like this where the goal is to touch each piece. The fact that you can't do a trial run is tough but maybe you intended to make it difficult like that.

rabbit says ...
Dec 8, 2014 @ 5:36am

Retry doesnt actually retry the level but gives me a new puzzle? You arent giving me a chance to learn from my mistakes really.

Also, on level 2, i just couldnt move blocks anymore.

Phaax says ...
Dec 8, 2014 @ 5:37am

Fun and simple! I think it's ok with random, just set the random seed to generate the same level when you reset. (And have an option to generate a new level perhaps)

Kate Kligman says ...
Dec 8, 2014 @ 5:42am

I had some issues running it initially on Mac / Chrome, but after using the flash menu option "Show All" I got it working.

Overall, it's a fun puzzle concept, I like the mechanics, and the sound effects mesh well. I'd love to play something like this on a tablet during an early morning commute.

scriptorum says ...
Dec 8, 2014 @ 5:55am

I'd like to be able to retry a failed level and some of the blocks were occasionally hard to grab, but overall an enjoyable concept.

t4u says ...
Dec 8, 2014 @ 4:56pm

I liked the idea but why is it that if you fail you cant repeat a level?

LMT says ...
Dec 8, 2014 @ 8:59pm

A really nice simple physics game. Nothing more, nothing less. I can see the theme in it but if you asked me what the theme was I would never guess it.

ceosol says ...
Dec 8, 2014 @ 11:25pm

I love the gameplay. I think it is very unique in a sea of platformers :)
I think would do well post comp. One change is that the ball feels very heavy. With so many straight/sharp edges, some of the random pieces make it impossible to hit all of them. I do like that you kept it all on one screen, but having to scroll down to hit the play button made me miss some of the action up top.

FerraWare says ...
Dec 9, 2014 @ 5:08am

Pretty cool concept, but I didn't really like the gravity and randomness. I think if the ball moved a tad slower, it would be better. I love the art, keep it up!

mrexcessive says ...
Dec 10, 2014 @ 2:02pm

Hi there. Not rated yet as game wouldn't load (Chrome/W8.1) The site displayed the page, the progress bar went to the end, but nothing happened... Black rectangle... Shame, was looking forward to after other's comments...

Drtizzle says ...
Dec 10, 2014 @ 4:09pm

Very nice idea, but the resetting and randomising of the levels should be taken out. Just work with predetermined pieces every level.

johnbrynte says ...
Dec 10, 2014 @ 10:37pm

The game is actually really fun, I enjoyed it! I can't imagine though why you don't let the player replay a level if you fail. It would have been much more fun if you could correct it, as @dokidoki suggested.

Demy says ...
Dec 11, 2014 @ 12:44pm

A pleasant and nice puzzle, i'd like to have it on my phone to kill time. This wooden sound also adds mood to the game.

pjimmy says ...
Dec 12, 2014 @ 4:09pm

the audio and the visuals are great,the game itself is simple and solid, nice effort

sputnik says ...
Dec 12, 2014 @ 5:28pm

Nice physic puzzle game

lightsoda says ...
Dec 12, 2014 @ 6:27pm

Pretty fun, the only thing I didn't quite like was getting random pieces / new level when you failed, because you have to do too much trial and error since you don't really have a sense of how the pieces will affect the speed and trajectory of the ball.

Bernhard says ...
Dec 15, 2014 @ 4:20pm

Huh, I liked it quite a bunch. There seem to be enough levels and ideas in there that I feel it would have been a much better experience if the retry button would just let the player tinker with the placement until he/she can clear the level. The gravity switches and other advanced pieces are pretty cool.

xWarZonex says ...
Dec 17, 2014 @ 2:08am

Very addictive. I liked the feel to the game. But like Berhard said, I was you were able to attempt to fix your placements.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]