Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by thenmal - Jam Entry

TapRPG the one screen RPG!

We're very excited to be participating in our third Ludum Dare! Once the theme was announced we spent some trying to think of genres that would be difficult to fit into a single screen. We also wanted to try and make a game that would be playable on android. Putting the two ideas together we decided on a simple RPG interface that we felt would be easy to use and fit the theme nicely. While the game is simple to play, it still manages to be fun and challenging. With 16 battles and two difficulty modes TapRPG is a fast paced tactical experience.

Game Description:
Gather heroes and traverse 16 floors of dangerous enemies!
Each hero has a special skill that can help you face increasingly difficult encounters!

Programming: Joseph Utecht
Art: Sonya Utecht
Original Music: Jeff Craft
Resources: Unity 4.6 Pro, Pickle, Gimp, Paint Tool Sai, Audacity and a Piano

Downloads and Links




borgi says ...
Dec 8, 2014 @ 11:24pm

Graphics werent the best, BUT, I liked the idea very much! Simple, clever UI, I understanded the whole game at first sight, which is definetely a positive thing! Good job!

jfreax says ...
Dec 9, 2014 @ 11:11am

Cute little game. Graphic and sound are good. The UI is simple, yet effective.
Sadly it's relatively dreary. But nonetheless, I like it :)

KeeperofBee says ...
Dec 9, 2014 @ 2:46pm

Fun little 'rpg' game.

popcorn897 says ...
Dec 9, 2014 @ 3:14pm

Art could use work and a bit of explanation of how to play might help, but it was an ok little game.

TeamQuadratic says ...
Dec 9, 2014 @ 4:54pm

Simple and effective game. Got challenging later on, but was quite fun.

Justin Mullin says ...
Dec 10, 2014 @ 3:08pm

Nice! I liked the streamlined setup and the predictable nature of everything. Made it feel a bit puzzle-y. I would have like t
have seen the cooldowns on the monster's abilities to plan a little bit more effectively, though.

gladers says ...
Dec 10, 2014 @ 10:08pm

Wow this was a lot of fun! Great range of enemies and team characters! :)

MrMordem says ...
Dec 11, 2014 @ 2:04am

Really really a very good game !! Nice work !

rayman1900 says ...
Dec 11, 2014 @ 2:05am

Cool idea, but I'm always stuck at the mimic, he kills me very fast...

seraphki says ...
Dec 11, 2014 @ 2:10am

I enjoyed the really boiled down mechanics of timing a turnbased rpg with cooldowns. It did get a bit repetitive, but as long as you keep changing the 'puzzle' each fight, should remain interesting. BTW Unity threw an exception after the bull fight though. Sorry I didn't catch the message on it.
Well done. Cheers!

Bloxri says ...
Dec 11, 2014 @ 2:21am

Could barely hear the audio, not sure if that was what the goal was. Innovation was there, lacked fun. The graphics obviously where just to add the graphical aspect to the game. I felt no real mood when playing this game. Overall all, good submission. Very easy to beat, though.

Miziziziz says ...
Dec 11, 2014 @ 2:34am

overall it's pretty cool, and there's a lot of strategy that goes into fights later on.
However, fights are made a lot more difficult due to several things, such as not knowing exactly what abilities do; I still have no idea what time warp does.
I got stuck on battle 14, where I found it hugely annoying that blocking does not prevent web from affecting you. It also seems at this point you just have to memorize the enemies attacks(since they're always the same pattern)

Pfilzweg says ...
Dec 12, 2014 @ 6:18pm

Pretty hard turn based combat though

nuqu says ...
Dec 12, 2014 @ 6:18pm

okay! +1 for the music!!!

Crowbeak says ...
Dec 13, 2014 @ 2:32pm

This is a fantastic idea. I think that it would be a good candidate for polishing to make a full release out of it.

acro says ...
Dec 13, 2014 @ 5:00pm

Impressive progression, variation, depth, and amount of playtime. And a nice UI. I think the character art has a lot of charm, too, and there's a lot of it for the time.

The only parts I didn't like were on #12 (and #15), the 1000 ton hammer: there's no way to anticipate the first one, you just get game over immediately. It's an interesting addition with the block mechanic, but it's not fun because there's no way to tell to keep it in reserve and no way to know to use it immediately. I failed that same monster a second time by using a block on a punch, not realising 1000 ton hammer could happen again, and didn't realise there was another way out of it (ie arrow interrupt).

Similarly on #15, there's no way to anticipate 2 wipeout attacks in succession - and there's only 1 way to survive; it's never possible to heal through the damage, you have to interrupt and block. I used my block up experimentally, so I wiped.

The music is too quiet by default, would like to be able to hear it.

But I should point out I've now played this for longer than any other LD31 entry, including my own. I really, really like it overall! Used 9 continues finishing and ... ohgod I don't even want to know what hard mode is. Well, maybe later.

Did you really make all this art and so many encounters in 3 days? very good stuff!

Dec 13, 2014 @ 8:20pm

Nice little game - I could easily see it expanded and published... for mobile maybe?

Dec 13, 2014 @ 10:03pm

like this music and graphics
listen to

TijmenTio says ...
Dec 13, 2014 @ 10:25pm

Gameplay was a little bit too linear for me. Up until you had 5 or more characters. At that point the choices became more meaningful.

Arkrothe says ...
Dec 13, 2014 @ 10:40pm

The party system with the cooldowns seemed very simple at first but got surprisingly fun at later levels! Quite an interesting game :)

Dec 18, 2014 @ 8:45am

Nice RPG fighting game. Graphics could use more work, but I liked it in overall. :)

TyrusPeace says ...
Dec 24, 2014 @ 4:13pm

This interface works really well for quick RPG gameplay. Well done!

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