Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The Tower

by Chaoseed - Jam Entry

Maze, adventure...interactive prose poem? Explore The Tower and decide for yourself!

INSTRUCTIONS: Anything light blue is a link. Click the links! That's how you interact.

ALSO: It may not be 100% clear when you finish the game...but it SHOULD be. Because of the nature of the game, I didn't want to stick in a big "YOU WIN" sign. So...just watch out.

I tested it in Firefox on a 1600x900 display, it might be a little too large on other displays. If I had more time I would polish the numbers. Oh well.

It's an odd little thing, not very long or extensive, but if I make someone say "Hm, I never thought of anything like THAT before!" then I've done my job!

And finally, since it's Javascript with a little CSS, the source code is immediately available! (It's really simple, though.)

Downloads and Links




pjimmy says ...
Dec 8, 2014 @ 10:08pm

I'm not a big fan of text games, but this one is a nice exploration experience

Geckoo1337 says ...
Dec 8, 2014 @ 11:15pm

Interesting text game adventure. I like hiw you display the text during game. Neat ++

Hammers says ...
Dec 8, 2014 @ 11:22pm

I like you interpretation of the theme. Nice that you managed to make a text game that spreads out over my screen and really feels like I'm exploring a space

Donutttt says ...
Dec 8, 2014 @ 11:24pm

This was cool, interesting, unique, and fun. Nice style as well. Good work!

cardanai says ...
Dec 8, 2014 @ 11:26pm

It certainly fit the theme, and moodwise it was pretty neat but as far as I can tell there is no need to rate the graphics.

Ossi says ...
Dec 9, 2014 @ 12:05am

Cool idea using the entire browser window to fit the text and story progression. Very nice!

Dec 9, 2014 @ 11:56am

A nice game. A shame it's easy to only read the possibilities without actually reading the poem, just to deblock the different possibilities. I like it to look like an actual map with different levels. However, even if the visual is nice I find it a bit simple.

hectorhon says ...
Dec 9, 2014 @ 12:02pm

The game feels... incomplete? Also it was confusing when the subsequent rows appeared (am playing in Firefox), perhaps a grid would be nice. (But that might break the style and mood...)

Good mechanics, nevertheless. I see why you felt the need to mention 1600x900 ;)

folmerkelly says ...
Dec 9, 2014 @ 12:46pm

I can appreciate a text game that tries to do something different. I actually DO think this one can be rated on graphics, the graphic design aspect makes a real difference in how this game is perceived. I dig it.

HUMANICS says ...
Dec 9, 2014 @ 12:46pm

Nice text adventure!

danidre14 says ...
Dec 9, 2014 @ 12:49pm

WOW! This game is really interesting and unique! My game somewhat has the same idea with the one screen thing, and I liked that you've done it that way. I could not get a grip of the storyline, but in the end it made some sense, and I won with only getting 22 texts opened!

aslakhol says ...
Dec 9, 2014 @ 12:52pm

An interesting experience, I liked the feel of it.

Wir says ...
Dec 9, 2014 @ 12:56pm

i have never played text adventures bevore so i cant judge properly but i found it really interesting (even though i was a bit disappointed after not beeing able to open the gates with the key from the library XD)

hope you could check out our game and leave us a comment

pcmaster says ...
Dec 9, 2014 @ 8:54pm

Finally a text game!

Dec 9, 2014 @ 9:50pm

Definitely better than I thought a text game would be, great sense of exploration and discovery as you move through the world.
Might have benefited from some extra visual elements in the text to highlight key points, especially when the text changes after you visit a destination.

Very fun indeed!

Wir says ...
Dec 11, 2014 @ 8:42am

to your comment for our game:
the multiplayer only works within a network ;/
but you can play it with others via sharing the mouse (hamachi for example supports that)

it was planned that to make a way will be hard (depends on your luck, would there be a way from the beginning the game would end to fast )

if you dont see clearly what islands are connected you can turn of the movable ice shells, then all islands fit perfectly ^^

but thx for the long comment, it helps us much more to hear your honest opinion than just some numbers :D

rottenmage says ...
Dec 11, 2014 @ 10:26am

Very cool! I like the way the progression is laid out on the screen! Hm, I never thought of anything like THAT before!

