Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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You Can't Take The Space From Me

by ZeronSix - Jam Entry

"You can't take the space from me" is a simple arcade 2D space shooter with some unusual twist. Rules change every 10 seconds: from the simple damage modifiers to radical gameplay changes. It's very raw version that was made in very short time, but I want to know what people think and send their hate letters and ideas to us. Wait for the full post-compo version!

Coding: ZeronSix <>
Background Asset: TideS
Graphics: default Unity graphics (will be changed in post-compo version)
Sound: bfxr!

Downloads and Links




woodecker says ...
Dec 8, 2014 @ 5:31pm

Really liked the random rules.

ps. Put the game name on the download files!

cbear_wallis says ...
Dec 8, 2014 @ 5:35pm

The mac version didn't work which had me a little perturbed. But, after playing the windows version I was pleasantly surprised. It's a nice little space shooter with some interesting ideas. I like the graphics too ^_^

sam101 says ...
Dec 8, 2014 @ 5:45pm

The OSX app won't open on my Macbook pro (Yosemite)

ZeronSix says ...
Dec 8, 2014 @ 5:57pm

Too bad, but i don't have any Mac devices to test this. :(

ZeronSix says ...
Dec 8, 2014 @ 6:01pm

Alright, i updated the Mac version, you can try it now.

Pickens Inc. says ...
Dec 9, 2014 @ 9:39am

Greatly enjoyed! Graphics look nice, could do with some music, and the explosions are a bit loud, but it was fun, and I laughed when the game 'glitched' and then I read the text. Good job!

MrBadIvan says ...
Dec 9, 2014 @ 9:43am

Well, that was fun. Glitching lasts is a bit too long, though =))

GAFBlizzard says ...
Dec 9, 2014 @ 9:45am

I have a few suggestions, hopefully so many is ok:

1. The glitch mode feels kind of seizure-inducing. I really wish that wasn't there.

2. Do the enemies HAVE to get the bonuses like one shot one kill? If they get the positive effects, then they should get the confused spinning effect or the can't shoot effect as well. Otherwise it's kind of annoyingly unfair, not fun and unfair. :P

3. The bullets sometimes do not seem to shoot right at the mouse cursor. It feels like there is some sort of deadzone where the ship resists turning, and this can be really bad if you thought you were lined up to take out a ship.

4. When enemies start shooting rapid-fire, you can take a ton of damage SUPER quickly, and health is super rare. Some sort of hitstun that lets the player avoid so many repeated hits might be a really welcome addition.

I did not make it past round 5 so I do not know if the game has an end.

On the plus side, the game looks really nice, and the idea of switching rules is creative.

xerohuang says ...
Dec 9, 2014 @ 9:49am

Nice game. Good design.

ZeronSix says ...
Dec 9, 2014 @ 4:14pm

Thanks for your responses! Now I'm making a post-compo version from scratch, code will be written in Pure C (just because I can!).

Alendro says ...
Dec 9, 2014 @ 5:24pm

Fun and interesting idea.

daviosmash says ...
Dec 10, 2014 @ 4:06am

A lot of fun! The rules idea was good. I really don't have much bad to say, so just take the kudos!

rjhelms says ...
Dec 10, 2014 @ 4:09am

Interesting idea, good graphics. Some of the modes were really, really hard - maybe doing it as a progression instead of randomly would be a bit better balanced.

ZNCatlaw says ...
Dec 10, 2014 @ 4:20am

Um. Wow! This is an excellent game, very nice and very hard. It stays interesting for a while, and requires skillful piloting. I also really liked the sprites! (I guess those are the default Unity sprites)

I don't want this to sound like a plug: I can't help but observe that your entry is a lot like Gunship Souls, which I (@arrogantgamer) released on GameJolt last week. They are quite different; but because of the setting, the bullet-hellness, and the bfxr sound-effects, I felt right at home! The game feel is familiar, is all. If you enjoy your game as much as I did, you might enjoy mine too ^o^//

Observation: there is no reason not to push the shoot button, it can be held down at all times?

ZeronSix says ...
Dec 10, 2014 @ 9:50am

@ ZNCatlaw yes, LMB can be held down at all times. Well, that's the way "bullet hell" games work. :D

Hellequin says ...
Dec 10, 2014 @ 3:18pm

Pretty fun game! I like the gameplay well done ^^

SushiDestroy says ...
Dec 11, 2014 @ 10:56am

Ye to the ramdomness

Frenchie says ...
Dec 11, 2014 @ 11:03am

Nice graphics! I liked the rules but I think I saw them all in within a couple minutes. A couple times I died way too easily from newly spawned enemies. Perhaps next time make the player invulnerable after getting shot for 1-2 seconds?

oscarabraham says ...
Dec 12, 2014 @ 2:53am

It was really fun. Loved the weird rules. Argh! I just hate the confused mode.

NoahbroCZ says ...
Dec 12, 2014 @ 6:53am

Nice and funy. Check my game too: President's bodygurad simulator.

Zwergesel says ...
Dec 12, 2014 @ 3:12pm

Well made, but the web version is unplayable on mac because Ctrl+Left/Right switches desktops and the game doesn't prevent the global hotkeys. Put shoot on space!

ZeronSix says ...
Dec 12, 2014 @ 3:44pm

@Zwergesel I can change that but it's supposed you are moving with WASD and shooting with mouse.

Dec 13, 2014 @ 10:46pm

good job! i like this game however ive seen tens of similar

Dec 16, 2014 @ 9:42pm

That was fun, hard and chaotic. I like the spinning mode especially.

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