Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Super Engine Blast

by savethejets1 - Jam Entry

Super Engine Blast is a Match 3 Platformer

Match 3 Blocks and fuel the spaceship. Don't let it crash!


Arrows - Move
Space - Jump
Shift - Pickup Block/ Drop Block

Should be set up to work with an XBOX controller as well. (tested on mac)

Art - Wilson Leong
Code and Music - Kyle Reczek

NOTE: I'm seeing a ton of other people on IRC say the unity webplayer is broken in Chrome. I've tried it in Safari and it seems to work. Otherwise there is the download links

Downloads and Links




madcapacity says ...
Dec 9, 2014 @ 4:09pm

This is a really clever match 3 game. The music was great and I loved how it sped up as your spaceship was running out of fuel. It was a lot of fun running around, wall jumping, and moving blocks.

The potential of expanding this is pretty huge. I can imagine this turning into a multiplayer game where each player has certain colours they must solve while blocking their opponents blocks.

The issues I had were:
- Blocks that already matched 3 did not solve themselves
- When I ran out of the fuel I didn't just lose a life and continue playing, the game over music just kept looping and I couldn't play anymore.
- Blocks did not fall down on their own after solving other blocks beneath them.

Great job!

EvilObjective says ...
Dec 9, 2014 @ 5:38pm

Nice job. It is really satisfying to pull a block from the middle, fall down through the bottom and match some blocks on top all in one go!

pjimmy says ...
Dec 10, 2014 @ 1:42am

love the mixture between puzzle and platformer, the game looks very good, well done

LegacyCrono says ...
Dec 10, 2014 @ 1:50am

This is so addicting that I didn't even realize there wasn't a goal or score :P madcapacity said everything already, the idea is really fun, and I'd love to see a full-fledged version of this! The music was awesome! Great job!

Dec 10, 2014 @ 1:51am

This is neat! Kind of reminds me of Meteos on the DS (thematically, at least). Could really use some sort of scoring mechanic (maybe display how far the ship has travelled? the number could increase faster or slower depending on how much fuel you're giving it) and obviously, having the blocks fall and combo off each other would be great.

I also might suggest a different key configuration...shift/spacebar are awkward to use together and I could never remember which jumped and which grabbed. Maybe change jump to the Up key?

Dec 10, 2014 @ 1:53am

I love this game! Very addictive. It would be nice to have some kind of score or at least show how long I survived.

Leaghorn says ...
Dec 10, 2014 @ 1:56am

Nicely done stack attack clone. Weirdly, I couldnt get it to work on windows on Firefox and chrome, but it worked on safari on Mac.

pancakecity says ...
Dec 10, 2014 @ 2:53am

Nice effort! I like the concept. Controls felt a little unintuitive, kept thinking up should be jump.

Zi says ...
Dec 10, 2014 @ 5:23am

Very nice! At first I found it difficult to reach certain places, but then I realized I could move blocks around as stepping blocks, not just to match them!

Davision says ...
Dec 10, 2014 @ 3:15pm

Very interesting idea. But unfortunately that bug where it you get stuck inside the blocks broke it for me. I think it would have been better if there would be significantly less blocks and somehow faster gameplay. Plays nice otherwise.

Pinpickle says ...
Dec 11, 2014 @ 5:18am

It's a good twist on the typical match 3 game.

A colourblind mode would go well for people like me, I had trouble telling the difference between some of the blocks.

deathray says ...
Dec 11, 2014 @ 5:20am

This looks like a great idea. I agree with a previous comment that the key combination didn't work well for me though.

Gamepopper says ...
Dec 12, 2014 @ 7:08pm

Neat puzzle game! I did get glitched into the blocks though and couldn't get out. Still fun idea that should get a lot of polish.

DavidVisscher says ...
Dec 14, 2014 @ 11:17pm

Really nice. I like the graphics!

OldPeculier says ...
Dec 17, 2014 @ 6:56pm

Woah! I was totally about to go this way for LD31. You did a great job on the concept.

Dec 17, 2014 @ 7:06pm

i really wanted to like this game, and for the most part i did, The UI is set out really well, i understood what was happening right from the get go, I think limiting block selection to the block you are on was a mistake in some ways, as i found that i was getting trapped in small spaces with no way out. I had to restart multiple times since this kept happening.

Besides that though, it is a really strong entry, well polished, smooth movements, The selection provides a bug of sorts so maybe a Suicide key or a restart one or something would solve having to close the entire game down due to becoming trapped.

ilokimo says ...
Dec 17, 2014 @ 7:30pm

Super fun! Need a goal and levels and high score!!!

kipelovets says ...
Dec 17, 2014 @ 7:37pm

Great game!

Hellequin says ...
Dec 17, 2014 @ 8:08pm

Interesting concept! Really addictive to play! Well done!

Luis Anton says ...
Dec 17, 2014 @ 8:31pm

Great idea! Although it would be great if the guy jumped a a bit faster, or being able to pick blocks when you are wall sliding, just for sake of being more agile!

Aglavra says ...
Dec 17, 2014 @ 9:30pm

I liked this approach to match-3 game, I think it is innovative. I really would like to see more elaborated version of the game, with scores, title screen, maybe some story...

PIXEL^3 says ...
Dec 24, 2014 @ 2:48am

Cool puzzle platformer. I'd love to see this expanded upon post-jam. Loved the 'bomb' blocks they really helped keep the board from getting unruly mid-late game. It might be cool if the player could stack blocks, like pick up a block then let another block fall on top of it to stack it.


okkolobr says ...
Dec 27, 2014 @ 9:16pm

Not sure if it was intended, but I liked the "portal" effect when falling to respawn on top of the screen.

Nice mix between "platformer" and match-3, well done.
Some glitches, but nothing unusual for a Jam :)

PapyPilgrim says ...
Dec 29, 2014 @ 7:32pm

- Dying from the falling blocks felt a bit unfair since it's hard to avoid
- Special blocks were not explained
Good job otherwise, I spent a great deal of time on it

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]