Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Doktornix And The Fetch Quest

by drnick - Compo Entry

NOTE: Read the text at the right for instructions, story and how to get past the loading bar if it gets stuck

You are a brave warrior from a gallic village, currently under attack by the forces of the Roman Empire. Your village has been able to defend itself so far due to the magic strength potion made by the village's druid, however, he is running out of ingredients. Help him!

Use arrow keys to walk and Press Z to attack

Downloads and Links




stray says ...
Dec 7, 2014 @ 2:44pm

Nice trick dude!

tonypai says ...
Dec 7, 2014 @ 4:01pm

Magic leaf I get it, but... why strawberry? I think it would be something weirder like skull. XD

Dec 8, 2014 @ 3:45am

the magnifying glass over a zoomed out overworld is actually a really creative way to make the most of one screen, and it actually feels semi-functional, giving the player a strong sens of where they are in the grand scheme of things while simultaneously having a close-up view of themselves. Almost like a reverse minimap.

scias says ...
Dec 8, 2014 @ 3:50am

I like the trick of using the magnifying glass in order to get pass the boundaries that the theme imposes. You need to think about what motivates the player to play the game.

Dec 8, 2014 @ 4:01am

As for me, I think that the magnifying glass is a little bit annoying. I lose the overview because of it.

gre says ...
Dec 8, 2014 @ 11:57am

Very great take on the theme and awesome reference to Asterix comic (so is the magnifying glass).

I don't know if it is intended but I found interesting how the magnifying glass is part of the game difficulty: you don't see very far inside the glass, and the glass itself hides the map around you. Which means it is almost a memory game (you have to memoize the map before you reach the place, otherwise you don't see it anymore because of the glass).

Some people might find it annoying, but I think it is a nice touch in the gameplay.

mrexcessive says ...
Dec 8, 2014 @ 5:46pm

Hi there. Like the idea of magnifying player surround, but found the magnifying glass got in the way heavily, maybe a good immersion thing - you could get a bit lost even though you have the map. Good job with the cameras!

karlipoppins says ...
Dec 8, 2014 @ 8:48pm

I've got mixed feelings for this game! I think the idea of the magnifying glass is awesome! However the size of it limited the view too much and made it hard to play. I'm a huge Asterix/Obelix fan so I loved the atmosphere! However I felt a bit underpowered compared to the romans! Maybe I forgot to drink some potion :) Good game

ponk says ...
Dec 9, 2014 @ 1:14am

Awesome, I loooove it !
(also I got all the items but didn't find a end ?)

Dec 9, 2014 @ 4:17am

Pretty cool effect with the magnifying.

ponk says ...
Dec 10, 2014 @ 8:54pm

Hi there, juste come back to share a suggestion.
May be the collision box of the character could be smaller ?
Like just the bottom square of the sprite, at the feet.
I've got stuck in trees several times and those romans are demons ..!

Anyway, I enjoyed it ! Great work !

elvaq says ...
Dec 11, 2014 @ 5:29am

The magnifying glass is a great idea but I often found it got in the way of finding my way! Pretty nice idea and presentation but would've liked more opportunities for skill instead of just bashing my way through. Nice effort though!

oranebeast says ...
Dec 11, 2014 @ 5:40am

Great trick with the magnifying glass, and good voice acting.

dieblume86 says ...
Dec 11, 2014 @ 5:32pm

Nice one.

TheMeorch says ...
Dec 11, 2014 @ 7:15pm

The magnification is a really cool way to use such a large map in a single screen. It would be really helpful to have more visual feedback when a player takes damage or damages an enemy. Nice work!

Dec 11, 2014 @ 11:20pm

Interesting game

TyrusPeace says ...
Dec 12, 2014 @ 1:48am

Great use of the theme! I was a bit excited to see what that potion would do at the end, though :'(.

Dec 12, 2014 @ 3:47pm

Pretty good ideas : the glass and the Astrix's tribute.

pjimmy says ...
Dec 13, 2014 @ 6:28pm

very creative, well done

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]