Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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For the Homeland!

by Verz - Jam Entry

For the Homeland is a video game in which you take control of a dictatorship of both left and right wings.

Your main mission is to resist the rage of the social classes and to improve your army to conquer all the neighbouring countries.

In order to accomplish this mission, you'll have to, among other things, decide upon the lives of your prisoner citizens, make deals with other countries, and elaborate complex strategies...

Your country is waiting for you!

This game was developed by:
edU Verz:
Jonathan Romero:
sergeeo "poney head":
Arturo Vázquez:

Downloads and Links




Kate Kligman says ...
Dec 9, 2014 @ 2:47am

I can't seem to get this to load in mac/chrome.

Verz says ...
Dec 9, 2014 @ 3:00am

We was updating it T.T Sorry!

MechanicMoon says ...
Dec 9, 2014 @ 3:16am

It's awesome. I always want to kill people, but maybe.. I mustn't.. another try!

jachepe says ...
Dec 9, 2014 @ 6:51pm

Very funny game!

Ludipe says ...
Dec 10, 2014 @ 12:28am

Very cool game! I was a bit confused at the beginning due to the huge amount of information you get, but the game is extremely complex and getting into it is highly rewarded.

This is a game where you should take your time and explore all the choices. You won't regret it.

Great job! :D

Taldius says ...
Dec 10, 2014 @ 12:43pm

Great game! It was really fun to play and reminds me of Paper Please.

pjimmy says ...
Dec 10, 2014 @ 12:43pm

love it, very original, beautiful art, had a great time, well done :D

piotrevic says ...
Dec 10, 2014 @ 12:45pm

Nice Mickey Husajn, that's a really funny look game

Waschtl says ...
Dec 10, 2014 @ 12:46pm

Art and animation is amazing. I really missed some information about my gold and the training units ui was no fun to use.
Great depth though! Killing thieves and forgiving murderers is fun :3

Suppagumma says ...
Dec 10, 2014 @ 12:47pm

Love the concept, the execution and the graphics. "Attack" doesn't seem to do anything though? I tried to attack various countries with my army but nothing happened even after some turns.

kurismakku says ...
Dec 10, 2014 @ 12:52pm

Awesome idea and superb art. Would like to see more from this. Also I am interested to help in designing mechanics that will make the game more interesting. So be free to contact on Skype xravenxiii :)

SimonLarsen says ...
Dec 10, 2014 @ 12:58pm

didn't quite get it at first, as there are a lot of mechanics to this game. but it kinda unravels naturally once you start playing. This game has a lot of mechanics considering the 72hrs, super fun once you start getting the different mechanics. In the end i guess i never really figured it out as i got overthrown and decapitated :(. great job! - Lukaserritsoe

Dec 10, 2014 @ 1:14pm

Haha, comrades, you made funny game. You will be executed last.

peterthehe says ...
Dec 10, 2014 @ 5:51pm

Amazing! 5/5 Humour

Tater_hater says ...
Dec 10, 2014 @ 5:55pm

Wow well done, very neat and tidy, and the graphics and gameplay were fun

Elendow says ...
Dec 10, 2014 @ 6:48pm

Love the concept, the grafics, the sound, everything. Congratulations!

gladers says ...
Dec 10, 2014 @ 9:06pm

Hi Verz, thanks for checking out my game. Especially as it brought me to the attention of this incredible game you have made! Wow really well done!

Warboys says ...
Dec 11, 2014 @ 10:42am

The art is amazing; animations and sprites themselves. Really gorgeous.

I had no idea what the game was about though. There was some economic information but I don't know what effect it was having or if I was doing anything useful. No pushback at all so I stopped playing after a short while. If someone can explain what the complex strategies are, I'd be happy to play some more.

Caspila says ...
Dec 11, 2014 @ 10:44am

Very interesting game. Awesome pixel art, animations and music.

- The introduction of the game is a bit too long, perhaps there's a way of shorten it a little bit?
- It seems like the telephone deals are a little broken, I've got an offer of 0 gold for 4 of my iron which seems not a good deal at all.
-I think I'd like a more sad song to go along when u're deciding on someones life

Nonetheless an awesome entry for LD41, one of the best I've seen so far.

blackmagic says ...
Dec 11, 2014 @ 10:45am

Very good looking game, entertaining and just cruel enough :D Kudos to the team !

