Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Remote Island

by eolhing - Compo Entry

Remote Island is a Turn-Based Strategy Game.

You, as the captain, will have to guide your faithful soldiers on a mysterious island. No one knows what you will discover there.

Please play and rate the game! Let me know if you managed to finish it in the comments :D

Controls :
[Arrow keys] : move cursor
[Space] : Select action
[Escape] : Cancel action
[Enter] : Next turn

Dev info :
To make the code, I used Haxe with the libs heaps and actuate.
To make the graphics, I used Photoshop.
To make the music and sfx, I used FL Studio.

(Oh and there might be some easter egg somewhere ...)

Downloads and Links




salmonmoose says ...
Dec 8, 2014 @ 4:21am

Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.

Also, should my battles take more than an entire day? Seems a bit drawn out.

eolhing says ...
Dec 8, 2014 @ 8:18am

Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)

Dec 8, 2014 @ 6:19pm

Very cool game! Impressive job making a complex system like this one, congratulations!

mrexcessive says ...
Dec 8, 2014 @ 6:49pm

Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.

ncannasse says ...
Dec 9, 2014 @ 1:18pm

Good mood :)

Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.

Belvar says ...
Dec 10, 2014 @ 8:56pm

Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake.

cxsquared says ...
Dec 11, 2014 @ 7:30pm

Mouse support would have been nice but still a great game. I liked the nice interface.

ViliX64 says ...
Dec 12, 2014 @ 1:55pm

Impressive game :)

FergusonTV says ...
Dec 12, 2014 @ 2:00pm

The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack.

Zwergesel says ...
Dec 12, 2014 @ 3:07pm

A bit frustrating to control. After I died I didn't have the motivation to restart.

mahu says ...
Dec 12, 2014 @ 3:07pm

I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen.

Dec 12, 2014 @ 3:08pm

This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio.

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