

Controls: Mouse/Touch Input only!
Glow Drop is a physics based puzzle game where you eliminate drops as they fall. You can eliminate multiple drops at once by touching/clicking drops which are adjacent to drops of matching colours.
There are also special white drops which could either hinder or help you play, depending on if and when you use them.
To fit with the theme, this game uses only one Construct2 layout. Multiple layers and eventsheets made it possible to fit the entire game on one screen.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#133 | Fun | 3.65 |
#225 | Audio | 3.27 |
#289 | Overall | 3.47 |
#482 | Theme | 3.65 |
#511 | Graphics | 3.15 |
#553 | Innovation | 3.13 |
#600 | Mood | 2.89 |
#785 | Humor | 2.16 |
Comments
Sweet game! Sound effects and more visual feedback would make this a lovely mobile time-waster!
I wasn't pulled in at first, but the more I played the more I realised the subtle mechanics. The game is surprisingly balanced quite well (no pun intended).
This is a great game, interesting concept, simple and engaging. Please release a version for Android ;)
Really cool simple game, had lots of fun with it! Could definitely see myself playing this for hours on the mobile, I got an achy finger from clicking too much ;)
Nice game! Only complaint is that I had to reduce my browser view to 65% to fit the game in screen.
Great idea! It's simple, but it works perfectly. And I like the music track as well, it sticks in your mind (although it's short, so it potentially could become repetitive if you play for a long time).
Nice work!
This can be highly addicting really if were to be a mobile game. Oh my god you should go do that! So much potential here~
33581 .. became really stressfull at the end there :)
I like it, for a replay I would like to be able to turn the music off.
Love the idea. Definitely a concept I could see people playing on their phones. I'm not really drawn to the visual style, but that might just be a preference thing.
Yeah: another one of those games that should come with an "ADDICTIVE"-warning ;). Really challenging, but satisfying when you match lots of drops. Also, the background-music was really well done.
As others said, you should totally take this to mobile. A nice concept, well balanced and fun to play. Now, go and do it!
Really awesome. Fast paced, I can see this making a really fun mobile game :D
A simple but well-built game. I'm also a sucker for technical interpretations of the theme, and I dig the single-game-screen idea. The graphics were good, the movement of the orbs felt satisfying, and the white orbs were interesting to use. You can definitely feel the polish, which helps overcome the relatively simple mechanics.
Looked easy at first glance, but the difficulty progression is very good!
Very entertaining game - simple to understand, but very funny to play with all these physics colored shape! I love it. The music is excellent too, what did you use to compose it?
Simple game, very addictive! I Included it in part 3 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/81u-vDEfxwU
This is great, probably better with touch screen controls than a mouse, but the idea is solid. I would add some sort of visual element to make it more obvious what spheres are connected, like two different shades of each color for "connected" and "not connected" to take out the guesswork.
Nice work! Simple to pick up and play. This could make for a great mobile game.
Even better than Bejewled and Tetris, the only tricky aspect is that is hard to be sure sometimes if circle touch each other but it works really well.
Direct on my mobile phone for travel! ;)
Very nice. Simple but compelling, like crazy multi-coloured bubblewrap :)
Hi there. Excellent game. Agree with other posters, definitely addictive. Love the gentle glow and sounds. Great job!
Nice execution of classic bejeweled type game. I think all parts, music, graphics and game play came together nicely.
I, of course, got really stressed quite soon and never obtained any great score, but one thing (I think) I noticed was that the balls seemed more and more reluctant to register my clicks the harder the game got. I don't know if that was by design, if it was just my stress speaking or some quirk of having more balls in play. If it was meant to get harder, maybe visually display the shrinking hit area on the balls.
Also, maybe due stress, I never figured you if the magic balls were surprise balls that you couldn't know what they'd produce or if there was some way of being smart about them. If the latter, maybe have a ? on them or something...
Really fun and challenging! I see this would work well on tablet. Great job!
Cool twist on the match-3 genre. My clicks occasionally didn't seem to register. If that could get ironed out, this would work nicely on mobile.
very original tetris-type game, very good for touch devices, well done
I liked the colour palette and postprocessing applied to the graphics, and the music especially was done well. I can see people playing this compulsively like they do other games like it. A unique hook could perhaps be playing more with the physics of it, allowing the player to shuffle the positions of the circles.
Pretty cool take on this quite old genre. I like the way physics were added to the gameplay. The music is awesome too!
Nifty and lotsa fun! The white drops are great, especially the randomizer, can turn the game around real fast!
Fun and addictive game. Good and fitting music. Managed to get to lvl 18.
I really liked the graphics and overall presentation. It was very polished, so well done! I didn't enjoy the gameplay. I've just played far too many of these games recently and just found it too unoriginal. I liked the in game music, but I wasn't a fan of the menu screen music.
Very fun to play and addictive little game, but at the later levels I just clicked rapidly on the screen without aiming. But maybe with a little practice I will be better. Very good. Thank you for your game.
I started wondering if this game would be less action and more tactical if new balls would drop only after you click once. Now I felt I could just try fast-click some cluster of same colored spheres and couldnt see if there's some better strategy (than to become fastr clicker or get a better mouse :).
I would have liked if spheres that are close to each other would get more easier selected, or perhaps some indicator on mouseover (hard to see how that could work on android).
I do think this was a nice twist on match-3 genre. Works pretty well already.
One additional thing to consider: Why spheres? Why not other shapes?
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Dangerously addictive. I could definitely see myself dropping this on my phone and playing from time to time. It seemed like there was a point where I couldn't recover my losses, though... that was a bit frustrating.