Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Symmeteer - Jam Entry

A simple physics game which I used to learn Phaser JS.

The goal is to attempt to keep all of the game objects on screen. Arrange gravity thingamabobs to keep them contained (or not???)

Good luck!

Downloads and Links




Soron says ...
Dec 10, 2014 @ 7:36am

this is nifty and intriguing, but the LD version is woefully incomplete.

Thanks for giving a completed version - it's a nifty mechanic you've got there! However, you should probably have the first link be to the *LD* version, for the sake of propriety.

ehtd says ...
Dec 11, 2014 @ 12:33am

Interesting use of physics

andrewkennedy says ...
Dec 12, 2014 @ 12:03am

A little simple, but fun nonetheless. Didn't look like the score was working? It seemed stuck at 42 no matter what.

I tried boxing in the ball shooter but then the balls just kept popping through the walls D:

Dec 13, 2014 @ 10:16pm

This was a neat idea.

Dec 18, 2014 @ 6:35pm

Great idea, but couldn't figure out how to place gravity in the LD version. Nice progression to the finished version though!

Chaoseed says ...
Dec 22, 2014 @ 9:15pm

It's an interesting idea, but I can never actually keep marbles on the screen, all I can do is launch them off at high speeds...

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