A short single-screen point and click adventure game. Each game will last no more than 5 minutes. Use your time wisely.
For best performance, use Firefox or Chrome.
***In case you get stuck, or want to know how to get all the endings, check out the walkthrough (link below)***
Controls:
• Left click and hold over a game object to show actions
• Release over the action you wish to perform
• M to toggle audio
I forgot how time consuming it is to make a point and click adventure. I hope you enjoy!
Downloads and Links
Ratings
![]() | Coolness | 72% |
#99 | Mood | 3.61 |
#222 | Audio | 3.28 |
#350 | Theme | 3.76 |
#409 | Overall | 3.33 |
#490 | Innovation | 3.22 |
#535 | Fun | 3.10 |
#577 | Humor | 2.46 |
#809 | Graphics | 2.70 |
Comments
Really cool. The interface is intuitive... would like to see a longer game like this.
I like how the interaction works. Straight forward and easy. :)
Hi there. Lots to examine, talk to... nothing to do. Couldn't get out of initial room. Like the piano music, bleak ;) Didn't want to read the walkthrough, presumably some way to get weapons kill annoying priest...
Another interesting story idea, I really like it when people try something like during game jams as it makes a nice change of pace from the arcade games. I think the control method with the mouse and the icons was excellent
Interesting game! The point and click mechanics were well done and I also liked the graphics and music. Good job overall!
Really stunning adventure. The time element added a lot to the game. Enjoyed playing a few times to improve ending.
I liked it a lot! The mechanics were a little weird when applied to the last scene, but in general worked well. Good job!
interesting retro game feel. feels like I'm playing something on a throwback dos system. UI and text is pretty well done and with some touching up would feel really awesome
Fun point and click adventure. Good story, I'd like to see a longer version. Nicely done :)
I like the exploring and RPG-type elements in the beginning. Once I got used to the click-and-select type of interaction, it really worked for me. I'm not sure it translates as well in battle though. Great job overall!
I really enjoyed this game! Great graphics and mood, especially the music.
I dig this! Ludum Dare games tend not to get any story, so thanks for taking the effort to construct a narrative. The text was simple buy very effective in conveying the mood (especially the Fighter's dialogue).
Also the battle mechanics were nicely balanced and fun, I quite like the shield spell which made for manual dodging.
Just read the walkthrough to find the best ending. Awesome! Most empathy I've ever felt for little dudes with box-shaped heads :)
Seriously though, well done!
I like this game. The point & click interface was well done, although I'm not sure I figured out how to make much progress. Night seemed to come rather quickly.
Good interface and good mood.
I didn't really expect to fight in a point and click but it was cool to have two different phases in the game.
Really great game! I had such a fun time playing it I ended up playing it again! Well done!
A complete point and click adventure seems like a big task for 48 hours. Well done!
It took me quite a few tries to uncover what happened to the fighter's brother. Quite satisfying when I did, though.
FYI, on my system, the text boxes are overlapping each other (see screenshot at https://www.dropbox.com/s/4hnldofx5rct7a1/Screenshot%202014-12-16%2014.59.10.png?dl=0 ) so I couldn't read all the intro text.
Superb entry.
played through twice, won both times, second time found brother :) nice entry!
This game is great! As a point and click fan, I enjoyed it plus the rgp/survival/combat touches.. and it has a lot of replay value.. Couldn't stop playing until I saw mother luna. Congrats!
An enjoyable little adventure on a single screen! I think the intensity of the setting clashes with the simplicity of the art style. The box-like characters looked pretty strange (I found it odd that everyone was bald), it's just hard to nail down what these people are or where they are. For example they use swords and crossbows instead of guns, but they still have lightbulbs? Overall the art works well for clearly indicating what things are and which things are clickable, which is really important for an adventure game. The art for the reaper was pretty sick, and the way the sun sets and transitions to night was done really well.
The UI for the game was very intuitive. I was able to get into the game and figure out several of the minor puzzles really quickly. There were a few times where I felt the controls for interaction didn't work, I would release the mouse button on an options and nothing would happen.
It was fun going through the different endings to see what happens, although I had to look up how to get to the brother. The fact that I could partially go behind the alter before "pulling" it really confused me. I enjoyed that the final battle was not simply just another narrative event, and the player had to actually take part in it. It wasn't actually that easy to click on the attack button enough times to survive (I almost didn't). The "final" ending with the brother showing up and randomly saving the entire human race was unexpected, and pretty unsatisfying.
The music for the adventure sequence seemed really good for setting the mode, but the music during the actual battle seemed like like JRPG battle music than something that would play over a fight for your life in a desperate world where humanity is on its last legs.
Overall, I think the game was just a little too simple to really give a solid adventure game experience, but the mood and the setting somewhat make up for that. Thanks for creating this game and letting everyone play it! Hope you can join us again for the next LD!
Interesting idea! Really like the time limitation with the sun slowly setting and the mystery about the lost brother, although I couldn't solve it. But I won the battle!
Very nice point & click mechanics.
Very nicely made, very nice scenario, very nice replay value.
I had to check the walkthrough to get to the "proper" endings, even though I had gone past the wall but did not get to pull the priest from the altar ^^
Good feel/mood overall.
Good job making this game in 48 hours !
Smooth and fun controls despite being point and click. Really really like the battle music!
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Very nice! Point and click adventure is my favourite. I played it a few times.