Heartbreak is a Breakout clone with physics and procedural levels.
It requires LÖVE (version 9.1 works for me):
https://love2d.org/
Download heartbreak.love here:
https://github.com/elemel/heartbreak/releases/tag/v1.0.0
You control the paddle with the arrow keys. You score by hitting static bricks with a ball, by breaking falling bricks with the paddle, and by scoring bricks that fall off the screen. You are awarded an extra ball every twenty points.
Downloads and Links
Ratings
#760 | Audio | 2.33 |
#914 | Theme | 3.29 |
#971 | Innovation | 2.47 |
#1024 | Fun | 2.47 |
#1041 | Overall | 2.65 |
#1086 | Graphics | 2.18 |
#2152 | Coolness | 22% |
Comments
The game doesn't work. Soon after it starts it says "attempt to call method clone (a nil value)" and crashes.
ketura: Yeah, I'm having second thoughts about those things too... If I do any post-LD hacking on it I'll probably switch to a flat paddle and add mouse controls.
@sausagroll OK, that's both weird and unfortunate. The only clone call I have is for playing multiple instances of the same sound in parallel. What version of LÖVE are you using?
Since @sausagroll was having problems, I've updated the description to say that LÖVE version 9.1 works for me.
Wouldn't you provide .exe file? I liked the screenshots, but all I see on download link is .love file.
Aglavra: I didn't have time to package it for all platforms. You can download LÖVE separately, it's nice and simple. Sorry for the hassle!
Interesting concept of having a spherical paddle. I really liked that you can smash the falling pieces.
The control for the paddle felt really loose, I felt like I was always guessing where the paddle would end up. Nice animation with the falling bricks.
HuntTheWumpus: Yeah, it gives you something to do while waiting for the ball. And there's a nice risk/reward to it.
solarexplorer: Agree on the paddle controls. I usually die instantly the few times I make it to level 3.
Made it to level 3. I loved the color scheme. The bricks falling & breaking was cool. Nothing too new here, but a solid playable game.
Interesting idea, but doesn't really work because the controls are way too "inert".
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Fun enough, though I have to question the decisions to make the paddle spherical and the movement acceleration, which makes movement frustrating and decreases one's tolerance for what could otherwise be played indefinitely.