Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by GagaPete - Compo Entry

Welcome to your farm in dizzy heights. Live your live on your skyfarm and protect it from aproaching bad souls with your powerful fireballs.

A - Walk Left
D - Walk Right
Space - Join/Jump
Use mouse to aim and click to shoot

*Don't this game have a ending?*
Sorry, not this time. I dug myself way too deep into the details without creating the basics. May I can solve it the next days.

*A post compo?*
Yeah, I fixed an annoying mistake that prevented me from including the door animation as I couldn't fix that in time.

Downloads and Links




YM says ...
Dec 8, 2014 @ 3:41am

Nice and simple. It's sad that you can't jump or fire faster though as it quickly leads to getting stuck in a corner with too much coming for you to escape.

Dec 8, 2014 @ 3:50pm

Wow this is hard!

jfreax says ...
Dec 9, 2014 @ 12:08am

Nice graphics. Unfortunately there is not much gameplay. And its rather difficult imo.

But overall its quite nice for such a small time frame :)

Anachron says ...
Dec 9, 2014 @ 1:46am

Nice little game! Cute graphics and good premise :) A score counter, different enemies, and maybe an upgrade system would give it more replay. Good effort for 48 hours though, congrats!

mrexcessive says ...
Dec 9, 2014 @ 10:21am

Hi there. Reasonable idea, needs more bullets simultaneously I think, had 4 incoming very soon after starting, could only kill 2 before dying... Moving doesn't help much. Nice pixel graphics and retro sounds.

Forge says ...
Dec 9, 2014 @ 11:46am

Nice entry, good effort in 48 hours.
Simple concept however a little repetative and the sound when the enemies get hit hurt my ears after a while.

Chaoseed says ...
Dec 9, 2014 @ 11:46am

Well, you managed to make a playable game in a weekend, which is a good accomplishment. ;) The animation and sound are excellent. The gameplay needs something...some progression, an end, a goal...maybe something that builds off the idea of 'sky farms'? Keep working. ;)

Bardikus says ...
Dec 9, 2014 @ 11:47am

Nice game.
It would have been nice if it got increasily harder or include limited bullets.
Some enemy type variety would have also been good.
I liked how the sounds of shooting bolts and hitting enemies turned into a pretty neat music beat :D

Emkani says ...
Dec 9, 2014 @ 11:47am

A little boring when nothing else happens.

Dec 9, 2014 @ 11:50am

I join the other comments about the scope missing and the difficulty.

Wayward says ...
Dec 9, 2014 @ 11:52am

Nice graphics

alecmilne says ...
Dec 9, 2014 @ 11:53am

Very hard after a short while, but very approachable and simple to grasp. Could do with a bit more gameplay.

xaedes says ...
Dec 9, 2014 @ 2:53pm

nice looking graphics and simple yet effective sound.
i would like to see some feedback of the first shot i put into enemies.
Also I miss some kind of score or a winning condition.

I actually enjoyed killing the souls for a while!

Alter says ...
Dec 9, 2014 @ 5:27pm

Fun and hard. Well done

thatwhichis says ...
Dec 10, 2014 @ 12:33am

GAGAPETE! Yo dawg; I used my sky wwwizzarddd to shoot a bunch of sky enemies with sky fireballs.

In the sky.


Webravenz says ...
Dec 10, 2014 @ 5:33pm

would be funnier with more dynamism and variety ;)

Dec 12, 2014 @ 6:33pm

I think it's a little strange to have 'B' as right rather than 'D' but it still worked. Nice entry!

Paisley Games says ...
Dec 13, 2014 @ 1:29am

Nice and simple. Throw in some upgrades and some other more superficial features and you got yourself a cute little game! Keep up the good work friend.

GagaPete says ...
Dec 13, 2014 @ 6:56pm

@All of you ;)
Thanks for your feedback. I'm going to implement some of the features in the next days (I hope).

I think it may be possible to implement some kind of trader for upgrades and a score counter. I hope I can bring in some kind of meta-game, so that the name skyfarms makes any sense.

@Elemental Zeal Games Studios
True, I meant D. Fixed the description accordingly.

Sheepolution says ...
Dec 17, 2014 @ 1:09pm

Pretty tough. I'm missing some stuff like score and having the game refreshed after dying. Better luck next time!

Beerman says ...
Dec 18, 2014 @ 7:38pm

Pretty good. Seemed like it was too hard at first, but once I got into a rhythm of herding the enemies to where I could jump them I could keep it going for quite a while.
A score system would be nice, and yeah, something that makes it fit more with the name - maybe between waves of enemies you plant some sky crops and harvest them for power ups?

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