DrGeraud says ...
Dec 11, 2014 @ 10:50am

One of the best game I've tried so far. :]

Jed T. says ...
Dec 11, 2014 @ 10:53am

Superb music and graphics, well done! I like the unique concept of being a dictator simulator and being able to convict murderers. I love how you guys put the effort on the tiny little details like soldiers exercising and prisoners working in the background. The game has a bit of a learning curve as the clickable elements are not that obvious. Maybe add a tutorial level before the game starts.

SoulGame says ...
Dec 11, 2014 @ 10:57am

I loved the graphics, setting and audio. It felt like a good satiristic game, with a fun touch and humor. The audio, graphics and co fits perfectly and have strong coherence.
However, I really didn't understand the gameplay and the pop ups explaining the game. I felt like there was 1000 informations to understand.

ilokimo says ...
Dec 11, 2014 @ 10:59am

We got a winner :o

They are things I don't understand though.
Are all the prisoner's from the working class?
It seems that no matter what I do to a prisoner, the working class gets more alarmed.
Then also if I cut dental care from the working class, they don't get more alarmed.
I haven't figured out how the army vs people work also...
Some sort of FAQ would be welcome. So many games to rate and review :D

Verz says ...
Dec 11, 2014 @ 11:00am

Not all the deals are good :P, some are bad so if the player accept's them he will lose some of his resources hehe.

The main idea about the game is to level the social stress at the same time you try to increase your army in order to conquer other countries. The economic information is used to buy army and millitar equipment. Also the deals in the phone are used to increase your resources.
Rich people make gold, workers make food, sending people to the gulag makes iron, and killing them makes more food. :)

Ithildin says ...
Dec 11, 2014 @ 9:59pm

Great concept and amazing graphics and sound (Maus meets "Papers, Please", maybe?). Brilliant job! :D

As for gameplay, it sure seems promising. Do you have plans to expand it?

Verz says ...
Dec 11, 2014 @ 10:05pm

Thank you! About expanding it depends on how will it go on the votes hehe.

LeReveur says ...
Dec 11, 2014 @ 10:48pm

I really like this one, remind me Nationstates but with nice graphics and funny animations. Good concept, and really well done. :)

Dec 12, 2014 @ 3:54pm

Awesome art and music, very reminiscent of the old Lucasarts adventure games. I'm a fan! I'm not sure I was actually playing it properly, but the strategy seems like it's pretty deep. Good use of the theme and pretty flawless presentation all around.

maddogawl says ...
Dec 12, 2014 @ 5:50pm

Awesome game, I'm kind of addicted to it now. Once I figured out you can click on the countries. I can't believe this was built in the timeframe!

Dec 12, 2014 @ 8:08pm

Really amazing game! I Included it in part 10 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

Backterria says ...
Dec 13, 2014 @ 8:38am

Wow great concept and the theme is really exceptional!Cool work!

Verz says ...
Dec 13, 2014 @ 11:52am

Great thank you!!

For all of those who do not know the Gulag is like a jail haha. But they do labouring so they can create iron :).

alyphen says ...
Dec 14, 2014 @ 1:36pm

Nice art & music, interesting deaths. Crime generation was quite interesting for a while. It didn't really give me many pointers as to what I was doing, other than pressing the red button and deciding the fate of the citizens, although I didn't really understand what that was doing. I was offered a trade once, I wasn't really sure what that did either.
The characters were fairly interesting, but there wasn't really much way to converse with them after the initial start.
I wasn't sure what Gulag was either until I read the comments.

AlbertoSM says ...
Dec 14, 2014 @ 5:23pm

Me recuerda parece un mix entre Monkey Island y los juegos de PC de Mortadelo y Filemon, no se porqué xD
Buena idea! Aunque no pasa mucho en la pantalla y hay sobrecarga de información...

Dec 14, 2014 @ 7:20pm

The initial information is a bit huge, but the game is very well rounded and easy to use after this point, good job !

fancypants says ...
Dec 14, 2014 @ 7:31pm

Great game, had a lot of fun.

joekinley says ...
Dec 14, 2014 @ 7:37pm

Whoa I played for so long. Clicked here, went to war there, forgave some, even killed one (WHOA).

Pretty nice game, was a lot of fun. Good job.

acro says ...
Dec 14, 2014 @ 7:38pm

Very nice art style and animations, seriously impressive for such a short amount of time. The economics were not really clear but after reading some of these comments above it made more sense. Also as some others have mentioned the barrier to entry is a bit high with the long explanation. Overall enjoyed this one, well done.

Dec 14, 2014 @ 7:39pm

The game seems to be fun, but it is hard to figure out how many resources you have and how to spend them, how you earn them. Also I never really understood how my decisions influence the game. Furthermore, how do I conquer a country not simply get some resources from attacking? Lastly, should all armies be destroyed with every battle?

