Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Scratch Track

by playvue - Jam Entry



Scratch Track is a musical puzzle game where the player races around a record to match the notes of the melody as they stream by. Get at least 50% right to advance to the inner levels.

L/R to move to adjacent lanes.
ASDFG/LKJHG to move to specific lanes.

Future Plans: The record will spin in the opp direction of the player. =)

Theme Approach:
It's a full screen game where the entire game, all action and obstacles existing on a single screen/level.

Jam Approach:
For probably the first time ever, we have TWO (THAT'S MORE THAN ONE) musicians on our team. And, zero artists. So, from the start, we focused heavily on our strengths: code & music.

This is the first jam for our new group, the CLE Game Co-Op in Cleveland, OH, USA. Of the 5 main team members, only 1 has ever jammed (let alone made a game) previously.

Downloads and Links




madmaw says ...
Dec 9, 2014 @ 8:38pm

Cool game, I always like musical games, especially ones with good music. Nice work.

kumoi says ...
Dec 10, 2014 @ 5:33am

Very well done! You guys pulled through without any artists and I think you've made a pretty awesome thing. Its not every game that you see having good musicians.

Maurogik says ...
Dec 10, 2014 @ 8:57am

Nice concept and good music, well done !

PixelCrust says ...
Dec 10, 2014 @ 12:03pm

I think you guys have a nice game concept. I love the audio also. :)

friken says ...
Dec 10, 2014 @ 6:48pm

love music games

akhilnivarthi says ...
Dec 10, 2014 @ 8:54pm

Cool Music game.

thopis says ...
Dec 11, 2014 @ 12:07am

Weird and i like it!Great music also!

alfadur says ...
Dec 11, 2014 @ 4:50pm

A well polished rhythm game! Spinning record sounds quite fun as well. For extra hardcoreness you could make lanes spin at different speeds. :)

Hammers says ...
Dec 11, 2014 @ 5:19pm

Nice one guys! Really like this one. It's definitely something I've not seen in a music game before.

hissssssssss says ...
Dec 11, 2014 @ 5:22pm

This is very cool! I really enjoyed playing this, and wish there were more levels.

playvue says ...
Dec 11, 2014 @ 5:35pm

Wow, guys! Thanks so much for all of the wonderful comments! We're all psyched about how it came together too. Definitely going to be finishing this one off in the near future. =)

ZNCatlaw says ...
Dec 13, 2014 @ 5:51am

Really nice entry! The controls felt pretty awkward though... why not go for "df jk" or something, for example? Nice music (naturally) and I liked the simple design!

Dokthar says ...
Dec 13, 2014 @ 7:08pm

too bad music don't seem to work (using firefox) but nice concept.

playvue says ...
Dec 13, 2014 @ 7:34pm

@Dokthar, sorry. Works in Chrome and there should be no reason not to in FF. Built using CreateJS suite.

Night says ...
Dec 15, 2014 @ 9:59pm

Very cool track and dynamic gameplay! Like it.

Empyrealhell says ...
Dec 17, 2014 @ 3:22am

The music is really good, definitely the best I've encountered so far. It would have been nice to have some alternate controls for it though. The arrow keys worked just fine for the first couple of levels, but after that you need to be using the specific lane keys, and since I don't use a qwerty keyboard that was pretty much where I had to stop. Numbers keys would have made just as much sense and been pretty universal. Either way, what I did get to play I really liked, the gameplay was simple but pretty engaging, and I think with some flashy vinyl graphics I could see this turning into a full-fledged rhythm game.

AgentParsec says ...
Dec 17, 2014 @ 3:26am

It's a good idea for a game, but for some reason I wasn't getting any sound. I know it's not my speakers, because I have been getting audio from all other games I've played. Refreshing didn't help either.

Gread72 says ...
Dec 17, 2014 @ 3:26am

I don't know if arrow keys work for this but it was fun ...

playvue says ...
Dec 18, 2014 @ 4:06am

@Empyrealhell: Sorry, three sets of controls were all we could handle! Will def keep that in mind if we build it out further.

@AgentParsec: FF, by chance? Someone else reported that as well. I find it very odd, we're not doing anything super fancy here. Straight CreateJS. Sorry!

@Gread72: Yeah, we immediately knew keys for each lane were def required, but kept arrows in for easy go-to, base controls to get started (we were using them in dev and it was functional, but def harder).

Thanks for all the great comments, everyone!

Benjamin says ...
Dec 21, 2014 @ 2:01pm

Hey this is good and I like the musics, but a rythm game need more feed back. For example a shockwave effect + flash when you successfully trigger a note. Also having to move on other lanes to reach a note break the rythm game feeling. because you dont have to make this in rythm with the beat.
Anyway that was a very good attempt for a 72h jam, you guys did a very good job, I wish you had time to design more level !

01rafael says ...
Dec 29, 2014 @ 6:10am

Great concept!

JavadocMD says ...
Dec 29, 2014 @ 7:33pm

This is a great take on a rhythm game that could be developed into something really addictive. Nicely done! There's a lot of work to do on the graphical side, but the music tracks you created were really nice. Simply re-playing the track until you "beat" it was a really good design choice which worked to keep me engaged.

It's really tough to keep the buttons straight in my mind when I get around to the other side of the record. It breaks the "left-to-right" spatial association. If the record was spinning and my avatar stayed in place, that would be much easier. I'd prefer if the challenge came from the actual music, not just me fumbling the buttons.

It did however get maybe a bit *too* challenging when the track gets so small that the dots blend together and I'm not sure which lane I need to be in at which time.

Seriously though, very fun and I'd love to see a polished version of this!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]