Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Fireman vs Fire vs Snowman

by scriptorum - Compo Entry

Have you wondered who would win in a fight of firemen vs fire vs snowmen? Is that why you're mind-controlling one of each of type, forcing them into a pixellated battle in three different alternate universes? You're kind of a jerk. But justice will be served, because I saw the Matrix and when you die in the mind control thingy you die in real life thingy.

Thematic disclaimer: This game has three screens, but you only play on one screen at a time. If that's not enough for you thematic lawyers, all three screens are on one screen. What what what? That's deep!

Hints:
- Press 1-3 to choose which screen is active, and whether you control a fireman, fire, or snowman.
- You only interact with the active screen. Inactive screens are safe.
- Everything has a counterpart of a different type on the inactive screens.

Downloads and Links


Ratings

Coolness56%
#240Innovation3.60
#335Humor2.84
#500Overall3.25
#519Audio2.78
#655Graphics2.94
#690Theme3.50
#699Fun2.94
#706Mood2.76

Comments

Dec 8, 2014 @ 5:05am

Okay I liked this! I thought at first you might play with the idea of controlling multiple screens at once. But it was easier that you didn't.

I only got 14. It gets tricky pretty quick.

Like the little musical touch.

Would have loved to see some kind of movement from one screen to another. Not sure how that would work though...

scias says ...
Dec 8, 2014 @ 5:12am

It's like rock paper scissors, but way cooler, and actually challenging. What needs some work is the overall feel of the game, one way to improve this that i thought of is by implementing some sort of dynamic music that scales in intensity as you progress. Good luck!

Aevek says ...
Dec 8, 2014 @ 5:27am

I liked it. It took the rock paper scissors mechanic in a really cool way, and I liked the skill it took once the score got high to avoid the matches you'll loose. I would have liked to see the three screen mechanic played on more, maybe have the ability to have 2 screens active at once or similar? Great job though, I had a lot of fun.

karol says ...
Dec 8, 2014 @ 5:27am

The entire game was supposed to be on one screen. You have three. :D

sepharoth213 says ...
Dec 8, 2014 @ 6:15am

There are three screens! The game has an interesting kitsch art style, but it's not my cup of tea. It is also pretty confusing what is even going on on the three screens, I have to say I was having a hard time understanding what was going on.

maxyan says ...
Dec 8, 2014 @ 6:32am

Interesting idea, nice graphics. Well done!

wandersenus says ...
Dec 8, 2014 @ 9:08am

nice game!

MaesK says ...
Dec 8, 2014 @ 4:40pm

Great mechanic! I like how all of them move at the same time, so changing screens seems natural to the player. Good work!

scriptorum says ...
Dec 8, 2014 @ 8:23pm

My best is 106. Here are two game facts from under-the-hood:

1. The game queues up 2 spawn events for every 1 kill, but the queue caps at 3. What this means is it's actually possible to reduce the population by making ~5+ kills in rapid sequence.

2. The game never spawns a prey on your active screen, and it always spawns a full set of the three types. So by hanging out on a screen that has no prey, you're increasing the chances that the other two screens have a large number of prey.

Knowing this, my strategy is cycling all the screens, 123. Either I'm carefully eating all prey on one screen and waiting for the spawns before moving on, or when the time is right, I'm trying to get 5+ at a time, rapidly cycling as needed to make kills faster than the spawn rate.

mrexcessive says ...
Dec 9, 2014 @ 12:24pm

Hi there. Interesting mechanic. Like that you get to try out all three in the paper/scissors/stone chain. Flipping back and forth depending on what's there, fun, but a little bit hard. Like the SFX

Insality says ...
Dec 9, 2014 @ 4:11pm

wooh, great idea and gameplay ;]

Murchurl says ...
Dec 10, 2014 @ 1:49am

Interesting concept, felt a little like rock, paper, scissors! Graphic are fancy, nice job!

Code Medicine says ...
Dec 10, 2014 @ 2:10am

Took me a bit to actually figure out what my objective was, once I did it was pretty interesting. The sound when two objects of the same type is a bit painful. Couldn't break into the 20's myself. It almost seemed like I had no urgency to switch screens unless I was out of moves. Humor was spot on, from the description right into the game.

FerraWare says ...
Dec 10, 2014 @ 3:22am

3 screens > 1 screen :P

Nice game, kinda repetitive, but was pretty fun at first!

ruerob says ...
Dec 10, 2014 @ 8:30am

Nice little game. I like your entire game on one screen explanation.

gene-z says ...
Dec 10, 2014 @ 9:19pm

Good Idea, congratulations

deathray says ...
Dec 11, 2014 @ 5:41am

High score of 14. Definitely high marks for innovation!

Sublustris says ...
Dec 11, 2014 @ 7:17am

Nice :) meditative game mechanics :)

ciaodavinci says ...
Dec 11, 2014 @ 7:26am

Interesting concepts here but I'm not sure exactly what I need to do or who's side I'm on.

Hellequin says ...
Dec 11, 2014 @ 8:19am

I liked this game! Nice graphics and gameplay

Gins says ...
Dec 11, 2014 @ 9:01am

People may complain that your game is on three screens, but those three screens are all on one screen, so theme accomplished.

Interesting idea and very simple to pick up and play! Like the graphics and the sound a lot.

spotco says ...
Dec 11, 2014 @ 9:55am

Would have been more fun to add in more characters per screen, and earlier (thought this was the direction the game was gonna go)

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]