Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Wide Screen Defender

by DevWouter - Compo Entry

Short description:

The game is a combination of space invaders and sim towers (or that was the idea at least). You need to protect to ground (lifebar is at the top) and yourself.

Keys:
A = Move left
D = Move right
S = Emergency shields
Space = Fire cannons
left shift = Fire secondary weapon

Downloads and Links


Ratings

#559Fun3.08
#600Audio2.63
#644Overall3.12
#750Mood2.71
#767Innovation2.84
#830Theme3.38
#880Humor1.87
#962Graphics2.46
#1695Coolness40%

Comments

OpenGL says ...
Dec 8, 2014 @ 4:00am

Best game I rated now, well done. :)

MrSun says ...
Dec 8, 2014 @ 4:08am

You have a good start here! The gameplay's pretty slow for a bullet hell / action game. Normally, games like these require faster pacing to be any fun. The graphics for the player look great, but everything else looks unfinished.

Andrea says ...
Dec 8, 2014 @ 4:40am

Very cool idea! I love the way the shields are built. The enemies had no image when I played though, they were only shown as their number of HP remaining.

Natura-Time says ...
Dec 10, 2014 @ 12:01pm

Pretty nice but it looks like it's unfinish and a kinda repetitive. :/

loopinlouie says ...
Dec 10, 2014 @ 12:06pm

Cool idea, especially the shields. Would like to be able to place the shield generators manually... one idea is that the power-ups that place them are dropped by enemies, instead of randomly appear on screen, that way you can control where it will drop by timing your kill. Amp up the difficulty, add more enemy types, and I can see this game being really fun. Great music, definitely fits the vibe.

DevWouter says ...
Dec 10, 2014 @ 12:22pm

@loopinlouie: The original idea was that you could create buildings and place them (heck you even had workers), but I decided to remove that since I the time to balance the gameplay would mean I would run out of time.

@Natura-Time: Yeah, the missing art is a bit of a giveaway isn't? :)

@Andrea: The art of the enemies was never done, so sorry for that.

@MrSun: The game was originally a mix of a sim building game and an arcade shooter. In the end I dropped most of the sim building in favor of delivering on time, but it would explain the slower pace. I agree with you that the current result would definitely favor faster gameplay

Binary Gambit says ...
Dec 10, 2014 @ 2:01pm

Love the Concept. Points for using Love2d :D

maybeimelias says ...
Dec 12, 2014 @ 12:27am

very well done. Definitely could have had more polish and the gameplay could have been faster, but it looked and sounded great and was fun. Great job!

Dec 12, 2014 @ 4:46pm

Pretty solid controls, showing the remaining life on the enemies was a nice touch (not sure if that's for debugging though?). Shame you couldn't get more of the strategic/building elemnts in, would have been interesting to see that.

pjimmy says ...
Dec 13, 2014 @ 3:11pm

cool concept for a shooter, but looks unfinished, like the audio, very good effort

Dec 20, 2014 @ 1:18am

I recorded while I played: http://youtu.be/6gEoegssYL0

It's cool how you can start scrolling the screen as you go along, that's a great way of increasing the difficulty. For me I'd say it's a little slow, and as the number of enemies increase I feel like the game gets slower in a way, because it takes so long to kill them all (even though I eventually lost, so it might just be that I don't get it). It's also a bit unclear what will kill you and what won't and how stuff regenerates. Still it's a cool game and I like the way it plays out and the difference between the weapons and the energy management. Really cool - well done!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]