Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Boss Rush

by Nick Weihs - Compo Entry

Fight some bosses! Why? Who knows!

I wanted to do some experiments with action platformer combat heavily based on counterattacks. Unfortunately I ran out of time since I'm very slow at art and a lot of the ideas I had were forced to wait for another day.

Hope you enjoy it nonetheless!

Movement: A+D or Left/Right Arrows
Attack: J or Z
Jump: K or X (or W or Up Arrow)
Crouch: S or Down

Downloads and Links




KedumeBits says ...
Dec 8, 2014 @ 5:17pm

Nice game. I like a lot the sounds.

Greg says ...
Dec 9, 2014 @ 4:07am

Really fun game, good job!

PIXEL^3 says ...
Dec 9, 2014 @ 8:14am

As a boss showcase this works quit well. I like that the voices called out moves beforehand.


Dec 10, 2014 @ 4:20am

Fun and a little tough, but once you get used to the bosses' attacks it's fair I think.

mrexcessive says ...
Dec 10, 2014 @ 1:53pm

Hi there. Nice intro, take sword, powerup noise. Killed first boss, got owned by second. Great animations, nice fighting mechanics, controls pretty good. Loved the sounds. Good job!

Dec 15, 2014 @ 8:28am

I really liked this as a compo entry. It's a solid little game, with a really good tutorial to get the player oriented with your controls. Really great job with that, by the way! Most LD game entries don't get a tutorial section -- and the way you integrated it with your gameplay was stellar!

My only large issue with the game was with the movement controls. It's not unusual at all for a LD game (especially a compo game) to have really sticky controls, so you're definitely not the only one. The main problems I had was with the movement left/right after swinging the weapon, and with jump. With moving left/right, after I swung the weapon, if I had been holding down the L/R button while swinging the weapon, I would not move anymore. I would freeze after swinging the sword, and would have to lift my finger from the button, and press it again if I wanted to move. This is the thing that probably caused most of my deaths in the game. In most (all?) games, if you press the L/R directional button while firing a weapon, you will use the weapon either while moving, or will pause to use the weapon, and then continue moving when the weapon button is released. This did not happen, and it put a lot of space between me and the boss when the boss was experiencing fallback. In order for me to effectively kill the boss, I had to corner them and spam the attack key.

Jump didn't seem as responsive as I wished it to be. I went to jump a few times, and it didn't seem to register well.

All in all, it was a good compo entry. Not bad at all! :)

Tifu says ...
Dec 15, 2014 @ 10:52pm

Yay, another boss rush :D
This is really good, nice difficulty curve, the axe guy in particular was a real challenge (glad you included checkpoints... unlike mine :P), though eventually he succumbed to the same weakness as the others - back them into a corner and spamhit them so they can't launch any attack of their own :P

Gread72 says ...
Dec 16, 2014 @ 5:13am

Very nice ... design and game play are great...

Warboys says ...
Dec 16, 2014 @ 5:26am

I couldn't figure out how to kill the axe guy but I managed it eventually by just jumping into him and spamming, he was tough!

Really nice idea for a game though, would be sweet to see a full version with like 20 bosses and all kinds of unlocks and different weapons. Animations on the main character were great and it was pretty challenging (the archer was easy but the 1st and 3rd dudes kicked my ass).

benmcnelly says ...
Dec 16, 2014 @ 5:28am

OK, arrow guy kicked my butt I wish ducking worked on arrow :P -- Overall I loved how much awesome you evoked with the sword discovery and the death. Oh and the little things like the change direction animation and easing. Nice work!

Dec 16, 2014 @ 6:19am

nice gameplay, i love the different variations you've added, the movement was a bit clunky though. overall nice game!

Sublustris says ...
Dec 16, 2014 @ 6:53am

Nice game.

yosh says ...
Dec 16, 2014 @ 6:56am

Excellent game! Really loved the sound effects and the controls. The boss weren't easy to take down, but it was more or less fair when I lost. I kept playing until I beat them all (thank god we restart at the latest boss :)).
Good job!!

karlipoppins says ...
Dec 16, 2014 @ 7:13am

Solid combat game! Controls sometimes get in your way but I loved the AI for each boss and discovering new ways to beat them. Loved the player animation. Great game!