GoudaGames says ...
Dec 14, 2014 @ 8:16pm

Fantastic game, reminds me a lot about Papers, Please!

LTyrosine says ...
Dec 15, 2014 @ 11:38pm

Large and ambitious project here. The complexity is really impressive for such short time, very good work.

There are some parameters that I would like more help, as what each action causes in country regions.

Graphics are great (same font from old adventure games - amazing), cool sounds and music.

Overall, impressive!

ChuiGum says ...
Dec 16, 2014 @ 2:20am

Awesome 5 Star Graphics! Great game! It was really fun making all the decisions, in a dictatorship. Great idea!

asobitech says ...
Dec 16, 2014 @ 6:49pm

Excellent use of pixel art and animation.
Some hilarious touches.

OldPeculier says ...
Dec 16, 2014 @ 8:37pm

Wow, there's a lot of depth here. This could go far.

cxsquared says ...
Dec 16, 2014 @ 8:52pm

This is one of the best games I've seen so far. I spent a great amount of time playing it. Very nice work.

Gamepopper says ...
Dec 17, 2014 @ 10:43pm

Really good, has that Papers Please feel to it for some reason. Some of the options didn't really seem to make sense though.

Team Buttface says ...
Dec 21, 2014 @ 4:50pm

I loved everything about this.

Dec 24, 2014 @ 12:03pm

The concept is great and especially the visuals together with the humor create an awesome atmosphere. The only thing I can really complain about is the interface respective the visibility of information. Sometimes I'm not sure what's going on because I haven't the required information at all or have to click through multiple screens. Anyway, very good job!

tmpxyz says ...
Dec 24, 2014 @ 2:16pm

good idea, like it.

MaesK says ...
Dec 26, 2014 @ 12:47am

Really nice game. The font and animations remind me of Monkey Island, and that's great. Good visuals, music, and system.

The only thing I would improve, is that when a proposal is received via phone call, I'd like to see beforehand the results of accepting it. You know, in case one of those countries tries to con you.

¡Excelente trabajo! ¡Seguid así!

alwaysinbeta says ...
Dec 29, 2014 @ 2:15pm

Great graphics and audio. Found the nuances of the game strategy a bit hard to figure out, but had fun anyways.

JavadocMD says ...
Dec 29, 2014 @ 6:33pm

Brilliant concept and well executed! (Har har.) Please take the length of my feedback as proof of how much I enjoyed it. :)

I love this style of management game a la "Yes, Your Grace" and you've adapted it very well to the communist dictatorship setting. Gorgeous (and at times gory!) art; perfect music and sound. I definitely get the feel of the complex simulation happening underneath my imperfect ability to control it all, and there are some interesting choices to make as the game goes on.

The intro is a bit difficult to follow, perhaps in part due to the "back and forth" dialog between the two characters. A little of that is fun, too much is hard to keep track of.

Interactions with other countries feels unfinished due to some bugs and lack of meaningful feedback. The offers you get from them vary from wildly unfair to wildly in your favor with no rhyme or reason, and I even had a nation offer me negative amounts. For that matter, the game probably shouldn't let me go into the negatives in my own stock, or should find some way to penalize me for doing so. (i.e., run out of meat -> increase worker unrest)

Attacking needs more polish. How can I know how many military units to send? Why do I lose all of those units even if I win? Should I really lose all the units if I lose? Win or lose, how many resources were won/lost? Why can't I conquer any of those nations? Why am I not on the map? Do I need a standing army? If earning resources is just to build an army to attack and gain resources, why do resources matter? I suspect that there was much more planned here that was cut for time restrictions.

I would like to see some kind of score/summary screen at the end of the game. How well did I do? How many people sent to the gulag, etc.

Finally a user interaction detail: a common feature of these types of games is that not all of the info is visible all the time, purposefully, and that info is spread out across different locations to add an element of memory and immersive tedium. However, in such systems there's a very fine line to walk when it comes to how much delay there is between screens -- "immersive" can quickly turn to "frustrating" when it's the game slowing me down, not my reaction time. For example, when the "Worker Bird" falls asleep, it takes a very long time to click him, watch his wake up animation, click him again, watch his "give the report" animation, and finally I get to view the info I want. Notice that "Papers, Please" has only very small time delays when it comes to referencing information: the limiting factor is screen space and how quickly you can operate your mouse. Only certain *actions* have significant delays. I believe this design point is key to keeping the player engaged.

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