Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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p0cm0n

by davidB - Compo Entry

This is like a pacman, but it's not pacman !
Eat all the lightgums as fast as you can without being hit by "ghosts" (speedrun).

controls : keyboard only, arrows or WASD/ZQSD
language : en, fr (text only)

The game require java 8, included with native versions (~70 Mo).
On this page, I only linked 32bit version, full list of packaging is available at https://github.com/davidB/ld31_p0cm0n/releases

## Theme relation

The first images I'd got about "Entire Game in One Screen" was old game : pacman, donkey kong, ... game & watch.
Since some time, I would like to implement pacman. I start with this idea, but due to time restriction, and the will to use jMonkeyEngine (first time) and to test my wip deferred rendering I change the classic game.

## Known bugs:-( :

* sometimes at begin of the game the keyboard doesn't respond, workaround click with the mouse button (include when mouse is invisible), I'll try to fix.
* sometimes on game, some keyboard event are missed. (fixed in 0.3.1)
* some video card aren't supported (eg: macbook pro), notify me. (try a fix in 0.3.2)
* "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]" (fixed in 0.3.3)
* size of the native packages (~70 MB).

////////////////////////////////////////////////////////////
If you have issue can you share the log file under ld31_p0cm0n/app/log/game.log ? (via gist, pastein, or open a ticket into https://github.com/davidB/ld31_p0cm0n/issues)

It will help me improve the (oss) lib.
////////////////////////////////////////////////////////////

Thanks.
## Tools :

* code: jMonkeyEngine, eclipse, gradle, atom, javafx SceneBuilder, ... libreoffice-calc as level designer ;-)
* audio: (bfxr, voice synthetizer) x effects, ffmepg
* graphics: gimp, scrot
* video: SimpleScreenRecord, youtube
* scm: git, gitg, github
* misc: archlinux, zsh, mc, firefox...

## Post-compo todo list :

* fix bugs
* try the original IA of ghosts
* gamepad support
* your suggestions ??

Enjoy ! and share your higher score.

Downloads and Links


Ratings

Coolness59%
#785Audio2.28
#831Graphics2.67
#883Humor1.85
#900Fun2.69
#914Theme3.29
#952Mood2.45
#1064Overall2.62
#1169Innovation1.91

Comments

davidB says ...
Dec 7, 2014 @ 10:06pm

video available at http://youtu.be/k346U4OJ16Q

Wakka says ...
Dec 8, 2014 @ 7:36am

I am getting an error on my Macbook Pro (with Iris Pro GFX) when running on java 8 via 'java -jar getdown-1.4.jar .':
"RendererException: Image format 'Depth24Stencil8' is unsupported by the video hardware."

Wayward says ...
Dec 8, 2014 @ 7:39am

The only difference between this and Pacman is
that the dots(gums) emit lightning

davidB says ...
Dec 8, 2014 @ 8:12am

Thanks for trying and you're feedbacks.

@Wakka
Sorry, I'll investigate.

@Wayward
Only 25% difference included : you can't eat ghost, ghosts spawn 1 after 1, time is your score if you eat every gums.
Anayway I hope you had fun.

Groydis says ...
Dec 8, 2014 @ 8:21am

This is really cool, I decent pacman clone worthy of it's similar title. Sadly like most pacman clones the movement is a tad broken.

DarkEngineer says ...
Dec 8, 2014 @ 10:03am

Game's really similiar to packman.

PERECil says ...
Dec 8, 2014 @ 12:59pm

I also did a pac-man clone, but I think yours is best than mine...

Smiley says ...
Dec 8, 2014 @ 3:17pm

I get the same error as Wakka. unsupported image format 'Depth24Stencil8'. 2010 Macbook Pro with latest OSX. :(

furriKira says ...
Dec 8, 2014 @ 3:23pm

This is really nice! Though. I agree the movement is a wee bit broken but good overall, even if its clearly nearly a pacman clone. :3

Odefus says ...
Dec 8, 2014 @ 9:36pm

Controls a bit weird and you tend to miss the gums at intersections if you hug the walls. The weirdness of the controls is amplified by the speed mode making it pretty hard to make most out of it. Nevertheless it's still a pretty enjoyable game. I think -67 was my best score.

Geti says ...
Dec 9, 2014 @ 9:56am

Pretty huge download for those of us with slow blogoblags (internet)

Unfortunately get this happening upon running it (don't worry, no rates) http://grab.by/CUxA

calavera says ...
Dec 9, 2014 @ 11:04am

That's definitely quite pacman'y.

davidB says ...
Dec 9, 2014 @ 12:08pm

If you have issue can you share the log file under ld31_p0cm0n/app/log/game.log ? (via gist, pastein, or open a ticket into https://github.com/davidB/ld31_p0cm0n/issues)

It will help me improve the (oss) lib.

Thanks.

Dokthar says ...
Dec 10, 2014 @ 3:51pm

I love the light effect but i think you have a colision probleme between your lightgums and your square.

01rafael says ...
Dec 14, 2014 @ 12:10am

Yeah! Great! Pacman is awesome!

XTremEive says ...
Dec 18, 2014 @ 12:44pm

Cool interpretation of an old classic.

Larzan says ...
Dec 18, 2014 @ 1:09pm

Great sound effects, well implemented, nice :)

Dec 19, 2014 @ 8:01pm

Well done, seems like you added quite a bit of cool stuff to an ordinary pacman game. That whole light thing is quite nice. Wish you had added a bit more character to the "pacman" though, a faceless cube is a bit.. meh. :)

disease says ...
Dec 25, 2014 @ 6:22pm

Fun little pac-man clone that I found quite challenging. Having power pelets give speed boosts instead of ghost eating was interesting. There was an annoying bug where moving through a pellet would sometimes not eat it.

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