Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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PicoMachines

by Salamander3 - Compo Entry

PicoMachines! You are the orange racer. Try and get round the track before the others can for 3 laps of too-close-to-the-camera fun. WASD to move/rotate, space to flip between too far away camera and too close camera. Some of the cars are jerks.

RECOMMENDATIONS:
Play on highest quality. It's not that intensive and a bug appeared in build where the text won't run on lower quality (sorry).
Play on 16:9 resolution. I didn't think ahead much with this so that makes it look best.

Downloads and Links


Ratings

#2356Coolness0%

Comments

prymidion says ...
Dec 8, 2014 @ 4:02am

This game has some problems. Maybe needs a little tutorial? I pressed space bar and then couldn't see where I was going for a long time. The collisions between cars is fun!

Dec 10, 2014 @ 7:53am

Interesting idea, sometimes the perspective does not follow when the car already leave the point of view, but sometime it does, therefore it feels a bit strange.

jeepracer98 says ...
Dec 10, 2014 @ 7:55am

On Linux, the text about laps remaining and such didn't show up. Otherwise, I liked the collisions and even though the driving physics was a little odd, I liked the friction and slowdown. Pretty cool. I also really thought it was cool that there was the one screen mode and then also a closer view. That's a cool approach.

Salamander3 says ...
Dec 10, 2014 @ 12:31pm

@Team Flashlight: Yeah, that was a bug I never got round to fixing, though I know exactly why it happens. Sorry 'bout that.

Thanks guys for playing!

onimitch says ...
Dec 10, 2014 @ 12:45pm

9/10 would race again.

jangler says ...
Dec 12, 2014 @ 11:55pm

Interesting idea, but it doesn't really adhere to the theme (imo). Camera was buggy and AI was, uh, funny! I liked the basic mechanics/physics though. Could have used some music.

BlackBird says ...
Dec 29, 2014 @ 5:13pm

I found that the rotating was too sensitive and it took most of my playing time to figure out how to play. I was on the 'world map' for quite some time and was unable to see any pattern until it jumped into the close up.

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