Welcome to your farm in dizzy heights. Live your live on your skyfarm and protect it from aproaching bad souls with your powerful fireballs.
*Controls*
A - Walk Left
D - Walk Right
Space - Join/Jump
Use mouse to aim and click to shoot
*Don't this game have a ending?*
Sorry, not this time. I dug myself way too deep into the details without creating the basics. May I can solve it the next days.
*A post compo?*
Yeah, I fixed an annoying mistake that prevented me from including the door animation as I couldn't fix that in time.
Downloads and Links
Ratings
![]() | Coolness | 50% |
#592 | Theme | 3.58 |
#799 | Graphics | 2.71 |
#867 | Humor | 1.92 |
#1028 | Mood | 2.27 |
#1131 | Fun | 2.21 |
#1135 | Overall | 2.44 |
#1182 | Innovation | 1.85 |
Comments
Nice graphics. Unfortunately there is not much gameplay. And its rather difficult imo.
But overall its quite nice for such a small time frame :)
Nice little game! Cute graphics and good premise :) A score counter, different enemies, and maybe an upgrade system would give it more replay. Good effort for 48 hours though, congrats!
Hi there. Reasonable idea, needs more bullets simultaneously I think, had 4 incoming very soon after starting, could only kill 2 before dying... Moving doesn't help much. Nice pixel graphics and retro sounds.
Nice entry, good effort in 48 hours.
Simple concept however a little repetative and the sound when the enemies get hit hurt my ears after a while.
Well, you managed to make a playable game in a weekend, which is a good accomplishment. ;) The animation and sound are excellent. The gameplay needs something...some progression, an end, a goal...maybe something that builds off the idea of 'sky farms'? Keep working. ;)
Nice game.
It would have been nice if it got increasily harder or include limited bullets.
Some enemy type variety would have also been good.
I liked how the sounds of shooting bolts and hitting enemies turned into a pretty neat music beat :D
I join the other comments about the scope missing and the difficulty.
Very hard after a short while, but very approachable and simple to grasp. Could do with a bit more gameplay.
nice looking graphics and simple yet effective sound.
i would like to see some feedback of the first shot i put into enemies.
Also I miss some kind of score or a winning condition.
I actually enjoyed killing the souls for a while!
GAGAPETE! Yo dawg; I used my sky wwwizzarddd to shoot a bunch of sky enemies with sky fireballs.
In the sky.
B...:-)
B..:-)
B.:-)
B:-)
B-)
YEEEEAAAAYEAHHHHHHH!
I think it's a little strange to have 'B' as right rather than 'D' but it still worked. Nice entry!
Nice and simple. Throw in some upgrades and some other more superficial features and you got yourself a cute little game! Keep up the good work friend.
@All of you ;)
Thanks for your feedback. I'm going to implement some of the features in the next days (I hope).
I think it may be possible to implement some kind of trader for upgrades and a score counter. I hope I can bring in some kind of meta-game, so that the name skyfarms makes any sense.
@Elemental Zeal Games Studios
True, I meant D. Fixed the description accordingly.
Pretty tough. I'm missing some stuff like score and having the game refreshed after dying. Better luck next time!
Pretty good. Seemed like it was too hard at first, but once I got into a rhythm of herding the enemies to where I could jump them I could keep it going for quite a while.
A score system would be nice, and yeah, something that makes it fit more with the name - maybe between waves of enemies you plant some sky crops and harvest them for power ups?
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Nice and simple. It's sad that you can't jump or fire faster though as it quickly leads to getting stuck in a corner with too much coming for you to escape.