

control : W,A,S,D and arrow keys
or left and right analog stick (XBOX 360 controller)
also space and R (use M to toggle sound)
instruction : shoot all enemies until nothing left
music by Trinnox on Opengameart.org, here's link
http://opengameart.org/content/arcade-fast-flow-sound
please rate my game here
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=15312
thanks!
Downloads and Links
Ratings
![]() | Coolness | 70% |
#255 | Fun(Jam) | 3.38 |
#417 | Graphics(Jam) | 3.45 |
#468 | Overall(Jam) | 3.24 |
#478 | Theme(Jam) | 3.58 |
#576 | Mood(Jam) | 2.94 |
#800 | Innovation(Jam) | 2.53 |
Comments
Nice game. It took me a while to get the controls right. Nice music theme!
Quite fun! Really liked the character and the enemies. Would really like a better background though! Overall it's good.
Ps: Awesome music :D
The graphic style kinda works for this, and the audio is really neat! The gameplay isn't anything new or innovative but the game is pretty fun for a short while. (:
I enjoyed this. Nice graphics. I liked the different kinds of enemy 'vehicles' that come after you. I also liked the way that you can deflect their lasers with your bullets, although that meant that the enemies didn't do a very good job of shooting you. Also it feels a bit odd that the enemies are completely defenceless after you have destroyed the guns. I found that when I died it was because the enemy suddenly rushed me and trapped me in a corner and I died instantly.
I got confused about the controls at first. I thought my mouse was broken for a minute. Really nice take on the theme. I'm a fan of the art style too.
Good job!
Nice use of physics with the bullets and when things broke. That really added to the game feel
Really nice game, even if the concept is simple, the fact that every part of the enemies can be destroyed really add something.
And the graphic style is quite awesome (even if I'm not a fan of the geometric aspect).
Great job!
nice game, and i like the look. it's fun but becomes repetitive after a little bit
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Lovely graphics. I always have a corner in my heart for bullet hells.