Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Tavern King

by deathray - Compo Entry

Tavern King - Produce food for hungry dwarves

Click on...
- the ground to move
- a dwarf to view his mood
- the cooking pot to make some food
- the tavern owner to modify the tavern

If your screen is large enough, the game fits entirely into one screen. There is music included but it didn't loop smoothly, so it is off by default. You can turn it on in the settings.

Tools used: Notepad++, Chrome, Pickle, Photoshop, Google Keep, Google Fonts, jQuery, JavaScript, HTML, CSS, RocketBoots, Bosca Ceoil, Bfxr, GitHub, Imagination, an old-fashioned notepad, and Coffee.

NOTE: The original LD31 version has a bug with the lighting (more light sources increases darkness), so you may want to use the post-compo version if you're going to play long enough to buy another cooking pot.

--In the game of tavern thrones, there is no winning.--

Downloads and Links




komjaur says ...
Dec 8, 2014 @ 4:20am

graphics +5 :D

scriptorum says ...
Dec 8, 2014 @ 5:01am

How do you buy furniture? Clicking on TABLE in didn't reply with anything. Nice art.

BaneStar007 says ...
Dec 8, 2014 @ 5:02am

Love the style, but -1 theme, things coming into the game screen, not 'in' one screen.

OldPeculier says ...
Dec 8, 2014 @ 5:02am

I couldn't start the game. Such a pity. Looks very cool from the outside though.

shyupuff says ...
Dec 8, 2014 @ 5:03am

Nice builder styled game! I kind of wish there was more to do and a little bit more fast paced, but overall I enjoyed it (:

deathray says ...
Dec 8, 2014 @ 5:04am

To buy furniture, you'll need 1000 coins. Click on yourself (the guy wearing the crown), then choose "Buy Furniture" then choose one. It will be randomly placed. Sorry.

Quarterflip says ...
Dec 8, 2014 @ 5:05am

Unique idea. Movement is a bit iffy, and the graphics could use some 'unification'(In other words, make everything pixelly, not just the objects and characters)

salmonmoose says ...
Dec 8, 2014 @ 5:09am

Love the art style - would like to see how far this idea could be pushed, I'd love to run a tavern.

victorafael says ...
Dec 8, 2014 @ 5:09am

Man! Those big bearded bad boys really love my biscuits! :) Congratulations by the good game!

Dec 8, 2014 @ 5:28am

Nice art style! I didn't get how to manage furniture, only cooking. But still it looks nice :) Good job!

Sh1rogane says ...
Dec 8, 2014 @ 9:44am

Like the idea and graphics. This could be a interesting game if it was developed/polished more.

raincole says ...
Dec 8, 2014 @ 5:06pm

Props to pure javascript.
Don't know what the table does?

Andrea says ...
Dec 8, 2014 @ 5:18pm

Good job! Not many thing to do but it could get very interesting! I'm sending you a screenshot over Twitter!

mrexcessive says ...
Dec 9, 2014 @ 12:42pm

Hi there. Like the look, found the gameplay a bit slow... made a bunch of food, nothing much happened after that.

allurious says ...
Dec 9, 2014 @ 3:32pm

Movement was a bit difficult, but this was a hugely ambitious concept to do for a 48 hour jam and I think you're on a really good track with the game.

Sestren says ...
Dec 10, 2014 @ 12:32pm

The sprites are nice, and the music, though simple, is pleasant. I do wish there was a way to speed the progress of the game up a bit, though.

ondrejbalas says ...
Dec 11, 2014 @ 5:28am

Very nice graphics, and fun idea for the game. I really like these types of games and I think this has a lot of potential.

deathray says ...
Dec 11, 2014 @ 5:36am

Thanks for the nice comments. If you're interested in further development, follow me (deathraygames) on Twitter or Tumblr. If I know people will play, I'll keep at it. I already made a few more fixes to the post-compo version to address the slow movement.

Pinpickle says ...
Dec 11, 2014 @ 5:55am

Compo version is throwing an error "Could not initialise RocketBoots" in the console.
Tried the post-compo version and it looks really nice.

Pat Kemp says ...
Dec 11, 2014 @ 6:23pm

I like the concept! A fun take on cooking games. I definitely felt a lack of feedback though. Visualizing the cooking progress, dwarves getting hungry/full, etc. might help make it feel like a bustling hall that you're managing. Great job!

pjimmy says ...
Dec 13, 2014 @ 2:55pm

interesting concept, the characters are drawn nicely, nice effort

SuperDisk says ...
Dec 15, 2014 @ 1:06am

The graphics were good, but the gameplay was rather nebulous. It was pretty neat, though one real annoyance was that you couldn't switch walking path mid-movement. Otherwise, cool.

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