Get to the end button for each level, raising or lowering the colored walls with the corresponding buttons.
Controls:
* Move to a tile: Click or touch.
* Drag to rotate the scene: Middle click or right click or double finger drag.
It's ported to Linux as well, but I haven't tested it, it's just what Unity publishes put into a zip.
Downloads and Links
Ratings
![]() | Coolness | 75% |
#132 | Overall | 3.70 |
#166 | Graphics | 3.78 |
#234 | Audio | 3.25 |
#250 | Mood | 3.30 |
#253 | Fun | 3.44 |
#402 | Innovation | 3.33 |
#592 | Theme | 3.58 |
Comments
I could click and move when the level was changing. Not sure if it breaks anything or not though. Interesting and challenging game with nice graphics!
Very clean and cool! I liked it alot. A bit simplistic perhaps but I think it's kind of the game's charm. The ambient music is cozy :3
This is a great game, I would continue to play this game. Dont think I would change much, except for changing the way you rotate the camera.
Great entry. Nice twist of gameplay mechanics by adding diagonal movement. I loved the music and sound as well. Very soothing! Overall it feels very well executed and polished. Contrats
Great mood, the music does a lot. Nice and clean graphics, Love it.
The concept for the game was very interesting. The music really set the mood as well. Simplistic
Nice design. I think it could do with some more levels, but it's pretty fun as it is.
Nice game, it's complete and good with everithing.. congrats..
Interesting diagonal & dodging mechanics. Add more content and you have a nice mobile game.
Simple and well polished. Nice game! The only thing I would improve is the final part of the animation of transition between levels, too sudden
Not bad! looking pretty good. Like cubee movement and its sound. Game became too simple when you figure out that you have to jump by diagonal. First time it was cool, yeah =)
Really nice entry. The way the cube moves is beautiful. I also like that it is all completely texture-less. The dynamic light also really helps the visuals. The only thing I think that takes away from it is the dark tone of the music. It needs something more-zen, other than that I think you've got a hit here. Would be killer on iPad.
One of my favorites for this LD session. I like this game which seems to me perfect with his pure graphics and mecanics. Cube's movements are really smooth. I want more. Thank you ++
Enjoyed those puzzles. That's a really well-polished game with a nice learning curve. The only thing that doesn't make sense to me is that you can control the angle of the board. Maybe just start with a good angle and leave it fixed?
Sometimes cube jumps diagonally whenthere is a block at the corner, which doesnt look good. Besides that looks nice.
simple sure, but I really like it, and it's very well made.
It's amazing how much you can push into such a small game :) The minimalistic look is great! The mechanics are quite simple, and even though there is not a single line of tutorial, you learn by playing level after level! Awesome!
Well done and easy to understand. Felt polished. Was probably a good choice to tweak it rather than making more levels. Nicely done =)
My only suggestion would be to put levels with new mechanics before you can mess them up, what I'm referring to specifically is level 6 should have been ahead of 3. IMO.
Otherwise a pretty decent puzzler.
Really nice well made short game. I can definitely see where you could go with this to make it amazing
Hope you can expand the game by adding more levels. This has potential.
Interesting combination of path finding and more precise movement. Tried it on my big screen phone but even then it was a bit tiny to poke around. Clean and simple though, good work!
Very nice and simple puzzle games. It could be a little more challenging, but very nice job! Loved the simple graphics and simple cue sounds. Work on it!
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It's not that interesting, I didn't think too much about the theme, I just wanted to make another game from start to end. I spent more time tweaking small stuff than trying to create levels. That's why there's so few of them.