Tower Fallingby dalbinblue - Compo Entry
You are once again after an evil monster that stole something precious from you. Use your wits and your bombs to defeat the monster.
Advance by destroying all the support columns for each level. Once you destroy the last pillar the level above will drop. You need to make sure you are standing in a spot where the level won't fall on top of you, otherwise you will be crushed and have to restart from the last checkpoint. Watch the shadows in each level to determine where a safe place to stand will be.
Note you will need to install the XNA redistributable to play (link is above)
Arrow keys - Move player
Space - Create bomb / Pick up object in front of player / Drop held object
Escape - Pause game
Enter - Reset level (you shouldn't needs this, but it's there if you get stuck)
Controls (Game Pad)
Digital pad - Move player
A - Create bomb / Pick up object in front of player / Drop held object
Start - Pause game
B - Reset level
My apologies to those playing, I didn't actually finish on time. The game is absolutely playable and can be finished no problem. The items that were not completed were audio and plot. I have opted out of the audio category as a result. This game was intended to be a sequel to a previous entry "Dirt Cheap Dungeon" (http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=13960), and while the characters and boss may look similar all assets in this game are new as per the rules of the competition. Once you are done trying my game, I would suggest playing that one, as it is MUCH better.
As always, constructive criticism is always welcome. I'll never hold it against you for saying my game is a complete piece of garbage. I kept anonymous feedback on but prefer you don't use it so that I can address you comments directly.
Have fun an keep daring!
UPDATE: Fixed bug that preventing player from playing past level 4.
UPDATE 2: Fixed issue where high DPI screens would cause the window to bee too large to see all of the game rendering it unplayable. Fixed issues in level 10 and 17 that prevented the user from continuing.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.