Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Mine Shaft Monsters

by AxeTheory - Compo Entry

Little Billy has to go into the mine shaft to save the miners. Good thing he has his assault riffle. Buy upgrades point and click with the mouse to shoot.

Point Click with mouse



Downloads and Links




chadheim says ...
Dec 8, 2014 @ 2:36pm

Saved the miners! Bought all the upgrades! Fun idea. Needs more monster types. One bug, the gun continues to fire during the shop menu if you died while firing.

maddogawl says ...
Dec 8, 2014 @ 2:58pm

Very Good Game, need some spooky music :)

mrexcessive says ...
Dec 9, 2014 @ 12:18pm

Hi there. Like the graphics, wheel-gun-arm animation, monster sprites and their death animation to gloop. Nice game!

NeithR says ...
Dec 9, 2014 @ 10:26pm

I like the firing gun's sound ;).

Alendro says ...
Dec 10, 2014 @ 1:34am

I like the concept. Good job!

MrShoestore says ...
Dec 10, 2014 @ 1:39am

nice job buddy, needs to be faster paced though.

Crosstales says ...
Dec 10, 2014 @ 2:09am

Nice graphics and concept!

grid96 says ...
Dec 10, 2014 @ 2:18am

Very good game, made fun to play, so a little bit sad that it was over so quick.

Justin Mullin says ...
Dec 10, 2014 @ 2:23am

Simple, enjoyable - I had fun and was motivated to play through to the end. =)

Frump says ...
Dec 10, 2014 @ 2:31am

I played a game that was just like this during LD 29.

rantt says ...
Dec 10, 2014 @ 2:33am

Yay, I saved the miners! I had fun, good game :)

jpcote says ...
Dec 10, 2014 @ 2:39am

Interesting game. Nice controls.

Rushout Games says ...
Dec 10, 2014 @ 2:50am

Very good game! You made a great idea about the theme of the entire game in one screen :')
The gameplay is very simple, wich is good, and i really liked the power ups xD! Good job!

Dec 10, 2014 @ 3:03am

- solid high level game flow
- firing rate feels strangely slow
- have it fire faster and throw way more at the player.
- it needs to ramp up in difficulty faster and higher
- get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time.
- vary enemies more. even if it is just making them different sizes or the direction the come in from.
- the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback

ViliX64 says ...
Dec 12, 2014 @ 1:48pm

Little bit more content + polishing at this will be an amazing game! :)

oh_andrej says ...
Dec 12, 2014 @ 6:02pm

"What? Little Timmy fell down the well AGAIN? No no Lassie, you stay here. I got this."

Great idea, I like the wobbling of the lift and the upgrade system. Firing rate seems a bit slow for an assault rifle and it's a bit confusing that the bullet stream is always visible even when you're not really firing. Maybe increase the fire rate, but implement a cool-down mechanic?

But anyway, I had fun saving those miners. Good job!

PoQA Games says ...
Dec 12, 2014 @ 6:08pm

I had more fun with this then I care to admit :) I would have loved to see more enemy types, and the beam that shoots the bullets is confusing because it doesn't hit the monsters sometimes. I like the upgrade system a lot and I think the overall idea is clever and fun!

Nice job!

DarkEngineer says ...
Dec 12, 2014 @ 6:08pm

Nice music

AxeTheory says ...
Dec 12, 2014 @ 6:12pm

The "beam" was suppose to be a bullet trail, just to give the player some idea where the shots where going. The bullet damage is just a ray cast from when you click so it might seem like you miss if the "beam" hits something that doesn't take damage. It has been explained to me that I should have made it a laser scope instead :(

ynots says ...
Dec 12, 2014 @ 6:12pm

nice work...

Yazara says ...
Dec 12, 2014 @ 8:14pm

That was fun :) Nice concept!

Kuality Games says ...
Dec 12, 2014 @ 8:40pm

Nice concept, really innovative! Funny aswell

ManuSaiz says ...
Dec 12, 2014 @ 9:57pm

It was fun, I played until the end and bought all upgrades.

It would have been interesting if something happened after he saved the miners. Good job overall.

01rafael says ...
Dec 14, 2014 @ 7:59pm

Easy walk! )) Nothig challengin', right. ;)
But anyway this is great entry!

Downtown says ...
Dec 14, 2014 @ 8:16pm

Good game. controls felt response, solidly put together, more monsters would have been cool.

Xanjos says ...
Dec 14, 2014 @ 8:18pm

Pretty interesting concept although gameplay seems a bit stationary at times since the player doesn't move.

pkenney says ...
Dec 14, 2014 @ 8:44pm

Miners saved, and all upgrades sold out!!

This was good design on your part - such an extremely basic game and you made me want to play it for quite a while with the gradual unveiling. Nice work!

Leaghorn says ...
Dec 15, 2014 @ 1:31am

It's fun but too easy. I had all the upgrades in round 4 and there was no point of playing more. But very addictive for such a simple game.

DiegoMustache says ...
Dec 16, 2014 @ 2:50pm

Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.

MrSun says ...
Dec 16, 2014 @ 8:31pm

Nice! A bit easy though

Dec 29, 2014 @ 5:21am

that was pretty fun! I like upgrades... Got them all =D

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