Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Doll house: q-Be or not q-Be

by Liam :D - Compo Entry

Remember back in the day, when all the rich kids had doll houses, and the rest of us had to play with rocks? Yeah, I don't either, but I'm sure there are people who had this very specific problem. Those people are my target audience! :D

Anyway, this LD I've made a dollhouse game. I'm quite pleased with how much I managed to create. Yes, it's clunky, yes it's unfinished and imperfect, etc. etc. But for 48 hours, it's pretty good, even if I say so myself :D

All feedback is welcome!

Some information, not present in the game:
- The game is an easy sandbox. It doesn't have win or lose conditions, it merely provides you with a few tools to make your own fun.
- There are a few player stats, but they have little impact on the actual game, past aesthetics of the player mob. This is by design.
- The player stats are (top to bottom, left to right): Waste, curiosity, energy, hunger, health and fun.

A note on the title: q-Be or not q-Be, obviously referencing Shakespeare, but also q-Be being read the same as 'cubie' or 'cube' (if you're drunk anyway) is a reference to the game being made almost entirely of cubes.

Downloads and Links


Ratings

Coolness100%
#481Graphics3.20
#577Humor2.46
#599Overall3.16
#628Innovation3.04
#722Mood2.74
#816Theme3.39
#955Fun2.60

Comments

ilikescifi says ...
Dec 7, 2014 @ 9:46pm

Like the style.

wdebowicz says ...
Dec 8, 2014 @ 10:49am

I like the simple style. Camera view makes me feel like I'm spying neighbours! I had a fun!

Anikki says ...
Dec 8, 2014 @ 2:47pm

I like the idea. This could be expanded into something special thats not the Sims.

Fede3751 says ...
Dec 8, 2014 @ 2:48pm

Cool game! Those little mobs (or however you want to call them) are really cool, it was fun seeing them moving in the house (it happened once that one of them went on the upper floor flying, without using the stairs, and i laughed really hard :D). Keep it up, you did really good! ^^

Lars Faust says ...
Dec 8, 2014 @ 3:06pm

Man, that pathfinding must have been one special trip to make in 48 hours.

I like the interactivty you have been able to put into the objects and rooms, it does feel like a real little Sims-y sandbox.

zorfmorf says ...
Dec 8, 2014 @ 3:07pm

Am I not getting something or is there no way to increase the curiousity stat?

zorfmorf says ...
Dec 8, 2014 @ 3:13pm

Forget it, I just found out that it means I should read a book. I thought it was about exploring and tried roaming the attic and the garage.

Drtizzle says ...
Dec 8, 2014 @ 4:27pm

Wow, really well made! I saw a blogpost of you were the whole house collapsed, I'm wondering if I can make that happen in this final version :)

Kuupu says ...
Dec 8, 2014 @ 6:50pm

the sims of little robots? enjoyed

Dec 8, 2014 @ 7:40pm

Neat game idea, kinda sims-y. The boxy dudes look adorable. Awesome job!

Kim says ...
Dec 8, 2014 @ 7:43pm

Looks like you got a lot done in 48h! Really cool game :)

Ian Morrison says ...
Dec 8, 2014 @ 7:46pm

Cool little sandbox!

scriptorum says ...
Dec 8, 2014 @ 7:52pm

Nice. This reminds me of Little Computer People from a zillion years ago. Where is the book located? I couldn't get the zoom to work.

Pete_H says ...
Dec 8, 2014 @ 10:03pm

Interesting game, couldn't get much to happen but can definitely see how it could be expended!

mechabit says ...
Dec 8, 2014 @ 11:31pm

cool

LukeZaz says ...
Dec 9, 2014 @ 4:44am

A bit fun, though it gets boring after some time, at least until the characters start phashing through walls instead of taking stairs.

thopis says ...
Dec 9, 2014 @ 7:19am

Great!Nice little touches here and there.

Hellequin says ...
Dec 9, 2014 @ 4:42pm

Polished game! Great graphics and unique concept!

the-arrival says ...
Dec 9, 2014 @ 4:46pm

It´s impressive how much has been done in 48h, but it lacks gameplay and it´s not really on one screen. Maybe a bit too ambitious idea for such a short time, but as a first step for a prototype more than well done!

hwinwuzhere says ...
Dec 9, 2014 @ 4:54pm

Very cool :3

Domicuc says ...
Dec 9, 2014 @ 4:55pm

Congratulation! Style,style,style.. this is freaky good!
also check my project if you have some time x)

rainshapes says ...
Dec 9, 2014 @ 5:23pm

I was hoping someone would make a dollhouse game. Good job!

flwns says ...
Dec 9, 2014 @ 6:01pm

The eyes of the characters are creepy. I thought it was interesting though.

orion_black says ...
Dec 9, 2014 @ 8:14pm

As someone who enjoys strategy/management/... games I can see how this could be evolved into a really interested game/toy. Good job.

spacedoubt says ...
Dec 9, 2014 @ 8:26pm

Interesting. Love the style! Fun!

mrexcessive says ...
Dec 9, 2014 @ 8:47pm

Hi there. I like the look. Shame no sounds. They move around a bit slowly, fun playing with tho' Good job!

