Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Quintuple Dimension Room

by Recursiveanomaly - Compo Entry

Welcome to the Quintuple Dimension Room. Who needs more than one screen when you can just change dimensions!

Use WASD or the Arrow Keys to Move.

Each Object behaves differently in different dimensions. Move an item in one dimension, and it's counterparts in all other dimensions will be moved.

Please exit the north door to receive a prize.

Press Escape to close the game.

Here is a walkthrough video for if you get stuck:
https://www.youtube.com/watch?v=E_i2EXLjhDA&feature=youtu.be

Made using Unity.
Art was made in Paint.NET.
Music was generated using http://www.abundant-music.com/.

Downloads and Links


Ratings

Coolness84%
#130Theme4.05
#197Audio3.33
#263Innovation3.56
#282Overall3.48
#299Mood3.24
#419Fun3.23
#539Graphics3.12
#737Humor2.24

Comments

estuardolh says ...
Dec 8, 2014 @ 2:57am

awesome graphs!

Paperscraps says ...
Dec 8, 2014 @ 3:13am

This is just overall very well done. Very clever use of mechanics. This stays very true to the theme. Love the graphics and music.

ecoay says ...
Dec 8, 2014 @ 3:14am

Steep learning curve but i like it

Dec 8, 2014 @ 3:45am

This an incredible game! Super chips challenge-esque, which is a huge bonus for me. Absolutely fantastic puzzle design, I would play a game like this for hours!

taviandir says ...
Dec 8, 2014 @ 3:56am

Very cute game! Lovely graphics and audio. Couldn't beat the maze tho :'(

Andrea says ...
Dec 8, 2014 @ 3:58am

Impressive gameplay, very cool!

dix says ...
Dec 8, 2014 @ 12:46pm

Nice game, great graphics and music too! well done :D

jfreax says ...
Dec 8, 2014 @ 12:59pm

Great idea. I like these different-dimension=different-game mechanic a lot. Nice visualization! The music is also quite good. Well done.

Its rather difficult to master ;)

Zwergesel says ...
Dec 8, 2014 @ 1:12pm

Very well made, good level design (although at one point I got stuck in an endless loop of death) and awesome music. Best entry I've played thus far.

NuSan says ...
Dec 8, 2014 @ 1:13pm

Great puzzle, with lot of content on one screen, but multiple dimensions! Good art and music !

Kim says ...
Dec 8, 2014 @ 1:35pm

I loved everything about this! and after about an hour I finally beat it. I just could not stop playing before I had figured it out. My Hat off for you sir!

Dec 8, 2014 @ 2:11pm

@Kim Thanks for taking the time to beat it! I see what you did there with hat comment :)

Benjamin says ...
Dec 8, 2014 @ 3:07pm

The design of the world and the mechanics is awesome. I just had to see the first 30 seconds of the video to realize the huge potential of this game. Unfortunately the level is not as great, the start is a bit linear and the ending seems a bit out of design control. I could finish it without having to use most of the last gems. Anyway, designing a good level for this game deserve way more than 48h imho and what you could achieve in such a short time is great. Only 3x different worlds would have make your leveldesign work a lot easier.

PS : the gem collision box position is too low.

bushmango says ...
Dec 9, 2014 @ 12:30am

Similar theme to my game, Four Seasons. Great minds think alike :) Reminds me a bit of Zelda: A Link to the Past with how dark world works.

spazzarama says ...
Dec 9, 2014 @ 12:31am

Good fun, nice take on the theme, and I enjoyed the music

hbirler says ...
Dec 9, 2014 @ 12:49am

The concept is really interesting and is amazingly well done. Congratulations on such a great game!

ParaPup says ...
Dec 9, 2014 @ 2:44am

Wowy this is great!

MrLeePerry says ...
Dec 9, 2014 @ 3:25am

THUMBS UP! I admit I didn't complete it, but I dug running around in there and thinking through how it was going to work. Very cool use of the theme as well, getting multiple uses of the same screen estate.

mrexcessive says ...
Dec 9, 2014 @ 1:11pm

Hi there. Like the music track. The game itself seems a bit tough, maybe a tutorial simpler level, but I understand time pressure for that sort of thing... Moved around a bit but got stuck after a while in fire level.

