Shooter in Lobachevskii geometry.
(Flashdevelop, Haxe+OpenFL, Photoshop)
ARROWS + [X]
FX: [P] [L]
Hello!
My first idea was a huge world on one screen without scrolling. I wanted to make adventure/rpg in big world but on one screen with lens effect. Fortunately I'm mathematician) So i looked for some beautiful map from space to screen.
Originally spaceship was just test for geometry-engine. But 50% of LD-time I spent for geometry calculations. It was really hard and i'm lucky. So I decided: no adventure/rpg) Then I generated big space image for lens and wrote lens-algorythm. Then I made tutorial for this space and basic gameplay. I haven't time for music, sounds, level-design, deep gameplay etc. But this is really model of Lobachevskii 2d-space. And I proudly presents Lobachevskii-game for you) And I hope you enjoy it.
Downloads and Links
Ratings
![]() | Coolness | 64% |
#24 | Innovation | 4.28 |
#29 | Theme | 4.40 |
#132 | Overall | 3.70 |
#152 | Mood | 3.47 |
#230 | Graphics | 3.65 |
#363 | Fun | 3.30 |
Comments
Cool concept. Thanks for having an in-game tutorial, more games need that.
Brilliant! I like the artwork too, kept me coming back for more. Your game gave a fresh look on the age old genre! Say.. you must be pretty good at math ;)
Really fun game, tad disappointed there's no music (although I realise how hard that was due to my own attempts for my entry - cool graphics, interesting idea, really well executed! Well done!
I wish there was a score so I could see how (not) well I was doing. My heuristic: hold up + right + fire. Maybe have a penalty for doing this?
Hi there. As previous guy said, turn down the room lights... Looks great, nice 'space background'. Geometry very interesting deformation. Shame no sound, but I get that you're not rating for that... Like how you integrated the control explanations and tutorial levels. Bookmarked for a relook and source read later. Good job!
Cool! I really love the non-euclidean geometry. Nice to see that someone made a game with it.
Really cool take on the theme, I feel like the gameplay could be a little smoother, but the concept is great!
I believe there's a Tom Lehrer song called Lobachevskii... A neat looking game, but kind of a slow tutorial.
cool concept, but not very interesting to play as it is
Really liked this game. I really liked how you gradually introduced new concepts.
Wow, just wow. I love the Lobachevskii space, and a space shooter was pretty much the optimal thing you could have put in it. Both the Path and Lens were super helpful, and the timing at which you introduced things, and the gradual progression from simple to complicated tasks was perfect. I'll leave off a star on fun because it's more interesting than fun, and two for mood because "awed" is not really a mood (though the tone of the narration was nice, felt like a kind mentor)
amazing, this is definetly one of the top games I’ve tried out today!
very smooth esthetics and a great idea for the theme.
cool, simple and effective, I especialy like the color choices :)
ps. if you are interested to see our prototype that revolves around begging money on street by constructing robot to impress people here is the link, cheers!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20999
Very unique and pretty cool look. Wish there was a high score I got in a pretty good move/shoot rhythm there.
Pretty cool. Sound and music would have helped a lot though. The fast enemies were a bit TOO fast for me. :)
Don't know what else to say. I'm a bit of a math-guy myself so I find this interesting. Thumbs up!
Lobachevskii said that two parallel lines will cross, right, basically true in his 2d universe that tries to be 3d, i guess (I dont know - we dont study him at school), anyway this game is innovative to the max, keep it up :D
Tosic, "Lobachevskii said that two parallel lines will cross" - no, no and no!!!))
See:
http://en.wikipedia.org/wiki/Hyperbolic_geometry
The concept is interesting but the execution is missing something. I like the scale change. Not sure what to use the lens for?
If I go outside on the edge of the universe it throws me back a little inside pointing at the center. For some reason I was expecting that it will come out on the other side. May be because I have a notion that most things in universe are either spherical or ellipse.
Also, weird choice if key selection. My one hand is on arrow keys and other hand on 'X' key. Now I need a third hand to press P or L :p.
Phenomenal! The physics is perfect; manuevering in the fisheye feels easy but looks awesome. Great idea and very weel executed. Bravo.
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I don't know if it's due to my setup (specifically f.lux), but the dark blue is hard to see on the black background.