Dec 9, 2014 @ 9:31pm

Cute! Great 3d modelling and lighting.

Rene Damm says ...
Dec 10, 2014 @ 1:13am

Great idea and execution. Surprisingly complex simulation for such a short time.

Rodaja says ...
Dec 10, 2014 @ 3:07pm

It feels a little cheaty to add zoom and panning to the camera given the theme, but it's just a different interpretation of it.

Working out that pathfinding must have been a complete nightmare. It did get glitchy, but I guess everyone goes through walls at their own houses sometimes.

Aesthetically I recommend you to give an ambient light to almost any game you ever make, makes things nicer.

Also sound effects can even make away with the need for animations, don't neglect them.

JoshuaBurr says ...
Dec 10, 2014 @ 3:21pm

Interesting game, like a simplistic version of the sims. I couldn't figure out how to increase my curiosity. Also there doesn't seem to be any negative consequences from letting the bars empty.

rabbit says ...
Dec 10, 2014 @ 5:56pm

Interesting little toy. It is, as you said, a bit clunky but I enjoyed it. This is a good start to a real game.

pjimmy says ...
Dec 10, 2014 @ 11:41pm

very interesting, well done

Animefrikis says ...
Dec 11, 2014 @ 12:12am

My sims went bored from using stairs, so once they started flying through walls, everything got better!

sP0CkEr2 says ...
Dec 11, 2014 @ 3:38am

kinda like little computer people - nice job

indie4fun says ...
Dec 11, 2014 @ 11:36am

I like the concept of the house in "one screen", really interesting. I agree with you its a gigantic work for 48h!
And i love the rhomboid smoke!

badlydrawnrod says ...
Dec 14, 2014 @ 12:16am

I can see where little girls will really like this. My daughter would have loved it when she was younger. Obviously she would want to be able to do things like move furniture, change the colour of things, etc. But it is a good starting point and a really nice easy to use interface. And all in 48 hours. Wow!

SK16 Games says ...
Dec 14, 2014 @ 6:36pm

Entertaining and simple game. Unity-made 3D models for the win! They could go faster though, and maybe some "goal" would be nice. :)

Frump says ...
Dec 18, 2014 @ 2:51am

This was really cool, I had fun messing around with it.

sorle says ...
Dec 19, 2014 @ 6:03pm

man this thing is just awesome

CoderDozer says ...
Dec 19, 2014 @ 6:08pm

Really cool concept, small bug in that sometimes the character "supermans" to the next floor. But overall really liked this, well done.

greytram says ...
Dec 20, 2014 @ 3:42pm

Nice graphics. The "doll house" effect works well.
Controlling the characters is a bit difficult at times (you sometimes click on a destination point and they walk in the opposite direction).
Providing an alternative to the WASD key setup would be great for players that don't use a QWERTY keyboard :-)
Adding win/lose conditions would be great.

Mekuri says ...
Dec 25, 2014 @ 1:20pm

lol what a great idea. Although the graphics are simple it really had a nice feel to it. Would've been nice with some audio. - Nice "Sims - Simple edition" with a nice doll-house twist :-)

okkolobr says ...
Dec 28, 2014 @ 5:34pm

I've hit some minor bug (character flying in the air from one floor to the upper room with the computer, then to get to the cabinet (?) next to it, it fly to the floor below, and then get in the stair. It was fun to watch :) )

Otherwise, despite it's not my cup of tea, it was pretty nice for a 48h game. Neat graphics :)

pht59x says ...
Dec 28, 2014 @ 6:08pm

Great 3D graphics. Wasn't it too ambitious a project?

lxd1 says ...
Dec 28, 2014 @ 6:42pm

Fun

el-pepi says ...
Dec 28, 2014 @ 10:27pm

Quite enjoyable.

Dec 29, 2014 @ 4:49am

Thats pretty cool, I like those type of games! If it was more complete it could be great fun

2fast2fourier says ...
Dec 29, 2014 @ 5:37am

Interesting, but it's a tad over-simplified. It feels like the Sims needs loop but separated from any of the interesting interactions that make that daily grind worthwhile. I think you could rework the mechanics a little and end up with something real nice. Splendid work for only a weekend.

Liam :D says ...
Dec 30, 2014 @ 2:38am

Thank you everyone for your kind words, feedback and cast votes! This LD was a blast, irrespective of what the numeric, star-based results will show!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]