RougeRogue says ...
Dec 9, 2014 @ 5:15pm

Although I never finished this game, it was pretty damn fun. I like the whole idea of it with the different uses of objects in different dimensions. I tried but I couldn't solve it... Nevertheless, it's a pretty cool game.

Igor KinGamer says ...
Dec 9, 2014 @ 5:32pm

Puzzle design isn't trivial, and you have made a great job in 48h! What you have to do isn't obvious. After going here and there, I also found the way. :D

DesignerNap says ...
Dec 9, 2014 @ 10:06pm

Nice little game here. Death doesn't seem to cost me anything so I just ran into everything as I spawned at the last gem each time. A mute button for the music was much appreciated!

Wertle says ...
Dec 9, 2014 @ 11:02pm

Really nice work conveying the different modes with art, sound, and different mechanics. I'd say that the puzzle was pretty large so it was hard for me to hold in my head things that might be relevant across all four modes, especially since there were many steps involved. At one point I pushed a block into a corner, unable to push it back out, and was uncertain if I had gotten myself stuck or not, since I didn't know if I needed that block for a puzzle in a different dimension. Nice work!

FerraWare says ...
Dec 10, 2014 @ 4:21am

Love the music! Also, must have been programming A LOT to make all those different mechanics work :P Really good!

pjimmy says ...
Dec 10, 2014 @ 3:55pm

beautiful game, very simple but challenging

Anshul Goyal says ...
Dec 10, 2014 @ 7:23pm

Great work! The soundtrack in the snow level is beautiful.

May be I dont know how to play the game but in the beginning I touched the blue crystal that took me to the snow level and then I touched the red crystal and that took me to the fire level and now I am stuck :(.
It would be better if there is a visual distinction between which crystal the player has/hasnt used.

mortus says ...
Dec 10, 2014 @ 7:46pm

I like the idea a lot and playing is quite fun, but I wish controls were more easy, sometimes you just fall in lava when it looks like you should have crossed.

Kuupu says ...
Dec 11, 2014 @ 10:58pm

really nice game, well made puzzles

congratulations! :D

Dec 12, 2014 @ 1:08am

The graphics were really well done here. I really liked the combination of pixel art and particle effects. The concept is also very clever, and each dimension definitely had its own personality. :)

I would probably suggest making it a little more apparent as to where you can go and what objects you can interact with. It took me watching the youtube video to figure out I could stand on the moving rock(?) platforms. Even something as simple as slapping a bullseye or other graphic on the stone can trigger a feedback response for the gamer, to let them know it's okay to step there.

I felt that the controls were a little slippery, too. They weren't tremendously bad, but on more than one occasion I found myself sliding into a large collision and perishing because I over-pressed a button somewhere.

Other than that, it was really great! :) Thank you for sharing your game with me! :D

Grindstorm says ...
Dec 12, 2014 @ 4:43pm

Really interesting mechanic :) liked it

johnnwfs says ...
Dec 13, 2014 @ 5:13am

Really reminded me of old school games. Good job.

abdurrahmankh says ...
Dec 13, 2014 @ 9:38pm

I love this game so much I wish you had some more puzzles. I think with some work this game might actually sell someday.
my favorite thing in the game is the jungle Music, I dont know why but I like it so much.

this is one of the few games that I struggle with it and dont quit so fast. because its actually fun. not like most other games when you get the "great Idea" and you just wanna see the next game.

great job!

Kabukky says ...
Dec 14, 2014 @ 7:27am

A challenging puzzle game! The music really adds to the mood, although I like some songs better than others so I preferred to stay in those dimensions ;)
Good job!

Omiya Games says ...
Dec 17, 2014 @ 3:09am

I liked the game, but it could use some polish. The bugs were by and far the biggest fun-destroyer for me. I liked the thought that went into the puzzles, though, and think it could benefit for slow reveal of puzzle elements and dimensions.

sP0CkEr2 says ...
Dec 20, 2014 @ 2:02am

one of my favorites in the ld - nice job

Dec 21, 2014 @ 2:26pm

Finished it ! :)

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