Mase says ...
Dec 11, 2014 @ 10:12pm

A exploration-based text game in which I do not immediately become lost? Blasphemy!

Dec 12, 2014 @ 4:26am

Reminds me a little of A Dark Room, somehow. Maybe it's just the feel of it. Really liked the layout of it.
It's not Twine, is it?

Chaoseed says ...
Dec 12, 2014 @ 10:27am

intersectiongames - Thanks! I did play through A Dark Room a while back...I don't think I had it in mind, but maybe there was a subconscious influence there. Anyway, I consider that a compliment. ;)

And no, it's not Twine, it's Javascript from scratch. (Just 'View Source'!)

Dec 12, 2014 @ 2:30pm

Good take on the theme with how you present the text. But Im just not that into text games :/

TheMeorch says ...
Dec 12, 2014 @ 8:59pm

This is really interesting -- interactive poetry, not just through its words but its visual structure. Really creative stuff, thank you for sharing it!

Dec 13, 2014 @ 1:20pm

Nice, quite nice!

Kardfogú of Creative Sectors, out.

MrBadIvan says ...
Dec 13, 2014 @ 8:14pm

I find it is very creative and interesting how you connected text blocks with tower parts - it really creates the atmosphere, vision of exploration.

01rafael says ...
Dec 14, 2014 @ 8:07pm

Oh Gosh! I dont like read too much. But colors are great!

lase says ...
Dec 15, 2014 @ 3:44am

This is pretty cool. It has an eerie vibe.

Dissiden7 says ...
Dec 17, 2014 @ 12:26am

Loved the exploration component, it works so well.
It's like you're creating a map of the city which in itself becomes the poem. Such a great concept.


schizokoa says ...
Dec 19, 2014 @ 8:02am

Totally unexpected. I liked it a lot :D

The Evil Cult says ...
Dec 19, 2014 @ 8:54am

Great twist on a text based game, going into it I thought it would be the standard text game but was pleasantly surprised that you had used the theme so well. I felt a bit clumsy just randomly exploring everywhere without much purpose but I really enjoyed the visual element showing me where I was on the screen.

Dec 20, 2014 @ 1:51pm

This text game is something else from the other ones I've played. Minimal and great to see the story lines compiled in just one page :D

Finlal says ...
Dec 20, 2014 @ 1:55pm

Nice game, dude

alyphen says ...
Dec 20, 2014 @ 5:01pm

Clever theme interpretation. The text didn't really do anything to make me want to read it, there wasn't really any sort of storyline. You just walk through a castle and... stand in a good position? (even though I forced myself to), and it was lacking sounds of any sort. Progression was interesting, but the writing wasn't really good enough to keep my attention.

Johnro says ...
Dec 24, 2014 @ 10:01pm

Great job! Is the end when you get to the message "You are here"?

Dec 24, 2014 @ 10:05pm

Clever interpretation of the theme! I've never played a story before... ;)

Xanjos says ...
Dec 25, 2014 @ 4:12pm

I really like how each block of text is like a place on a game board to give that sense of exploration and adventure.

Chaoseed says ...
Dec 26, 2014 @ 2:14am

Thanks for all the comments, guys!

Johnro: The end is when there are no more blue links. (Technically, "You are here" is always there, to show where you are in the world/story. But once you read the end, "You are here" becomes the last line in the prose poem. That's the idea, anyway...)

SK16 Games says ...
Dec 28, 2014 @ 3:04pm

Interesting way of exploring a poem :P Hm, I never thought of anything like THAT before!

oh_andrej says ...
Dec 29, 2014 @ 12:13am

You've done your job!
Really interesting, slightly surreal, managed to create atmosphere by being rather minimalistic in its descriptions (as well as everything else.) The way the text is displayed is the icing on the cake. Great experience!

SimianLogic says ...
Dec 29, 2014 @ 4:15pm

The thing that usually "breaks" text games for me is the lack of any feeling of space as you explore. I really liked that this game has some of that feeling of spatial exploration on screen and not just in my head.

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