TMO: Tiny Multiplayer Online (Sim)
You're the game designer of a new and exciting MMO!
MMO players are a demanding species.
They will want awesome quests to set them on their way. Thrilling battles with ferocious baddies. And after they've slain the beasts they will have many a trinket and treasure, so make sure there's a shop nearby where they can sell their bounty.
Your boss said you have complete control over the MMO World. Huzzah! There was one *tiny* limitation however: because of "technical reasons" it needed to fit on a single screen.
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Instructions:
- Players go from NPC -> Monsters -> Shops -> Back to NPC.
- Click to select the room type below then click on the grid to place the room.
- Rooms build from the clicked cell towards up and right.
- Rooms have different shapes, although they are not shown until you place them. Tip: Reference the game's screenshot for room sizes.
- There is no delete room feature, so plan ahead!
- Players receive happiness if their needs are met. Likewise they will rage quit when they are not.
- Players receive a penalty if they are fighting monsters below their level (indicated by the number on them).
- Players get upset when they are waiting or travelling long distances
- Red players = unhappy players.
- Happy players grant Ratings which brings more players which in turn grants a higher cash income.
- Cash is obtained via monthly subscriptions. More Online users = more cash per month.
- Win the game by getting a Rating of 100
- Lose the game by getting a Rating of less than 0
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Troubleshooting:
If you're not seeing the UI update your Unity Web player plugin (created with Unity 4.6) or download the standalone versions.
The new Web player is currently unsupported in 64bit OSX on Chrome, see the discussion here: http://forum.unity3d.com/threads/no-more-web-player-support-in-chrome-and-firefox.202063/page-4. Try another browser or download the standalone versions.
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Tools / Libraries used:
Unity 4.6
Photoshop
BFXR
Otomata (Generative Music Sequencer)
A* Pathfinding Project
FSM Finite State Machine from wiki.unity3d
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Post Comp Update:
v0.1.1 All of which are usability fixes:
* Added visual preview of room size (the most asked for feature)
* Added white border to show currently selected room
* Improved sound volume
Many many more improvements planned.
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http://twitter.com/aaronjbaptiste
Downloads and Links
Ratings
![]() | Coolness | 84% |
#86 | Innovation | 3.97 |
#124 | Overall | 3.71 |
#166 | Fun | 3.57 |
#171 | Theme | 3.99 |
#214 | Humor | 3.12 |
#329 | Mood | 3.20 |
#411 | Audio | 2.94 |
#822 | Graphics | 2.68 |
Comments
I definitely think there is a lot of potential for a MMO management sim. The systems here aren't really deep enough and the interface needs a lot of work, but the core is definitely there.
Great idea! As Ken said, it has potential for a sim.
Good work :D
Haha! I really liked this one.
I think you did a good job of communicating your main idea well. This core idea of the "MMO simulator" comes across well and nothing in the game feels wasted or extraneous.
I actually thought I was doing quite well until I suddenly game overed, it took me re-reading the instructions to realize my rating must have hit zero! I found it difficult to notice much was 'going wrong' except ofcourse but these are just minor feedback concerns.
Honestly most things I'd be critical of come down to the UI. Without being able to delete or sell rooms, not knowing how large or what shape a room is going to be until you place it for the first time can cause issues. Something like a highlight of the grid to show where a building would appear is a good idea, especially for when the player hasn't gotten used to the whole "builds from the cell, up and to the right" idea yet. I misplaced a few buildings even when I knew!
I know this was a 'one screen game' but I'd be interested to see what this game would be like if it scaled infinitely. If you could scroll and literally keep placing buildings forever in increasing monster levels and building costs. Right now with the goal as it is, the game quickly hits a "well that's it" point. I almost feel this sort of game is better suited to 'getting as far as you possibly can' (and I think by including the option to continue after finishing, you probably feel this way too!)
I think this concept could go a long way pretty easily, congratulations on making it!
Nice! Kinda like MMORPG Tycoon :) I think it might not be clear what you sometimes need to do to make the ratings better, and when you build a new npc, (for example) those waiting at other npc should go to that new one
Very good game, I enjoyed the idea and sound. I think you could carry out his idea.
Very cool idea. Reminds me a bit of rymdkapsel. The lofi graphics work, and the music is really cool. I found it quite easy, not sure if I was missing something. Good fun though.
A very interesting concept and an enjoyable, if short, experience. It felt a little simple at times (I was able to quickly make it to 100/100 on my first go without much difficulty) but I suspect it would not be too difficult to expand this into an even more complex and entertaining simulation. Additionally, it did feel a little confusing as to where the areas would be placed (leading me to miss-place new areas on a couple of occasions), the indicator for which area type is selected isn't very clear and it could do with a way to sell/delete areas that need replacing, but on the whole this is a very entertaining game. My Unity Web Player did crash shortly after completing the game, but that may well be a clientside issue rather than a problem with the game itself.
