Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Snowman Defense - Ludum Dare 31

by Baknik - Compo Entry

An evil lab has been cooking up a surprise for the local village...LIVING BLOODTHIRSTY SNOWMEN! Defend them with you trusty snowball launcher and see how many you can take down before getting overwhelmed! Resistance is futile.

I focused much more on polish and animation this time around, and I think it shows. This entry still lacks a musical track like my previous entries, just due to my lack of knowledge in that field. However, it is packed with custom-recorded sound effects, slick animations, and nifty particle effects! Well, I think they're cool anyway.

The tools I ended up using were Unity, Inkscape, and Audacity.

Enjoy the game!

Edit: I'm currently working on a post-compo version with better game balance and more polish. This will be the first time I've actually worked on a project post-compo, so wish me luck!

Downloads and Links




Interface says ...
Dec 8, 2014 @ 3:12am

Nice game and fun to play. The yellow snowballs (um, what?) keep you in the game - took me a few tries to figure out how the ratio of snowballs needed versus gained worked.

wandersenus says ...
Dec 8, 2014 @ 9:22am

what a good game!!!

Donutttt says ...
Dec 8, 2014 @ 6:11pm

I went crazy and ran out of ammo... twice haha. This was cool though it's an interesting spin on the whole defence thing

NoahbroCZ says ...
Dec 8, 2014 @ 6:13pm

Good game, but maybe too hard. Please check my game too: Presidents bodyguard simulator.

dsilvers says ...
Dec 8, 2014 @ 6:14pm

Neat! I'd love some way to restock ammo other than destroying snowmen, though, as death is very much an inevitability but I'd like to hold it off as long as possible.

sputnik says ...
Dec 8, 2014 @ 6:35pm

Interesting idea and balance between ammo. But there should be another way to gain ammo (random drop).

Baknik says ...
Dec 8, 2014 @ 6:54pm

Thanks for all the ideas on how to make ammo better! The game could use some extra balancing.

billrizer says ...
Dec 10, 2014 @ 12:59am

Cool game, ran out of ammo tho!

Would love to have seen some BG music too :)

5k0d says ...
Dec 10, 2014 @ 1:08am

Overall pretty decent game, but it takes a while to figure out how the system is working. Keep it up!

mrexcessive says ...
Dec 10, 2014 @ 1:58pm

Hi there. Great looking plants vs. zombies ish winter wonderland. Liked the animations and effects. Were not enough snowballs I think... Got the reloads from pressing space but still not enough. Liked the SFX when you start getting killed by passed snowmen... Good job!

SoulGame says ...
Dec 13, 2014 @ 1:42am

Hey, neat entry, the polish is quite visible indeed and makes things smooth enough. My problem concerns ammo. All I could figure is that I had to press SPACE time to time to regain one. And also strategically using Q or E depending on the situation to save the most ammo I could. But... I still run out of ammo super quickly (only killed 21 snowmen). Sorry if I missed something obvious! Good luck with your post jam ^^

ruthiepee says ...
Dec 13, 2014 @ 1:44am

Nice graphics! The game is genuinely fun, too, until you run out of ammo. I couldn't figure out how to balance the number of snowballs shot vs. gained. But the game works well, with no flaws! Looking forward to seeing what you do with it post-compo.

sathorn says ...
Dec 13, 2014 @ 1:50am

Nice game, but it feels wrong to kill snowmen. You should have picked a different enemy. Like, humans.

Baknik says ...
Dec 13, 2014 @ 2:24am

One tip to people having difficulty with ammo. The special spacebar snowball pickup increases in value over time. So patience helps!

pjimmy says ...
Dec 13, 2014 @ 1:32pm

lol, love the scream when you miss the snowman, nice

apiotrw says ...
Dec 14, 2014 @ 11:10pm


Dissiden7 says ...
Dec 17, 2014 @ 12:43am

Great entry. One of the most polished ones I've seen yet.
The only issue I was having was running out of snowballs. It took 3 snowballs to kill one snowman, not 2.

Dracir says ...
Dec 17, 2014 @ 2:46am

Got to 23. MM so the strategy is to wait at the last minute to kill the most on one row.

playvue says ...
Dec 17, 2014 @ 2:48am

This is a great start, and while you clearly focused on "art polish", I think you could've spent some of that time on "gameplay polish" and seen a much better return. The gameplay is slightly confusing at first because you run out of ammo right away with nothing else to do but wait to die. And, there doesn't seem to be any end goal/achievement. Again, great job on the art! But some add'l time spent on gameplay could go a LONG way! =)

PapyPilgrim says ...
Dec 29, 2014 @ 7:40pm

I takes 3 white balls to kill a snowman, which give you only 2 balls left... and it takes 4 or 5 (random?) yellow balls. So the only profitable to kill a line of 3+ snowmen (which happens rarely and randomly). Anything else makes you loose.

I get that you wanted to make a survival game, but it's not really fun when everything you can do has a negative outcome

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