Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The Nth Dimension

by Dans17 - Jam Entry

Play as a mad scientist trying to connect the 6 dimensions of the universe so he can find the theoretical nth dimension and see his wife again. In order to put the "entire game on one screen" we made the game in 2.5D where 2D worlds are based on the sides of a rotating 3D cube to represent different dimensions.

Created by:
Daniel Sousa, Sam Westerlund and Jason Dickmeyer

Instructions:
WASD - move
Mouse - point character
Mouseclick - shoot
E - Interact with objects

Travel across the dimensions by walking to the edge of the screen. This only works when the teleporter extension in that dimension is activated (the teleporter in the first dimension is always activated). Keep track of your health with the red bar on the left. Creatures drop energy, shown by the yellow bar on the right, that you use to power the extensions of the teleporter. To do this, simply interact with any large object in the dimension you are on. The quality of each teleporter extension deteriorates over time. You can keep track of
them with the five small bars on the right. If all the teleporter extensions are all on at once, you win.

Sound Effects Credits: (Sounds were edited)
Mark DiAngelo
Sonidor

Downloads and Links


Ratings

Coolness85%
#374Innovation(Jam)3.23
#632Audio(Jam)2.20
#640Theme(Jam)3.40
#746Overall(Jam)2.92
#767Graphics(Jam)2.69
#772Humor(Jam)1.97
#786Mood(Jam)2.63
#872Fun(Jam)2.50

Comments

BlueTheLemon says ...
Dec 9, 2014 @ 7:31pm

Congratulation for finish this game !
A liked the idea of a six sided planet and the timed challenge to gather all 5 jauge but this was globally unclear. The biggest mistake i can see is that there is no feedback on wether or not i hit an ennemy.

ketura says ...
Dec 9, 2014 @ 7:48pm

This is an interesting concept, though the balance is woeful. It seems far too much time was spent on things of negligible value (idle animations, hell, animations at all) instead of on basic balance. I wasn't able to get to the end on easy, the requirement to juggle all six sides was interesting but far too difficult based on the random nature of the enemy spawns and the very low frequency of the brown powerups that power everything.

Still, if it were polished and balanced, this could make a great game.

madalaski says ...
Dec 9, 2014 @ 8:13pm

Great story, great gameplay and strangely addictive end goal. Didn't manage it by the end since I have many other games to play but you stuck to the them very well. Only comment I could give is that it could have had some BGM or more humor.

snapman_GT says ...
Dec 11, 2014 @ 2:51am

I changed sides of the cube twice and I couldn't leave. Just a pile of rocks and nothing to interact with, and endless spawning beetles. Also, it's hard to tell if your shots are connecting with the enemy, since they go right through them without stopping.

Mr.Greenhat says ...
Dec 13, 2014 @ 1:22am

Great use of the theme! Love the concept of these different dimensions.

Omiya Games says ...
Dec 13, 2014 @ 1:29am

Missing a lot of feedback on the enemies. It would be nice to see them react to a gun shot, such as being pushed back, or shaking. Interesting take on the theme, at the very least.

DarkCart says ...
Dec 13, 2014 @ 1:39am

Woah... this is awesome. I always love trans-dimensional games, good job.

Taldius says ...
Dec 13, 2014 @ 1:41am

Nice game, I like the fact that you have to remember your moves to be able to know where you are on the cube.
Good job! :D

snickersnacks says ...
Dec 13, 2014 @ 2:00am

I like the idea! You should pursue it further :)

Kuality Games says ...
Dec 13, 2014 @ 2:14am

Hmm, interesting idea. Well executed within the theme.
Maybe add some visual feedback on how/when you can turn the planet/cube.

Soron says ...
Dec 13, 2014 @ 2:18am

Clever idea, although the shooting feels a bit weak - in particular, there's no feedback whatsoever when the bullets hit your enemies. A number of times I ran *towards* the enemies because the lack of feedback makes it seem like they're one-hit kills, and I was sure that I had definitely lined the shot up correctly.

Cake&Code says ...
Dec 13, 2014 @ 2:42am

It was an interesting idea, but the game itself could use some polish. I found that the enemies came too slowly, and sometimes appeared right on top of my character, evil! The drops were pretty slow too.

I loved the rotating cube for dimensions! It reminded me of Psychonauts a little bit. Overall the game itself was fun and engaging. The unity menus and lack of polish should give you all enough to do with game post-compo :)

P.S. I noticed you left Humor as an option for us voters, is the game supposed to be funny? I thought it felt pretty serious, being about death and all :O

panda says ...
Dec 13, 2014 @ 4:03am

I won! The game's interesting, though perhaps a bit more complicated than it needs to be. It'd be good to have better feedback when hitting enemies, and perhaps also when the teleporters are activated (directly on the teleporter itself).

ceosol says ...
Dec 13, 2014 @ 4:19am

I think this would do well post-comp. I would even say to keep it all on one-screen because the biggest draw is the complexity that having the world all there brings. Like the others have said, I would change the orb/gauge/timer stuff to make it more balanced. However, in post comp, I think you could add in many addition challenges (10 sides? 20 sides?) like having the damaged looking teleporter needing to be repaired by water creature droppings or whatever.

Gread72 says ...
Dec 13, 2014 @ 5:33am

I like the navigation ... pretty good...

ynots says ...
Dec 13, 2014 @ 5:34am

nice use of theme..

danidre14 says ...
Dec 14, 2014 @ 12:11am

Not bad, really liked the idea as well!

01rafael says ...
Dec 14, 2014 @ 12:13am

Transition is looks realy great. But, sadly, I can't hit the annoying snowmans.

Backterria says ...
Dec 15, 2014 @ 9:33am

Very nice!Good use of theme.Me like much :)

Slothmachine says ...
Dec 15, 2014 @ 9:38am

Nice idea. Interesting story. I got stuck to the first side of the cube where I went. Twice. Once in snowmen and once in golems. I can't move to any other side no matter how many enemies I had killed. Anyways. Nice game :)

Shivur says ...
Dec 28, 2014 @ 4:25am

Inspiring story!

oh_andrej says ...
Dec 29, 2014 @ 12:45am

Interesting idea and the story was a nice touch. Due to the random drops the game can be quite hard though, I think the balancing could use a little more polish. Also, some audiovisual feedback when you hit an enemy would greatly enhance the feel.

You have a great idea going here, I would love to see a more polished and expanded version!

Dec 29, 2014 @ 10:47am

Cool idea! But is it even possible to beat the game (on easy)? There were so few enemies I could hardly gather enough energy to even have 3 of the teleporters up and running at a time, let alone 5.
Anyway, the concept is quite nice and innovative and I was pleasently surprised to find a snowman dimension. ;)

Lokiman says ...
Dec 29, 2014 @ 2:44pm

I like the idea of having the game world on the cube. At first I didn't really get what's going on but after some time I figured it all out :) (my bad that I didn't read the text before playing the game)

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