Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by schnerble - Compo Entry

Dave the Diamond Hunter is looking for a diamond in the strange mine outside town. He knows there's one down there, but it may be buried deep, and who knows what will be in the way?

** Controls **

Walk: arrow keys
Charge: hold shift to run fast and bash into things
Restart room: ctrl+backspace (post-compo version only)

This is a puzzle game with no points; there is only win or no win. I added an option to restart a room in the post-compo version, but it didn't make it into the original, unfortunately. You can get to both versions from the same link, and they're pretty much the same other than the restarting. Hope you enjoy having a play!

Downloads and Links




schnerble says ...
Dec 8, 2014 @ 3:10am

I had to make a very quick data edit after the deadline, because it turned out that one of the rooms near the end could not be completed. It's fixed now, and you can finish the game properly.

salmonmoose says ...
Dec 8, 2014 @ 3:58am

Clever interpretation of the theme, finishing off room 4 I thought I was at the end of the game - and then, there was more.

Perhaps making everything stuck to the grid, several puzzles were tricky due to floating boulders and trying to line them up.

komjaur says ...
Dec 8, 2014 @ 4:08am

nice game but restart system would be nice :D

ben_pxlplz says ...
Dec 8, 2014 @ 4:10am

Interesting concept. It was tricky to line up some of the boulders, and that probably made the game more difficult than it needed to be. Reminds me a lot of the lolo games.

BaneStar007 says ...
Dec 8, 2014 @ 4:13am

I get that your game never leaves the screen, but the rooms do. Cool Idea.
My Key fell out of the world (gravity->right) had to stop.

mrexcessive says ...
Dec 8, 2014 @ 5:39pm

Hi there. Clever the way you reuse screen, nice idea. Escalation of puzzles also good, nice level designs. Like the sounds and graphics too. Good job!

schnerble says ...
Dec 8, 2014 @ 8:46pm

Thanks for the feedback! I think I'll try to make a small post-compo update soon with an added restart system, more forgiving boulder rolling, and perhaps a couple of fixes like trying to stop keys flying out of the level (: (though if you get a chance to let me know where it happened, that'd make things much easier to reproduce - thanks!)

Zwergesel says ...
Dec 11, 2014 @ 4:09pm

Great concept, fitting the theme very well! Make the player and boulders stay in the grid and add a checkpoint feature and it would be awesome. As it is I didn't have the motivation to play all the way from the beginning once I got stuck.

rzuf says ...
Dec 12, 2014 @ 10:54pm

Nice concept. Collisions are broken (possibly when fps is low, I'm playing on a crappy netbook), and it's too easy to make a room unbeatable by misplacing rocks.
Good game! Will be awesome when bug-free!

pjimmy says ...
Dec 13, 2014 @ 6:26pm

love it, simple but fun and original mechanics, well done

schnerble says ...
Dec 15, 2014 @ 5:00am

Thanks all! Fair comments - collisions are a bit off, partly because it's all rectangle-based, and I had to shrink the collision area a bit to make it at all possible to align things. I've added a post-compo version where you can restart rooms, so hopefully that will at least improve things! (it's accessible through the same link)

Empyrealhell says ...
Dec 15, 2014 @ 6:03am

That was pretty decently fun, if a little rough around the edges. The collision felt weird, and the wall bashing felt really stiff, but it was playable. The puzzles weren't bad, though I wasn't able to figure out how to beat one of the rooms. It would have been nice to have the boulders move in a more natural way around the tiles, specifically rolling over corners so you didn't have to line up their bounding box to the tiles. Overall a pretty good puzzle game.

daviosmash says ...
Dec 15, 2014 @ 6:46am

Definitely a very raw game, felt off a lot of the time, but a fun game nonetheless.

Budaniel says ...
Dec 15, 2014 @ 6:48am

Got stuck in the walls a few times, and some general collision detection issues arose, but other than that it was a solid little entry.

madlee says ...
Dec 15, 2014 @ 6:53am

Nice game! The controls were a little mushy, but they worked. I liked especially how the puzzle of some rooms incorporated elements of the previous room. Good job!