Hi there. Nice idea, played a bit, bookmarked to come back. Like the music, saw Leeroy early on... Good job!
Very interesting idea, awesome game, loved the names of players :D
Nice game, sadly I didn t understand who the player feedback works
Pewdiepie find my TMO amazing !
I find your game is amazing too !
Please continue to develop it, you have a great game in your hands
I couldn't get any player to level 4, it was maybe a little bit too easy ...
Ok... this... this really surprised me.. for good. It didn't looked so entretaining before start playing.
Maybe too easy, but it has a lot of potential. congratulations!
Really good idea that this MMO simulator. I like the simplicity of this interface. Music is great. Bravo ++
I don't like how there's no indication of room size OR where rooms will appear when you click. And once they're in place, there's no way to move them. I know it's mostly my OCD talking, but it's annoying having to put together my MMORPG world with great big holes in it.
Small gripes I could make, but I won't given... 1... I really liked the game... a lot... and 2... I think you nailed it given the time constraint...
Thanks! Really enjoyed this one.... I've given you more ellipsis than any... game... i've... commented on... thus far...
This is really cool, and a great example of an elegant game design. Good job!
The music was nice, but the sound effects were too loud! A mute button would be nice to mitigate that.
It seems that the previous type of building you selected will get repeatedly built, which can burn money and map space. You might want to have a selection square appear in the lower left, then go away after one click so you have to select the type again.
The game seems to take a very long time and it's sometimes not obvious why players get unhappy, making the rating abruptly go way down.
Overall this is a really solid entry though! Works well, clever idea, well-implemented, rather complex system, funny names.
Actually it's a pretty good game! I miss the fast forward feature, but other than that, it feels pretty solid.
Loved this game and I'd get it if you keep developing this idea further :)
I'd love to be able to drag the tiles or at least know their size in beforehand, it felt quite awkward. Even though I loved the feel of progression you made, the game ended and none of my players were level 4 :( that was bad.
Anyways, 4 stars for you :)
That was quite fun! Original idea, it was nice to manage the whole thing, really missed more different type of blocks, it felt limited in that way, but I guess the Compo time wasn't enough to do more.
Pretty decent for just one person and so little time! Congrats!
Great concept! There's something of Majesty (Paradox) in it.
It's just difficult, sometimes, to read the "waiting count" where players are on it.
Nooooooooo <- a happy excited noooooooo
This is the best LD31 game I played so far, with the best (and most hilarious in a way) idea. Gave you a lot of very well deserved 5s and will come back to play more. Please please please develop it further after the jam: it's a game I would totally buy.
- Daniele
Great Job, background music wore me down after a while. But really enjoyed play the game. Some more sound effects would of been nice as well. Everything seemed to work as intended and I didn't get frustrated at any particular moments. This is a great game. Good Work.
Adore this :) Really really fun idea and I love that I could see an entire MMO on one screen.
Would've been nice to have some indication of the block shapes before placement, but apart from that, I love it and I hope it gets further updates
This is really impressive! I´d love to see a more fleshed out version of this!
Very nice core idea. This game has potential.
The UI needs work and and the game needs more features to keep "managers" interested.
But it is a great work for a Compo, my favourite so far.
Innovative and fun idea! The game is a bit easy and could do with som more complex gameplay (different kinds of stores, different classes with different needs etc.) but overall a solid entry!
This game rocks! I love sim games, and this was very smooth and polished. Great job!
This game definitely has potential to be great if you made a fuller version of it without the jam restrictions.
The only problem was that you can't see how each upgrade will fit inside the board until after you've placed it.
I had a blast playing this game. Very original idea. I played the compo and post versions. The changes you are making are great. Keep adding new stuff :)
Congratulation sir, this is the first 5/5 I give in fun :D
This game is full of references, some I was really surprised to find here (bdubs!)
Good job!
I have 2 suggestions though (haven't played the post-compo yet, but I certainly bookmarked it)
- knowing the shape of the room I am about to place would be nice
- There is nothing ingame that explains why someone is unhappy.
Cool concept, great idea for a sim. I enjoyed it, nicely done :)
Cool! I love the FSM. It would be neat to see some additional consequences. I saw a level 2 characters walk across a dragon's lair, and I thought it would be neat if they got into trouble for it. Also, it would be nice if when you were placing areas, you got a preview of what you were placing.
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this game impressed me.
it's really, really awesome.
I can spend whole day to play this game.