Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Outpost: New World

by BMacIntosh - Jam Entry

"Outpost: New World" is an ambient surival/base-building game. The game was made in 48 hours by Brian MacIntosh and Justin Britch.

We had a lot of fun making this one, especially the music (though I wish I had had a bit more time for it). Enjoy!

Tool credits:
- ThreeJS
- sfxr

Downloads and Links


Ratings

Coolness73%
#266Overall(Jam)3.49
#283Innovation(Jam)3.42
#290Fun(Jam)3.33
#392Audio(Jam)3.00
#411Mood(Jam)3.16
#614Theme(Jam)3.43
#750Graphics(Jam)2.72
#802Humor(Jam)1.83

Comments

Lawls says ...
Dec 8, 2014 @ 3:11am

Pretty fun :)
No time to tarry on the build!

locknic says ...
Dec 8, 2014 @ 10:23am

Fantastic game. I love it. One thing I dislike is how fast a load of enemies come. I would like to feel like I am building up something good, but it is really disheartening when all my buildings die.

Dec 8, 2014 @ 11:57am

Fun game, congrats!

error031 says ...
Dec 9, 2014 @ 4:38am

Very nice game, mix between shoot em up and strategy types of games. Nicely done!

Boracho says ...
Dec 9, 2014 @ 4:41am

This one's definitely a time eater! I could see wasting hours in this, even at this state. Love the space invaders/rts mashup! the controls are a bit unresponsive considering the daunting task of the later levels. the pc and baddies have a neat old Tomy hand held feel. I might be coming back to this later for fun.

Dec 9, 2014 @ 4:42am

Tough and fun, good job.

Caspila says ...
Dec 9, 2014 @ 4:47am

Really liked the minimalist art style. Very nice outcome for 72 hours game jam

cyrixd says ...
Dec 9, 2014 @ 5:02am

Pretty cool concept, it'd be neat to see it fleshed out with more building types and upgrades. Had a fun time with it!
Music did a great job of building an eerie, desperate atmosphere, which the game reflected well a few years in once my civilization was crumbling. Nice job.

leondryaso says ...
Dec 9, 2014 @ 6:11am

Good game, maybe it's a bit too hard, but you did a good job on the art, I also liked the "cinematic" at the start.

Dec 9, 2014 @ 6:13am

Chaotic, Got stuck in a wall once, barely survived the round! I really love the concept, it works with the theme well.

JFern says ...
Dec 9, 2014 @ 6:18am

Awesome! Really liked it (though it got pretty hard really quickly!) Music was nice as well

mrexcessive says ...
Dec 9, 2014 @ 9:37am

Hi there. Loved the cello... there said it. Right. You made a nice tower defense/kingdom game. Enjoyed this one a lot, bookmarked to show my sons. Liked the aliens as 'other' in black/silhouette Good job!

jhrrsn says ...
Dec 9, 2014 @ 7:05pm

Cool idea, I like the mix of genres. As others have said, the difficulty spikes a little at times but overall, good job!

Thermite says ...
Dec 9, 2014 @ 7:16pm

Brilliant. I loved the RTS elements, although I built a walled-in community in the middle then got stuck when I respawned ^_^

Murchurl says ...
Dec 10, 2014 @ 5:06am

Pretty simple overall. The beginning animations are pretty neat. pretty good job! i had some major frame rate drops though

Team Myopia says ...
Dec 10, 2014 @ 5:34am

Interesting idea but I would have liked to see more tower defense aspects to it since it's very hard to defend your buildings all by yourself. As much as I appreciate live recorded music the cello got on my nerves after not too long.

xerohuang says ...
Dec 10, 2014 @ 5:48am

Cool Game! Could be made to be a commercial game!

nokusu says ...
Dec 10, 2014 @ 12:10pm

Nicely done, the text intro and the music are awesome !

bobola66 says ...
Dec 10, 2014 @ 1:56pm

its pretty fun and addictive, the first time i played i didn't know i had to build a house on the first round or otherwise i'm doomed :)

TheMeorch says ...
Dec 12, 2014 @ 10:30pm

Wow, this is fantastic! A brilliantly creative mash-up of genres that I could see getting super addictive. I really hope you'll continue working on this post-jam. I think this has the potential to be successful on a larger scale. Thanks so much for sharing this!

loopinlouie says ...
Dec 14, 2014 @ 1:30pm

I really enjoyed trying to build different layouts of bases. Blasting the bad guys seemed a bit easy, but I like how they had different mechanics for how they moved or attacked you. They were definitely smart enough to destroy the buildings and wreck my plans, despite not being the hardest to avoid with the ship itself. I like the theme, and the text messages in how they establish a sort of empty, or desolate vibe. The music is not really my taste, but it was doing the same thing as the text, creating a very eerie, kind of desolate vibe to it. Like you are on a strange planet, where even the wildlife is more abstract and mechanical, and I guess the background color gives the impression of sand. The intro made me think of the start of documentary or a Sundance Film Festival movie, it felt slick and professional, but I wanted to skip it after several times. I am a sucker for wanting to experiment with different building strategies in any game, so I especially enjoyed that aspect of the game, and wanted to start from scratch many times to try out several main building strategies.

Beerman says ...
Dec 18, 2014 @ 8:20pm

Nice mix of shooter with base building. With a bit more depth (more buildings types, new weapons and enemies) this could be something really cool.

Canyon says ...
Dec 19, 2014 @ 4:35am

My favourite game so far. Excellent visual and game design.

johnbrynte says ...
Dec 25, 2014 @ 12:05am

Really innovative combination of genres here! The controls kind of cut me off from the experience, I had to separate the controls from the shooting instead of feeling they where part of the same space ship so to speak. The building part was really nice though and the levels got well balanced with that game mechanic.

foolmoron says ...
Dec 25, 2014 @ 6:48am

Really surprising design. When I saw the building stuff I figured I would just plop stuff down wherever, but it turns out I accidentally created a walled city with a bordering road system, because that's what was the most effective for defense and income. The design is very impressive to create order out of chaos like this.

01rafael says ...
Dec 27, 2014 @ 12:06am

Nice concept. But I need some more money to build mroe constructions!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]