

Freedom Isn't Free
Zombie survival
We had grand plans during the jam but unfortunately were unable to fulfil half of them, the most of glaring of which: a winning condition. So Just try not to die :P
Controls:
WSAD = Movement
Left click = Shoot
Right click = Melee
1-3 = Change weapon
Q = Cycle weapon
F = Place flare
H = Help screen
[Note: the Jam Submission version has everything unlocked from the start, but in the Post-Jam version you will need to find money and buy new weapons from the shop]
Post-Jam Tips:
The shop can be found in the center-right of the map
Use flares to distract large groups of zombies
Melee weapons are a cost effective way to dispatch smaller groups of zombies, but try not to get cornered!
Health can be bought at the shop
Pressing 'H' at any time brings up the help menu and pauses the game
------ Update 12/12/2014
Advanced AI: - Zombies have line of sight and track your last known position
Flares are useful: - Zombies will be attracted to flares to help you distract them and make a quick get away
Optimised lighting: - Lighting is now 30% more efficient, yay!
Help screen: - Helpful popup with controls, credits
Splash screen: - The Admiral returns :D
------ Update 15/12/2014
Objectives: - Collect objectives scattered around the map to earn money
Shop: - Spend money on flares, ammo, health and new weapons
Win condition: - Earn enough money to buy your freedom
------ Update 16/12/2014
Balancing: - Tweaked objective income
More Money: - Added money drops from zombies
Shop dude: - Put a dude in the shop
Shop light: - Added light to the shop building
---------------------------
Coming soon:
Pickups: ammo, flare, money and health pickups around the map, they will be quite rare to find though!
End Screen: a unique visual/effect when you buy your freedom
New Zombie types: screamer (attracts other zombies) boomer (goes boom!)
Downloads and Links
Ratings
![]() | Coolness | 87% |
#157 | Mood(Jam) | 3.60 |
#246 | Audio(Jam) | 3.33 |
#317 | Theme(Jam) | 3.74 |
#346 | Fun(Jam) | 3.26 |
#352 | Graphics(Jam) | 3.59 |
#408 | Overall(Jam) | 3.32 |
#772 | Humor(Jam) | 1.97 |
#834 | Innovation(Jam) | 2.46 |
Comments
Nice little zombie shooter, it was a little too easy to reach a stalemate with endless bullets and endless zombies. but it was fun!
Music really added to the mood, but I wasn't sure how to WIN. maybe it wasn't about winning : *( life is meaningless.
Nice! I especially like the artstyle. I tried to do a top down shooter some times ago, that's the kind of visuals I would have liked to have.
Great oppressive atmosphere and nice graphics.
Would have loved some constraints and challenges to add some more to the gameplay (having limited ammo and being forced to search some more...)
This is cool! Very nice and coherent art style and atmosphere. A shame this isn't complete, guess an hour or so of additional work would make this even better.
Very tense and moody! I couldn't see a clear way to 'win' - which may have been the point? It plays really well though and the lighting effect works great, especially when a previously unnoticed zombie appears from the shadows. Good music too.
Really great atmospheric art and music. I ended up stuck in a building with no second exit just shooting constantly at zombies coming through the door. Some kind of scoring/win condition would be great.
LIked the light and the overall game. A suggestion is to make the more powerful weapons less accessible, some sort of ammo limit or a secondary bar that consumes upon shooting and takes some time to recharge. ATM I can stay in an alley and survive forever :)
But I liked the game, a LOT :D
Hey guys, thanks for the great feedback!
I've been working in the evenings since the end of the jam to try and finish all the features we wanted to add in:
Done:
Advanced AI: Zombies have line of sight and track your last known position
Flares are useful: Zombies will be attracted to flares to help you distract them when you're low on ammo/health
Optimised lighting: lighting is now 30% more efficient, yay!
Coming soon:
Objectives: collect objectives scattered around the map to earn money
Shop: spend money on flares, ammo, health and new weapons
Pickups: ammo, flare, money and health pickups around the map, they will be quite rare to find though!
Help screen: helpful popup with controls, credits, volume control etc
Win condition: earn enough money to buy your freedom
I'll be uploading a new build tonight, so check back then! :D
Awesome game! I especially love the lighting as it adds to the suspense. I think the shooting controls feel a bit weird though and the bullets are too small. Fun game nonetheless! :)
Nice little zombie shooter you've made here, really enjoyed it! Good job:D
The line-of-sight shader is top-notch on this. The game is great fun, and a fantastic entry to the competition on it's own, but that shader man. Great work!
Great graphics and audio to set a nice atmosphere. I wish there was more of a goal but overall nice job.
This was very cool. I didn't mind the lack of objective, and just enjoyed the bleak atmosphere. I worked on sneaking around the map and exploring the nooks and crannies.
With the feel down, if you get the right objective and balance, you could really have something here.
One technical thing I noticed: if I shoot and hit a zombie out of visible range, I still see blood spurts. So I can kind of probe around at a distance and know where to shoot the machine gun.
Cool start.
Great game and nice art. I loved the mood you made in this game. Well done.
@sam thanks! I spent most of the first day implementing it, but I think it was definitely worth it :D If you're interested the implementation was loosely based on this article: http://ncase.me/sight-and-light/
The AI was the second biggest time sink since I had to basically rebuild the collision mesh for unity's navmesh tool in the xz plane and convert lookups into it back to the xy plane at run time.
@pkenny thanks for the feedback! It was actually a concious decision to make blood appear in non lit areas as we intended to have limited ammo, which would limit the abuse of 'probing' while add a risk/reward to it (probing is useful but you don't want to waste ammo)
Music and art are great, works so well at setting the mood. Enjoyed just trying to survive as long as possible before getting overrun by the zombies. Fun entry.
Great work and I can't wait to see the coming soon which should hit on most the points I would complain about that you already know (progression/win condition).
The shotgun sound is like a pistol and machine gun is a little too loud for me (but good). I dig the hit sound and pistol. The music seems off... not sure how to describe why. It's more like all the children died and then the credits of a movie start playing with this song.
I also think you should just be able to hold down fire instead of clicking rapidly for pistol although this may be less annoying with limited ammo (or if each bullet mattered more - increase damage?).
Great graphics and atmosphere.
Just the gameplay was rather shallow (but I guess you already knew that)
KILL ALL THE ZOMBIES!!!!! hahaha that was fun killing them :D
Nice game, but you might want to check your description, "Left lick - shoot"
Gorgeous graphics, great play with light, and beautiful (if perhaps a little incongruent) music.
I'll have to rate the playability based on the 72-hour version, but I'm glad you kept going with this -- the post-compo version is *really* shaping up.
Very atmospheric due to the great audio and limited vision, graphics are very nice, hope there will be not endless zombies and bullets!
Music is great, the graphics and all the lighting, effects is just awesome. Too bad that is kinda "pointless", but I'm very glad that you kept working on it. Really awesome entry! Congrats!
Nice entry. Really scary and the music fits perfectly. Really solid entry. Perfect, perfect. Congratulations :D
The jam version is a solid but very basic top-down shooter, but the post-jam version is actually a fun game. I like the upgrade paths, and the fact you really have to learn timing if you want to accumulate money.
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Cool game. Scary sh..