P.Rick Airiousby asobi tech - Jam Entry
P.Rick Airious has been described as Pitfall meets Super Meat Boy.
Pixel perfect platforming action all on a single screen.
It eases you in gently, then BITES OFF YOUR HEAD AND SPITS DOWN YOUR NECK!!!
Jump over the spikes, avoid the fireballs, collect the spinning cogs.
There's 40 levels of progressively dextrous manoeuvres to be had.
Can you complete all of them?
Can you do it without losing any lives at all?
What will be your quickest time at this epic elite execution?
Cursor Keys or WASD, Left/Right/Crouch
Space or Z to Jump.
Using the crouch straight after a jump to kill your momentum and sliding.
At full speed P.Rick runs at 12 pixels per frame, nudge him forward 1 frame/pixel first, before running up to some spikes to jump, this will get you 1 pixel closer, which sometimes will make all the difference.
Game design and code by Quang Nguyen.
Created with GLBasic.
Art and animation by Viet Nguyen
All with an iPad. Backgrounds in Sketch Club app. Sprites and animation in Sprite Something.
Music and sound effect by Robin Williams
Logic, Soundforge, Studio!
(Roland Analogue Synth and Novation Nova mostly)
Any issues please contact me @asobitech :D
Win32: Fixed sometimes you get stuck after death when no controller is connected.
Win32: Brought back Gamepad controls.
Win32: Tightened up the amount you slide on stop.
Win32: Forced you to stop moving after you die.
Win32: Made you invincible after you die until you move again.
Win32: Added particles to the level erase.
Win32: Added a bit of screen shake on death.
Win32: Tweaked the volume of some sound effect.
Win32 : On some graphics cards the resolution 640x400 is not supported properly, so none of the sprite images load. So rewrote the rendering code, so the game plays in a window 90% the size of your current resolution.
Win32 & OSX: Mouse pointer would go a little nuts, so I've relinquished control of it in the game.
Downloads and Links
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