Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by celeron55 - Compo Entry

--- In short ---

Wandstep is a puzzle-ish game where you charge your weapon (a magic wand) by stepping back, left or right, in relation to where you stepped from into your current position.

Go play it and see if you can figure out the mechanics! Or maybe you should read first. It's not very intuitive, to be entirely honest with you. 8)

--- Exact game mechanics ---

* There are three attacks, each of which charge up individually based on the character's movement. The attack occurs from the player's previous position.

* The wand will blast fire instantly when it is charged up. The trigger charge depends on how many mushrooms there are on the level. You probably should first clear them out as quickly as possible.

* Stone is destroyed only by the attack that is charged by turning back, but this attack does not have a large area of effect like the others.

* The attacks charged by turning left or right are as wide as how much there is empty space next to the player.

* The goal is to remove all the fungus from the level with a minimal number of steps.

--- Implementation ---

This is a HTML5 game and was tested in Firefox and Chrome.

The online version stores anonymous high scores on the server so that you can try to beat levels scored by others.

Downloads and Links




dekart says ...
Dec 8, 2014 @ 10:49am

Probably I didn't get into the game mechanics because I didn't understand how to perform an action. But I love the art.

Absor says ...
Dec 8, 2014 @ 3:52pm

Shat my pants with the first spell effect. Nice graphics and mechanic. Needs polishing. Good job!

elliottd says ...
Dec 8, 2014 @ 3:58pm

Really nice mood. Strange puzzle control system. I like it but I didn't play long enough to understand how to fire with intention. Also not sure what was populating the trigger equation (oh it was the mushrooms). nice degree of completion

Tuism says ...
Dec 8, 2014 @ 4:12pm

I literally have no idea how it works, even after reading it. Maybe it's something that can be solved with more player feedback, or maybe not, I'm not sure. But I think some people would love this kind of puzzle games. I just don't get it, though.

vicious_br says ...
Dec 8, 2014 @ 4:16pm

I did not understand the game play, but its visually and sound fx spectacular.

Blockers says ...
Dec 8, 2014 @ 10:11pm

simple, but kind of complex. it took me a while to actually get the hang of properly executing my steps, but i have to admit once i DID get it down, this was extremely satisfying and made me feel like a wizard :P

arzi says ...
Dec 8, 2014 @ 10:13pm

The pixel are is good, and I like that the idea is original, but it was a bit too much for me to wrap my head around.

tinykidtoo says ...
Dec 8, 2014 @ 10:14pm

The art was nice but I didn't quite understand the mechanic. It needs to be explained to me. I understand that you move to get closer to the trigger but I don't know what quite counts or how to aim it.

skeeto says ...
Dec 8, 2014 @ 10:20pm

Cool puzzle game. I didn't fully understand the rules, but I had enough of an idea to complete a few levels with a poor "score." I'm going to come back to try this again later after I've had some time to think about it.

This could make for a good mobile game.

mrexcessive says ...
Dec 9, 2014 @ 10:27am

Hi there. Interesting idea to move to build up next attack pattern. Found it distracting to be looking at left, back, right numbers all the time - maybe float them near player ? Like that you took time to make level select screen.

pancakecity says ...
Dec 11, 2014 @ 12:33am

I liked the presentation a lot, very well done! The wand attacks were also impressive. I'll admit that I button-mashed; the explanations of the game mechanic make sense when read individually, but they're not really telling me how I can predict when or where the wand fires.

Lynx says ...
Dec 17, 2014 @ 3:23am

Very odd game mechanics, but it was kinda fun to try and figure them out

Cosmologicon says ...
Dec 21, 2014 @ 12:49am

I got the hang of it after reading your description. I would say having "2 +" is a bit confusing when the only numebr that matters is the sum. Pretty creative idea, but a bit complicated to really pull off. Not abd.

Kaijuu says ...
Dec 25, 2014 @ 5:08am

That's a really cool concept!

foolmoron says ...
Dec 25, 2014 @ 6:36am

Definitely wins the award for most convoluted mechanics. Great sound and graphics and such though.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]