Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Polo

by ChrisGaudino - Compo Entry

Leaving for a 2,300 mile roadtrip Monday morning, so had to keep it short and sweet for this LD.

Polo is a kind of single player pong. Bounce the ball of the matching color segment of the wheel. Use the left/right arrows or A/D keys to rotate the wheel.

Follow me @GaudinoGames

Downloads and Links


Ratings

#121Fun3.67
#196Innovation3.67
#324Overall3.43
#528Theme3.62
#552Audio2.72
#568Mood2.92
#673Graphics2.90
#1818Coolness36%

Comments

Recon says ...
Dec 6, 2014 @ 2:13pm

Very, no.. no... it's VERY COOL.
But you could worked on it on the whole weekend.

bigkidnuke says ...
Dec 6, 2014 @ 3:07pm

Thats cool

SkullPixel says ...
Dec 6, 2014 @ 3:38pm

This is genius... with some mobile porting you have something that could be the next flappy bird!

BloodJohn says ...
Dec 6, 2014 @ 3:46pm

elegant and simple = beatiful :)

Raxsus says ...
Dec 6, 2014 @ 9:08pm

Very simple, yet very fun.

Boog33 says ...
Dec 6, 2014 @ 9:50pm

Awesome!

Geckoo1337 says ...
Dec 6, 2014 @ 10:16pm

It's a really simple concept but this game is really addictif. I think you can improve it with some interesting graphics. I like it. Thank you for this great contribution ++

luker128 says ...
Dec 6, 2014 @ 11:47pm

Very nice idea, and pleasing visuals.
Too bad it can't be controlled by mouse or analog pad. Rotation speed seems to be quite limiting with keyboard.

ChrisGaudino says ...
Dec 7, 2014 @ 1:10am

Thanks for the idea luker. Had a couple spare minutes, so I added mouse control and adjustable sensitivity.

AlexVsCoding says ...
Dec 8, 2014 @ 12:31am

Lovely mechanics - feels ridiculously good to play.

Quick fix issue - when I change the sensitivity then use the arrow keys it shifts the sensitivity whilst in gameplay.

The sound gets very repetitive quickly - get 3 or 4 different tones (different ones for the different coloured keys) with some kind of soothing tone.

Having multiple layers to this (a triangle in the middle which you rotate with A and D.

Thanks again for making this game!

ChrisGaudino says ...
Dec 8, 2014 @ 2:53am

Thanks Alex, managed to fix that sensitivity slider bug minutes before the submission hour ended.

Dec 8, 2014 @ 6:30pm

Nice concept! Would work great on a touch device.

nenoonen says ...
Dec 9, 2014 @ 1:36am

Brilliant, ours is very similar. Check it HexaPong

chamberlainpi says ...
Dec 9, 2014 @ 7:31pm

highscore of 15, yaye! It's so much easier to play with the mouse-control than the keyboard. I used a trackball device actually, maybe it made a difference over a standard mouse.

Geckoo1337 says ...
Dec 9, 2014 @ 10:48pm

Simple, addictive and neat. One of my favorites ++

FerraWare says ...
Dec 10, 2014 @ 4:27am

Really cool for how little time you spent on it, really polished and professional.

Rob Glen says ...
Dec 10, 2014 @ 10:17pm

Cool concept, it's a little tricky to get your bearings for the next rotation when you have no idea what the colour is going to be, it feels like there should be at least a minute hint as to what the next colour, like maybe the next colour could do a really faint and quick flash just before the ball hits the current colour. It's good fun to play though, nice and straight forward as well.

pjimmy says ...
Dec 11, 2014 @ 3:28pm

brilliant, simple, original, visually appealing, well done :)

MrShoestore says ...
Dec 11, 2014 @ 7:53pm

for keeping it short you put together a really nice game, obviously could use some graphic and sfx work, but its fun and a bit addictive.

Dec 11, 2014 @ 8:10pm

The graphics could have been more stylized maybe. The particle effects were cool though.
The gameplay was good but it could have accelerated a bit less. I couldn't beat 10 bounces. I really enjoyed this game so much.

JoshuaBurr says ...
Dec 11, 2014 @ 11:08pm

Very nice idea. I found that it quickly became too fast to have any hope of continuing and without knowing what the next colour will be you can't try to aim it at the right place. Maybe you could think of a way of making it get harder without just increasing the speed so that it never becomes 'impossible' and also show what colour is coming up next so that you can aim your shots.

Dec 11, 2014 @ 11:39pm

very cool

Dec 12, 2014 @ 7:08pm

Simple yet addictive, well done!

qleonetti says ...
Dec 12, 2014 @ 7:09pm

Fun to see there's a few games using octogons with quite different gameplay :) This is a cool one :)

Harsay says ...
Dec 12, 2014 @ 7:10pm

JUST PORT IT TO MOBILE PLATFORMS! BELIEVE ME!

timtipgames says ...
Dec 12, 2014 @ 7:11pm

Very well done!

GoudaGames says ...
Dec 12, 2014 @ 7:13pm

Very, very cool, got a highscore of 17. Very impressive for just 4 hours.

Xanjos says ...
Dec 13, 2014 @ 6:47pm

It's a shame you wasn't able to work on this further because if you did, it'll probably be a lot more ridiculously addictive than it is right now :p. Absolutely loved the simple to learn yet hard to master gameplay.

dunin says ...
Dec 19, 2014 @ 3:50pm

simple and fun. I mean very simple and VERY fun.
Maybe become harder too faster...
my bets: 15

Leaghorn says ...
Dec 21, 2014 @ 2:24am

Nice idea but it gets too hard too fast. It would be better if the difficulty increased slower. Also mouse controls would be the best IMO.

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