Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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GREGABO RENO

by Pixelbear - Jam Entry

NOTE: To fire a projectile, pull back the mouse/analogue stick like you would a slingshot!

For once you're not alone in your room - another figure is sitting atop some misplaced furniture. Instinct takes hold, and using your mind powers you rip apart the unwanted visitor. The paradox that is this figure being in the room with you, and the fact that you just killed them tears open a portal, connecting two worlds and allowing a terrible monster passage into your world. You must defeat this monster.


-----------------INSTRUCTIONS-----------------

Keyboard + mouse:

WASD or arrow keys to move the character
Hold RIGHT-CLICK to suck, ripping apart the figures and picking up gibs as projectiles
Hold LEFT-CLICK, drag back with the mouse then release to fire any gibs you've picked up
ESC to go back to the menu

Xbox Controller:

LEFT ANALOGUE STICK to move the character
Hold RIGHT TRIGGER to suck, ripping apart the figures and picking up gibs as projectiles
Hold LEFT TRIGGER, aim with the RIGHT ANALOGUE STICK then release to fire any gibs you've picked up
START to go back to the menu


-----------------TIPS-----------------

You can get more gibs (projectiles) by sucking up the figures that drop in from the portal in the ceiling.
The boss is made up of 3 parts - knocking out one of these parts stops the attack associated with it.
The centre boss part has the most health - killing this defeats the boss immediately, so aim for it!

-----------------CREDITS-----------------

All art and programming by George Baron (@PixelbearGames)
Music by a friend, sound effects from the web
Big thanks to @Gama11_ on Twitter for helping me with any issues I had with Haxeflixel

Downloads and Links


Ratings

#2202Coolness0%

Comments

everystone says ...
Aug 26, 2014 @ 6:56pm

Great game! Very nice graphics and mood, a bit too much screenshake for my eyes

stvr says ...
Aug 27, 2014 @ 12:58pm

Great art, truly disturbing in a McMillen sort of way.

Ted Brown says ...
Aug 30, 2014 @ 3:57am

Theme was a bit of a stretch, but the art was fantastic, and the "pull" SFX was cool. Consider raising the floor higher to make it easier to aim shots with a mouse. :)

sudorossy says ...
Sep 4, 2014 @ 12:43pm

Oh my god

Moosefly says ...
Sep 13, 2014 @ 1:52pm

Yay, won on my second try. Nice atmosphere and the basic gameplay feels pretty good. The screenshake was a tad strong and the boss' blood-puke attack's hitbox didn't match the graphic, because the puke didn't always reach all the way to the ground.

Anssi@MooseflyGames

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