Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Magnus Lens

by Sestren - Compo Entry

The Magnus Lens gives a lowly being the power of a deity. You've acquired it just in time, too, as a horde of enemies is swarming in on your newly-acquired followers.

Look through the Lens, Smite the enemy, and Bless your followers.

Controls are mouse to control the lens, mouse-click to cast your current spell (if you have a charge available). Space bar switches back and forth between Smite and Bless.

Bless heals a random follower unit being looked at through the lens and gives them a temporary boost to their accuracy.

Smite kills a random enemy unit being looked at through the lens.

Downloads and Links




Andynonomous says ...
Dec 8, 2014 @ 3:11am

Cool mechanic with the magnifying glass, I did find the gameplay a little confusing though. Still, cool stuff!

deathray says ...
Dec 8, 2014 @ 4:27am

Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board.

mrexcessive says ...
Dec 8, 2014 @ 2:57pm

Hi there. Really like your God-game mechanic with the scrying orb/ magnifying glass. Cool to put instructions there as well. Nice mechanic. The strategy aspects suffers a bit from the 'Halma' problem - once units have passed each other then its just a race... no 'problems' to sort out any more... Really good job - more development maybe, unit types ?

drludos says ...
Dec 8, 2014 @ 7:12pm

Excellent game, I love it! It's very fun to play (5/5), the magnifying glass is working flawlessly and it is brilliant idea. Wonderful! :)

seraphki says ...
Dec 9, 2014 @ 6:08am

It's adorable! Though I can't seem to stop myself from scrunching my eyes, like it'll help me see the wee things.

spacedoubt says ...
Dec 9, 2014 @ 6:09am

Simple and fun!

bofink says ...
Dec 9, 2014 @ 6:11am

Cool! Love the sound when you smite enemies, feels good man! Hope to see you expanding this game with more units and such! :)

Ken Scott says ...
Dec 9, 2014 @ 6:17am

Very good. Feels like it would work better with a battle royal where the minion seek each other out rather than just march forward. But a neat little title all the same.

6DownStudios says ...
Dec 9, 2014 @ 6:13pm

I dig it! Really cool interpretation of the theme, simple but elegant mechanics. Quite fun!

Dec 10, 2014 @ 12:47pm

Fun concept, love the way you read the instructions.

Dec 11, 2014 @ 9:21pm

I couldnt find any people to interact with, but I like the concept! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

Dec 11, 2014 @ 11:10pm

Strange but nice :)

Sestren says ...
Dec 12, 2014 @ 12:51am

I just now realized a few post-competition tweaks I was experimenting with accidentally got published to my compo version because I forgot to change a folder name. The changes were extremely minor, and to the best of my knowledge, only 3 or 4 people played on this version, but in the interest of fairness, I feel I need to admit that this happened. The original compo version is back, now, but I apologize profusely for any confusion in the meantime.

Dec 12, 2014 @ 3:39pm

I played it again! :) I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

blzkz says ...
Dec 12, 2014 @ 5:46pm

Nice effect of the magnifying glass, It's hard to play, but you stick to the theme quite well

DavidVisscher says ...
Dec 13, 2014 @ 7:54pm

I really liked it. One of my favorites this dare!

rantt says ...
Dec 13, 2014 @ 8:14pm

Fun idea, I liked that mechanic. I enjoyed it, nicely done :)

Dec 15, 2014 @ 1:31am

Wow, what a cute way to reconsider the god game! Through this viewpoint, it all seems awfully arbitrary... :] I didn't find any bugs or even anything that really needs a change, especially given the limited scope of these competitions--it's a very easy game to understand, and your conveyance is great--but if you have some more time next time, adding multiple SFX variants per effect would help a bit with the experience, I think.

Very satisfying experience. Thank you for the game!

PapyPilgrim says ...
Dec 15, 2014 @ 10:21am

I am not sure I want to know how one could come up with such an idea... I like it a lot, and it's well made but it's totally random :)

Sh1rogane says ...
Dec 16, 2014 @ 8:04pm

Very cool mechanic and a very fun game.

DeathBySnail says ...
Dec 19, 2014 @ 4:22pm

Dig the mechanics.

Dec 20, 2014 @ 8:54pm

*I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

gamedevBear says ...
Dec 21, 2014 @ 12:29am

I liked the mechanic and smiting is fun, but healing the blue units would make more sense if the units actually sought each other out.

freaknarf says ...
Dec 21, 2014 @ 3:38am

Hahaha god-of-carpet-game ?

SuperMsp10 says ...
Dec 21, 2014 @ 2:52pm

enemies or allies arent spawning?

Dec 24, 2014 @ 3:04pm

Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies.

EquipeJAM says ...
Dec 28, 2014 @ 2:14pm

loved ^^

01rafael says ...
Dec 29, 2014 @ 4:36am

Die damn red guys! xD
Awesome concept!

mohammad says ...
Dec 29, 2014 @ 6:19am

Not much too it, but its pretty fun.

Dec 29, 2014 @ 6:20am

Very simple, yet also unique, fun, and just pretty interesting! No issues with it at all, easy to understand and play. Great job!

maxmetallica says ...
Dec 29, 2014 @ 8:41pm

nice work

Poxymyr says ...
Dec 29, 2014 @ 9:34pm

This is one the best interpretation of the theme I have seen! The game is really cool, though not that difficult. Difficulty level only add more minion on board, but doesn't really give an advantage at the enemy.
Love it!

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