Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Stfan - Compo Entry

A local multiplayer game (although you could play on your own) where you have to get a ball in a goal by jumping against it.

Requires at least 1 controller and supports up to 4 players.

Downloads and Links




ianb96 says ...
Dec 8, 2014 @ 4:10am

Sorry, don't have any controllers.

BaneStar007 says ...
Dec 8, 2014 @ 4:15am

No Controller.. curious idea

mrexcessive says ...
Dec 8, 2014 @ 6:49pm

No controller either, not rated.

rabbit says ...
Dec 8, 2014 @ 7:17pm

No controller unfortunately. Couldn't test it.

sprawl says ...
Dec 8, 2014 @ 7:17pm

Would be nice to have the option to play 2 players on 1 keyboard. Didnt rate as I couldn't play it.

BtheDestroyer says ...
Dec 8, 2014 @ 7:17pm

Tried it with an Xbox 360 wired controller and GameCube Controller+Adapter. It's not the worst but it could use some work.

Smiley says ...
Dec 8, 2014 @ 7:18pm

no controller.. sorry :(

AndresGames says ...
Dec 8, 2014 @ 7:25pm

Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!

goodbadokay says ...
Dec 8, 2014 @ 8:38pm

No controller :(
Me sad :(

Maurogik says ...
Dec 8, 2014 @ 8:39pm

Same here, no controller, sorry.

Dec 8, 2014 @ 8:42pm

I don't have any controllers connected, liked the screenshots and I would like to try it out!

Jerom-2014 says ...
Dec 8, 2014 @ 8:45pm

shaky ball, lol

KedumeBits says ...
Dec 9, 2014 @ 10:44am

Hard to control but nice idea.

Dec 9, 2014 @ 7:11pm

Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a.

ix says ...
Dec 9, 2014 @ 7:25pm

I like the sound effects for the ball, but the controls felt too sensitive for me. I didn't try it two player, though.

Geckoo1337 says ...
Dec 10, 2014 @ 5:53am

No controllers. Cannot play :(

zeal says ...
Dec 10, 2014 @ 3:49pm

This looks intriguing! But sadly I have no controller.

ashok007 says ...
Dec 10, 2014 @ 3:51pm

nice bt control

ramyaanudeep says ...
Dec 10, 2014 @ 3:55pm

seems to be good programmed

AMS says ...
Dec 10, 2014 @ 3:58pm

This mechanic is so cool! I hope you continue developing this game, because I think it has potential, well done!

ragtagradical says ...
Dec 11, 2014 @ 9:47am

I really like the mechanic, but it feels too random. The chaos is fun though.

Zettelkasten says ...
Dec 11, 2014 @ 6:15pm

I like it!
It is VERY difficult though, me playing alone and wanting to just shoot the ball in one goal, I lost 23 : 31 :(

Dec 11, 2014 @ 11:33pm

Damn, I need a controller. looks interesting

jtpup0 says ...
Dec 12, 2014 @ 3:50pm

I could see myself playing this at a large event or party or just at a house with friends

Meral says ...
Dec 12, 2014 @ 3:54pm

I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.

I only tested it with myself, but I imagine this to be quite enjoyable.

el-pepi says ...
Dec 14, 2014 @ 9:33pm

Yep, it's a shame it needs controllers. It looks interesting (Didn't rate)

psychonull says ...
Dec 14, 2014 @ 9:38pm

no controller here either

d3garcia says ...
Dec 14, 2014 @ 10:51pm

Sorry dont have a controller

Florent says ...
Dec 15, 2014 @ 10:52am

Pretty nice, should be fun indeed with two player !

hoqjed says ...
Dec 19, 2014 @ 8:33pm

Played it solo with a controller. I thought the idea was interesting, and it's definitely something that could be expanded on more.

It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.

The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.

I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.

Rodaja says ...
Dec 28, 2014 @ 5:06pm

The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement.

Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.

It could be a fun game if toned down a bit. Good job!

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