Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Cheesy Trap

by se1by - Jam Entry

Easy game: Get the cheese and avoid the boxes!

URL is fixed by now.

Click where you want the mouse to go.
Press F for fullscreen.

Downloads and Links




Dec 9, 2014 @ 3:58am

the link doesn't lead anywhere

BlueTheLemon says ...
Dec 9, 2014 @ 6:08pm

Link's lead to a blank page :'(

se1by says ...
Dec 9, 2014 @ 8:31pm

Link should be fixed by now, sorry for the inconvinience :/

hbocao says ...
Dec 9, 2014 @ 10:15pm

Very simple gameplay. I like that. You could port it to mobile. Think about it. :)
I think it's missing some "game over" screen so I can retry easily.

se1by says ...
Dec 9, 2014 @ 10:23pm

I actually plan to port it to android, as I used libGDX it should be pretty simple :)
I was about to add the game over screen, took a look at the time - 2:50 am (which is, as I'm german, 10 minutes before LD ends). I tried to squeeze in a restart key (at R), but it's horribly bugged. Let's see if I can fix that in a post compo version :)

ajayajayaj says ...
Dec 10, 2014 @ 12:45am

Awesome but there is no game over screen and it is freezing. It's still cool though!

CMWeissMedia says ...
Dec 10, 2014 @ 12:46am

Pretty fun! Collision and movement controls could use some cleaning up, but it worked well enough to get a few good rounds in.

Ryusui says ...
Dec 10, 2014 @ 1:29am

The mouse's hitbox doesn't seem to match the sprite at all. I've "died" without even touching a box. Also, the mouse doesn't seem to really run where I click so much as run and then stop short of where I clock. And freezing the game on a game over with no quick-and-easy means of resetting? Unforgivable in a game like this.

Dec 10, 2014 @ 8:49pm

My score was about 9000. As others said, graphics, collision detection and freeze on game over are the major points to fix for a post-compo (if you are making one :D).

Kuality Games says ...
Dec 12, 2014 @ 7:43pm

Very simple game, nice graphics. I do miss a game-over screen cause it just froze when I lost (which confused me) And maybe some more variation in boxes/traps would make the game more interesting.

Dec 13, 2014 @ 8:30pm

Good work, though I think it's a bit cheesy.

Dec 14, 2014 @ 11:37pm

Great music! But when a box landed on me my mouse got stuck and there was no obvious way to restart. Also, on fullscreen broke everything pretty badly (clicking to move stopped working and everything became extremely laggy, even the music began skipping. This is on OS/X 10.9.5)

EvanEGibbs says ...
Dec 20, 2014 @ 12:30am

The mouse was cute and the music was good!

I think the hit detection was a little off. There were a lot of times I wasn't close to one of the boxes and I would get stuck. I wasn't really sure how to restart. Sometimes there were lulls of no boxes and then other times there were a ton.

Fun idea, I love how he'd run faster if the cursor was further away!

Poupi says ...
Dec 25, 2014 @ 2:24am

Very nice! ;)

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