You are trapped in a room and the only thing you can do is think. But what will you think about?
Downloads and Links
Ratings
![]() | Coolness | 67% |
#9 | Mood | 4.38 |
#20 | Overall | 4.07 |
#85 | Theme | 4.15 |
#86 | Innovation | 3.97 |
#105 | Audio | 3.57 |
#126 | Humor | 3.35 |
#148 | Fun | 3.61 |
#166 | Graphics | 3.78 |
Comments
Really good game. I don't think the sound gets that annoying because if you play fast it changes. Very nice concept and execution of the game.
This is really cool !
Not sure if it's a bug, but thoughts started running on a loop.
Thanks for the comments!
@hd_ It's normal, that's what the "Think better" upgrade does :)
Really fun game. And I felt the mood. Like I'm in a prison and I can't understand what's going on. Thanks!
This was fun! It reminds me a lot of Drowning in Problems (http://game.notch.net/drowning/) except it has better music!
Interesting concept, good mood and atmosphere, but overall the clicking mechanic isn't very fun or engaging, and can be a distraction from the rest of the story. I found myself reading the dialogue while randomly clicking around the bottom.
Hello mate,i must say it.. you make a very good game x) congratulation.. you got it bro ! :)
If you have some 1/2 minutes check my project too x) thanks mate. Have a good night :) or .. i dont know where are you from XD.
I played something like this for another LD by Markus Persson. Really liked the idea ;)
I like the idea, and there is probably a very interesting puzzle game in there somewhere. I tended to ignore the story elements while I was trying to craft the correct items to advance the story. Overall though, it's very slick! Love the concept and the art. Be interesting to develop further.
I've seen a similar concept before, but you did a much better job on it than i've seen so far. Very neatly made.
Nice concept, but the buttons distract you from the story ...
Really awesome game! Very original... almost like an rts/visual novel mashup. Art and sound design are solid. Awesome work!
Wow, this is truly an amazing game! The mood was just amazing and the art style was very fitting
+1 Kudos for falling space invaders!
-Nuiguy
Nicely put together - if anything it's a bit too easy to get caught up in the mechanics and forget to watch the main screen, but it's a great idea, well realised.
Wow, really great experience! It's more like an interactive story than a game. But it was really awesome: and with a really sweet and motivating message!
Wow! Awesome! That was really impressive. The end left me hanging a bit, but the game's very well done! I like how you get this whole story in there using only basic elements.
Great entry! Liked the mood shifts allot!
I didn't grasp the story entirely which gave it an additional mysterious feeling...
I really loved this one! My favorite that I've played so far. Didn't expect someone could make me enjoy what's essentially a clicker.
This is a nice take on the clicking game genre. Very very weird too but in such a cool way. Bravo I love your game :)
Very interesting concept. I enjoyed it at first but it started to feel repetitive towards the end.
This was really good, it was interesting to see how the buttons changed and what kind of things you could create. Great atmosphere and mood.
Super awesome game. Very surprised this was made in 48h. The best entry I've played yet.
Really like the concept =D
I kept missing the text because I was focusing on what resources I needed to unlock other things, would it break immersion too much to somehow disable clicking during his new thoughts?
At first I thought my decisions on what I was going to invest in were going to make a difference in whether or not I escaped, and got super excited about that. I don't know if you plan to continue on with the game, but I think that'd be an interesting aspect to see if you did =]
Nice clean art, interesting story. Loved it =]
Amazing take on the "idle" genre and a good concept! I was glued at it from start to finish :D
At first I didn't realize that the story elements (hanging from the top) were displaying one at a time and so I thought I was missing out something.
Also, I've discovered almost by accident that I could scroll through the "resources panel" on the bottom right with the mouse wheel. At first I thought that it was impossible for me to know how many "thought" units I had.
Like others, I ignored many of the written thoughts because I was too busy clicking buttons.
I love how the sound effects become more varied and whimsical as the game progresses.
I recognize that negativity sting anywhere! When you enrage the character, I'm pretty sure that sound is also in the game Deadly Premonition.
Anyhow, this is a really original take on the clicker type game. Good story, very polished and feels like a complete unit. Very impressive for completing in just 48 hours. Great work.
Really loved this. And I mean that. Loved. This. I had a lot of fun playing it. It's an original take on the theme. It has a lot to say about life. I think it's a very well put together title and one of my favorites so far.
Great work, thanks for sharing, and congrats! :)
This is really wonderful. The presentation is fantastic, and I found it very moving. I occasionally found myself focusing more on clicking the buttons than reading the text above -- maybe if you could only press 1 button at a time, players wouldn't get into the habit of just rapidfire clicking boxes. That's a really minor nitpick in a fantastic game. Great, great work!
Really cool entry! Original take on the mechanics, and quite easy to get into. (Thank you for keeping the "credits" between states :) ) Good work! Thanks.
That's really good. And amazing you did this in 48h. Congrats !
Awesome mood, awesome sound, awesome pacing. I would have loved requiring even a tiny bit of strategy or skill or thought. But I had a good time even so.
That's a very interesting concept, and a very enjoyable game at that. Well done ;)
Very nice, I really like how you interact gathering elements with formulas. Nice game
I didn't understand the ending, but everything else was kind of genius. I LOVE IT. You kind of reinvented idle games by inserting a psychological dimension.
Thanks for the comments!
About the ending, the way I see it:
----/!\ Spoilers /!\----
The key to understanding what's happening is given by what's written on the TV.
The person's in a coma. On the TV are broadcasts some words that are spoken in the room the person's in and leave a mark in their subconscious. The game is the person's path to waking up (stop being imprisonned in their brain).
------------------------
Nice mood, good job. Very innovative, fits well with the theme!
Wow, nicely done. A lot of different scenarios here, kind of reminds me of Drowning in Memories (LD29), but this is a lot more polished. Good use of the theme. I think if you wanted to make something more, making a storyline that made a little more sense than a guy dreaming would be good, but the mechanic is good enough that you could do a lot with it.
Good for a 48h compo :)
I liked the mood, and enjoyed a little less the mechanism as I was more focused on clicking than on reading.
Feeled more like getting an interactive story than a game where I can make decision (and mistake).
The overall is interesting.
This is deep. How did you manage to do this all in 48 hours? :O
The gameplay is more like a story rather than interaction, which is a little boring than me. However, the story is awesome. The mood the game creates fits really well.
I don't know what to say. Well done.
That was...interesting. The graphics are great; the gameplay is simple, but effective. i wonder about the 'point' of it all, though...Certainly I'm glad you made it, it's always good to have games that try new stuff like this!
Very interesting game. I was expecting an ending where you would see him wake up from his coma.
I really enjoyed playing this game because I felt a sense of wonder.
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Very, very interesting game. Too bad the sound loop gets a bit annoying.