Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Prison Riot

by RetroEpic - Jam Entry

The prisoners are revolting...and they're also trying to escape. It's your job to stop them, with excessive force. From the safety of the security room, monitor the prisoners escape attempts on the prison's cameras and use the prison's doors, lights, turrets and (inexplicably) the washing machines to meet each level's objectives.

But, be careful: You only have access to a limited power supply. If you overload the prison, the prison will experience a temporary black-out and the prisoners' escape will be made easy!

Instructions:
Requires only mouse. Click on defensive systems(like turrets/doors) to activate or deactivate them. Be mindful of your power levels though, over stressing the system can have catastrophic consequences. Get a better look of what is going on in the prison by selecting different CCTV cameras from the prison schematic. Subdue the prisoners!

Downloads and Links


Ratings

Coolness65%
#115Humor(Jam)3.54
#128Innovation(Jam)3.71
#148Theme(Jam)3.98
#182Overall(Jam)3.64
#267Mood(Jam)3.38
#306Fun(Jam)3.31
#311Audio(Jam)3.19
#326Graphics(Jam)3.64

Comments

SkullPixel says ...
Dec 9, 2014 @ 12:18am

I see the FNAF at work here... and I love it.

zulubo says ...
Dec 9, 2014 @ 12:20am

Nice game!! I liked the whole idea of having all the different items to control, though it was very confusing at first. This seems to be heavily based off of five nights at freddy's, but is still quite original and fun

Reyn says ...
Dec 9, 2014 @ 9:24am

Hi. I liked the use of theme and in world UI. The animation was good and the audio fit very well. The numbers at the bottom left need labels, but I figured it out. Would have been nice to be able to restart a level. I think this could also work well as a more puzzley turn based game. The power meter didn't really come into play for me, I was able to set it via the mouse. I haven't played FNAF, which probably fits into the tower defense genre. Through balancing and level design the game could be a lot fun. Thanks!

Warboys says ...
Dec 9, 2014 @ 11:45am

The idea is interesting, like a Tower Defense version of Five Nights at Freddies, but I found myself just sitting around watching due to a lack of things to interact with. You just shut the gate and turn on the guns, right?

Interesting concept and it would be great to see more done with it!

Geckoo1337 says ...
Dec 9, 2014 @ 3:32pm

Controls are really interesting. Nice entry and mood pleasant ++

Forge says ...
Dec 9, 2014 @ 3:33pm

Great use of the theme, a little confusing if im honest, but I love the idea and the graphics are very nice aswell.

Rocketship says ...
Dec 9, 2014 @ 3:38pm

Nice mashup between FNAF and some sort of a tower defence even. The actual gameplay could have had more stuff to do than just lock the door and kill everyone. Still, concept is cool.

wdebowicz says ...
Dec 9, 2014 @ 3:43pm

I really like a concept, and theme interpretation! Sounds make a good mood.
There is something wrong with result screen, I had everywhere 0, instead of real value of "killed prisoners" etc. Also would be nice to show level description after pressing "next level". I choose level 1 at beginning, then just click "next level", and then after I finished game, I go back to main screen to read what was descriptions of all the levels. Anyway, I had a fun playing it!.

local minimum says ...
Dec 9, 2014 @ 5:21pm

Amazing work on graphics and nice type of gameplay but I didn't really get the strategy and how to use my defense UI. I completed the first two levels without a clue about what I was doing. So if you would consider further development I would suggesting introducing fewer items in the first levels and maybe some hover info about each as you mouse over. Great use of theme though and it really seems to be a solid entry with loads of care put into detail. Something few of us ever manage to do within the confines of these few hours.

Dec 9, 2014 @ 5:47pm

Brilliant! It took some getting used to, but the concept is really interesting

Dec 9, 2014 @ 7:52pm

Has a pretty good visual style and it fits the theme. Nice work!

hypnoticbytes says ...
Dec 9, 2014 @ 7:57pm

Nice game idea, well executed. Maybe a little confusing, you should add a tutorial level. But I had fun playing the game. Well done!

Grindstorm says ...
Dec 9, 2014 @ 8:04pm

That was fun, but it felt quite easy, especially since that "limited energy supply" never became something relevant.

Lokiman says ...
Dec 9, 2014 @ 8:04pm

Wow, what a interesting concept and implementation :D I have fun playing with washing machines!

Btw is there a restart button somewhere?

Dec 10, 2014 @ 1:26pm

interesting game :)
and it fits the LD31 theme.
thumbs up !

Dec 11, 2014 @ 1:56am

It reminds me five nights at freddy's, but it looks nice and promising.

thiaguera says ...
Dec 11, 2014 @ 2:37am

Nice use of the theme. But I got a little confused with the gameplay.

MintArcade says ...
Dec 11, 2014 @ 4:57pm

Very creative use of theme and overall experience is nice. Confusing at first - that a good thing, player can learn how to play! Great, 5 star game - I had a fun time playing it. Thank you.

Pulsartronic says ...
Dec 11, 2014 @ 6:14pm

great, i rated high on innovation ... it also seems hard to develop, congrats :D

Tuism says ...
Dec 12, 2014 @ 8:32am

Very cool and well polished, interesting and original mechanics, good sound, good graphics, I love watching the action move on the map AND on camera. But:

>> There's a lot of stuff that's not really obvious, and even after trying is hard to understand at all - the cameras for example, I still don't understand why there are camera buttons, and why there are more cameras on the map than 4. The numbers at the bottom left too.

>> There's a lot of sitting around doing nothing. I feel quite powerless most of the time.

>> Very little indication of how things work - how do I know when a door's going to break? Or even that it would? How do I know when the guns shoot? Its range? What even is it doing? Washing machines... Don't know when they're gonna blow. Or if.

>> Overall it was just very confusing having all that on screen at the same time, too.

But dang you got a lot in here :) well done :)

Riocide says ...
Dec 12, 2014 @ 3:29pm

lol.

raxter says ...
Dec 14, 2014 @ 10:49am

Yay great game idea! I thought the lights turning on and off was a bit odd, didn't know if it had a mechanical reason to be there or not.

But this is my only gripe. So much fun I really wish there were more levels and more things to activate and play with. Would really like to see this taken further so much to be done with the idea! 100% for innovation! ^_^

Dec 15, 2014 @ 9:20am

Cant say I fully understood how things worked. But apparently I got enough to finish all the levels. And I enjoyed it :) Nice idea and really impressed with the graphics/UI.

sP0CkEr2 says ...
Dec 20, 2014 @ 1:55am

good game - like the idea and controls - gonna play again

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]