A Little Dude goes out for a walk, and has to find his way back home...
Controls are the arrow keys.
Downloads and Links
Ratings
![]() | Coolness | 71% |
#116 | Audio | 3.50 |
#165 | Humor | 3.22 |
#173 | Mood | 3.43 |
#409 | Overall | 3.33 |
#563 | Innovation | 3.12 |
#574 | Fun | 3.07 |
#887 | Graphics | 2.58 |
#893 | Theme | 3.32 |
Comments
I agree nice touch with the narrator. The controls are good too everything is smooth.
I like the narrator too!
The violin though, got quite annoying after a while...
I found this very cute :)
This was, despite the seemingly annoying violin, a really sweet and beautiful game. The voice is very soothing and actually gives you a much better relation to the character. It's nice and all to know that the little dude is home safe, but I kind of wanted to continue his adventures. Great work!
I like the narrator, and the controls feels precise, but you feel a little too sluggish when in-air.
Divitos, That is on purpose. You actually have no control while in the air, as you can't apply force to move right or left. The controls are based loosely on physics. The ground has friction, and you apply force (really just acceleration) based on that friction. Same for jumping and falling. There is force (acceleration again) of gravity and jumping force that counteract each other.
Really liked the narrator! Also the movement animations looked very nice.
Love the narrator it really gives life to the game. It reminds me to the game Thomas was alone :)
I really liked the narration. It was an excellent game, and it's always nice to see a fellow LWJGL user! Only issue I had with it was that I was able to outrun the narrator's voice, starting the next sound-clip before the previous one had finished. Playing both at the same time.
That doesn't take away from the game at all in my opinion though. Great job!
Nice little game. Narrators are always cool in games and I liked it :)
As the others, I also think the narration was great. I thought the "little dude found a box, looks like a parachute" was hilarious, until I understood he actually found a parachute. Thought he didn't understand the concept of gifts at first :D
I agree with johnbrynte on everything. Great example of how aesthetics and feel can make a game much more than its mechanics :)
when the game transform in a real basic platformer the end comming
You focus on the narration so great job !!
The narrator part was pretty cool, I like how it was done. The level changing mechanic was pretty cool as well, you could do some cool stuff with that. :)
The platforming feels very good and I really love how you implemented the theme! Good job!
Well, that was a fast one. Love this minimalistic style and you made me laugh a few times. Also how you break the expectations in me made feel good. Good job!
Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Very nice little adventure there. Narrator rocks, there`s not much of them in games nowadays... Liked it!
Well, that was a fast one. Love this minimalistic style and you made me laugh a few times. Also how you break the expectations in me made feel good. Good job!
Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Charming little trip with Bastion-esque narration. Short and sweet. Just hope Little Dude didn't pay too much for that house, the location seems a bit inconvenient.
Cute thing. I had a little trouble with the controls, but maybe that's just me and platformers.
Good job!
Nice little game here (: felt the deep side of the game, the narrator was great, Great work :D
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The narrator is a nice touch.