Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Tiny Combat World

by tsutaro - Jam Entry

Move with A,D.
Jump with W/Spacebar.
Shoot/aim with mouse.

Note: Couldn´t make it in time, gonna try for next LD is guess :D

Downloads and Links




tsutaro says ...
Dec 8, 2014 @ 3:24am

Game is still in development and will be updating this entry, so please BE harsh with the comments

mrexcessive says ...
Dec 10, 2014 @ 7:37am

Hi there. Looks interesting. Mobs/enemies with health bars seem to be transparent, too many of them ? Found it tricky to do much. Minor point: Instructions say SD for movement, but is AD.

Dec 10, 2014 @ 7:47am

Shooting was weird. Sometimes it didnt shoot and sometimes not where I was pointing. I couldnt kill any enemies. Think I managed to get some healthbars down but after a while there were so many I could hardly move. This needs some work!

rzuf says ...
Dec 10, 2014 @ 7:59am

Made of placeholders, jumping is funny, I don't really have idea what I am doing, but the hero is adorable! :D

tsutaro says ...
Dec 10, 2014 @ 11:18pm

i couldn´t finish the game in time so that´s as far as i got. There are still lots of bugs.
Guess i´ll try for the next LD. :D

Tuism says ...
Dec 14, 2014 @ 8:41pm

Well, it's not really working, but I can see what there's supposed to be, so... Good effort.

1) The shots are probably too fast - it's like invisible
2) The enemies were also invisible?
3) The hero is cute
4) The jumping works I guess
5) Enemies weren't getting hit...

I think for next time, try using coloured blocks for placeholder - so you can at least see them, and still take no time to produce :)

Good luck with it! :)

Maxw3ll says ...
Dec 27, 2014 @ 1:59am

Collision between bullets/enemies wasn't working. I liked the platforms appearing.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]