Controls : keyboard (most of it)
Use headphones for a better experience.
You manage a ship/flower/mandala by simply choosing its evolution.
Each bottom triangle is linked to one of the Ship/flower/mandala and can be red, blue or green.
Those colors are differents behaviors.
The black triangles are the ennemies
If you are stuck at the beginning press "space" then "q" and maybe later you'll be able to press "a", then "w", then "s", then "z", then "x", ...
You can win.
With my Ludum friends we decided to add creative constraints to the theme (picked randomly) :
Levelling (as core mecanic)
Indirect controls (as controls)
Only Triangles (as display)
Downloads and Links
Ratings
#22 | Audio | 4.00 |
#59 | Mood | 3.74 |
#60 | Graphics | 4.10 |
#133 | Innovation | 3.85 |
#136 | Theme | 4.04 |
#331 | Overall | 3.42 |
#559 | Fun | 3.08 |
#1934 | Coolness | 32% |
Comments
Hi there. Like the sandy/grainy visuals. Could not work out what was going on or how to control it though... way obscure. Maybe needs a gentle introduction to what you might be meant to do.
I have no idea what is going on. It really needs some sort of explanation.
Stellar audio and graphics.
Visuals are awersome but I didn't get whats going on.
Five stars for graphics!
I couldn't really tell what was going on but it looks so cool! I would like to see a video of someone playing who knows what they're doing. But I gather you want players to discover for themselves. Really nice.
Art style is really intriguing and interesting but i really don't understand how to play. Even if i try hard.
This was awesome. I was hoping for a better ending, but the overall experience is great! It's interesting experimenting and figuring out all the fine details.
Nice ! :) Beautiful graphs and good idea, with a clean realisation ! A very serious and fun LD entry
Unexpectedly, I have understand how the little colored triangles works, I managed to lit all of them, and I reached the full red background, that was seeming to me to be the goal, giving that the black triangles was decreasing this "gauge". But when it comes to the slow-motion part, and when the red gauge actually reached its maximum, the game stopped and goes back to the first screen. Is it the "win" screen, or do I miss something important ?
Anyways, good mood, served by neat graphisms and sweet music.
it took me a couple of minutes to understand the controls.
The game, AFAIK, is governed by luck not by gameplay and this lower the fun score a lot.
Graphic and sound are really good, loved the noisy style
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Very nice visuals and sound!