Xanjos says ...
Dec 15, 2014 @ 3:10pm

Fun concept and nice interpretation of the theme. Puzzles were really well designed (That one with the single boulder is ridiculously hard or maybe my timing is really bad XD).

schnerble says ...
Dec 15, 2014 @ 9:12pm

Thanks! Yeah, the single boulder one is tricky... it was also the one that was initially unfinishable, because I'd run out of time for playtesting (i.e., there were three minutes until the deadline and I had to submit). It's still probably the toughest room, and most likely stops a lot of people on the regular, non-post-compo version, as it's hard to do without retrying. A quick touch of one switch and then the other will do it, though : )

Sos says ...
Dec 15, 2014 @ 10:43pm

Oh man! I love running into walls!

yosh says ...
Dec 16, 2014 @ 6:39am

Nice little game! I ended up playing the post-compo version after making a mistake in the original version and not being able to restart the level. Though I totally appreciate your honesty here, I believe the ability to restart could totally be incorporated in the first version without considering that "cheating" :)

Bonus points for:
- Web;
- All the animations;
- Innovation!

Good job!

karlipoppins says ...
Dec 16, 2014 @ 7:08am

Nice puzzle game! I enjoyed each room's increasing difficulty. It's fun to play and quite easy to grasp. Lacks some music and I felt like keeping the controls restrained to a grid might have been easier. (instead of smooth movement accross the entire map) Great game though!

benmcnelly says ...
Dec 16, 2014 @ 7:09am

I am a sucker for these type of games :p nice work!

Sublustris says ...
Dec 16, 2014 @ 7:28am

Cool game

ZNCatlaw says ...
Dec 16, 2014 @ 7:47am

This was nice. I liked the effect of having the levels fade away when I left them. The gravity puzzles were cool too!

igoramendola says ...
Dec 16, 2014 @ 6:38pm

I won!! \o/
Really nice puzzle game. Although has some bugs with collisions, it's a great entry... specially the interpretation of the theme. Some rooms are challenging and that's good ^^
If you're going to keep working on it, you could include some kind of puzzle on solved rooms during the Anticlockwise... to increase the challenge! haha :D

calavera says ...
Dec 16, 2014 @ 8:54pm

On my mac i was unable to see any of the room but still interact. On my PC I got stuck but I enjoyed the puzzle

schnerble says ...
Dec 18, 2014 @ 6:37am

Thanks for all the feedback!
Calavera: sorry it didn't work on your Mac... I don't have one to test on unfortunately, but maybe I'll borrow someone's iPad sometime and see if I can see what's happening. Did you get stuck on the single boulder room? That seems the toughest (to me too).
Igoramendola: you might be the first to win! :) (I don't know - it was very hard before I put the restarting in) Yes, the collisions aren't great, and I might need to try something different next time. Yeah, I wanted to put something special in Anticlockwise, but ran out of time :) (maybe in a post-post-compo version...)

schnerble says ...
Dec 18, 2014 @ 6:37am

(by the way, obviously I'm not assuming that an iPad and a Mac will do the same thing... I think I just have a better chance of borrowing one, and they should at least be similar!)

igoramendola says ...
Dec 18, 2014 @ 7:50pm

yay! I like to finish games.
and would be interesting a post-post-compo version ^^

Crosstales says ...
Dec 21, 2014 @ 2:40am

Very nice puzzler game! I really liked the complete game - it reminded my of the good old times and was fun. ;-)

Very well done!

DonovanWu says ...
Dec 21, 2014 @ 4:00am

Fun little game! I like how you put different levels on one screen and how things in one level can go to another level! Nice work!

dunin says ...
Dec 22, 2014 @ 12:17pm

nice concept. I haven't finished it (stuck after the anticlockwise...). But cool game, and nice hard puzzle!
(maybe the rocks moving could be grid-based, sometimes we get stuck just for a bad movement...)

schnerble says ...
Dec 23, 2014 @ 12:02am

Thanks all. Dunin: I think you almost finished it! (In anticlockwise you just need to go back to the start again - that's all)

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