Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Super Hide And Seek

by ArthurMaker - Compo Entry

Read help sound doesnt work! But yeh have fun!!!!

Downloads and Links




komjaur says ...
Dec 8, 2014 @ 5:50am


joppiesaus says ...
Dec 10, 2014 @ 1:51pm

Funny game. Mechanics are cool.It could use some polishing I think(it's to easy, and the bugs). Nice work.

Scam says ...
Dec 12, 2014 @ 3:55pm

I lasted 53 seconds. The could be more fun with little tweaks. Currently enemies spawn randomly to the playing area, at times they spawn directly on top of the player and take instantly one life. Adding sounds and background music would be cool also. Bullets and enemies should not go through obstacles. However, this is a good start.

geckojsc says ...
Dec 15, 2014 @ 2:02am

Nice idea! I noticed a few problems with the bullets - they are the same colour as the background so I can hardly see them, and they spawn from the centre of the gun (instead of the tip of the gun or the centre of the player), which makes it hard to aim and causes me to miss shots. I think the overall accuracy of the gun needs some work.

Maybe you could have made the gun rotate to point in the direction of the mouse? This would make aiming much easier.

FinnMacd says ...
Dec 15, 2014 @ 2:02am

A fun game. i managed to last 60 seconds. as a tip i would use wasd to control character if the mouse is used, maybe space to open the shop

asobitech says ...
Dec 16, 2014 @ 1:39pm

Loving the Atari 2600 style graphics.

hissssssssss says ...
Dec 29, 2014 @ 8:28am

I don't know what exactly you used to calculate the enemy movement, but the enemies move in fits and starts, sometimes not moving until you move or click, and other times they move constantly. They were unpredictable, but not in a good way. The walls also seemed meaningless.

This was a good attempt, though. If you could clean up a few things like collision and movement, it would be enjoyable.

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