MrBadIvan says ...
Dec 16, 2014 @ 10:34am

Very interesting game, intuitive enemies, good feedback (or, better - prefeedback) on their attacks. May be a little high difficulty, but this is a boss fight concept!=) Also I like the background graphics - colors combination are beautiful.

Zi says ...
Dec 16, 2014 @ 10:35pm

That was crazy hard, but really fun! Really loved the sound. I think the boss attacks were a bit unfair sometimes since once you get close to attack, their attacks are sometimes way too quick for you to react. But I did manage to beat everyone after dying, lol. Great job!

Halleflux says ...
Dec 17, 2014 @ 3:34am

The controls are horribly clunky, and really hard to do much with. Nice idea and graphics, though.

TeamQuadratic says ...
Dec 17, 2014 @ 4:24am

Very fun game! :D

cxsquared says ...
Dec 17, 2014 @ 5:59am

Nice game. I liked the combat but i wish the controls were a bit tighter. Good work.

Downtown says ...
Dec 17, 2014 @ 7:16am

Really good, loved it. challenging and the bosses attack patterns were really satisfying to beat after learning how to deal with them. Good animations as well, this is pretty impressive for a compo entry.

AlSweigart says ...
Dec 17, 2014 @ 7:41am

Nice game. Immediately fun and uncomplicated.

wavertron says ...
Dec 17, 2014 @ 9:40am

Pretty good, although the audio was a little odd. Did you record your own voice? Great job overall, the animations in particular were really good.

BlackBird says ...
Dec 20, 2014 @ 5:05am

Was a pretty interesting game. I found the controls to be less responsive than desired. It would seem at some points I'd be pressing left to run toward the boss and get stopped until I release and repress the button. Jump on a few occasions failed, maybe I was in the midst of being hit or some other state without realizing it. I definitely enjoyed the limited movement to get the sword, and was really only able to kill the bosses by continuing to spam hit them before they could get their own attack - although I never made it beyond the axe throwing guy. Really enjoyed the bow boss, given my game, but the arrows moved a little fast for me to react to and you got a bit of a wow effect when multiple arrows got shot into the air at once. Liked it a lot.

Dec 20, 2014 @ 2:13pm

Good fighting game, though it was easier to attack (and juggle) then kill the enemy when it flew towards the edge of the screen. Nice sounds by the way :D

JavadocMD says ...
Dec 20, 2014 @ 10:32pm

Pretty fun! The concept of fighting "all bosses" is solid and the bosses you designed were all unique enough to keep me interested. I'm super glad death didn't reset you to the beginning, but let you just face that boss again.

On the critical side: I was a bit frustrated with the sticky movement controls. If you run(hold)-jump-attack, you keep running when you hit the ground. If you just run(hold)-attack, your movement stops.

You can't duck without letting go of the run key first. Also I think being able to "knee slide" even just a little would have helped me feel more in control. Otherwise you start to feel like you can't make any progress if you have to keep ducking arrows and axes.

I'm also not convinced that the "jump back" move was better than just being able to turn around and run in that direction. Perhaps letting me double-tap-away to perform the jump would have made me happier.

Still fun and challenging given the time limit! I can certainly sympathize with art being a giant time-suck. Nicely done!

Lynx says ...
Dec 23, 2014 @ 4:47am

Interesting game, great animations. Way to difficult for me (I always failed at boss battles haha)

Do love the the graphics work, keep up the good work

NuSan says ...
Dec 29, 2014 @ 5:53pm

Realy cool game, I like the idea of a boss rush. I realy like there is a progression, with moving then gaining a sword and learning to crouch. The archer is a bit unpredictable, with no easy "tell" before attack. I didnt realy grasp the "reflect" mechanic either. I did the game a second time much more easily. Sometimes I felt like controls where stuck, and I needed to release arrows to fix. Keep up the good work !

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