Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Glass Heart Empire

by Steven Colling - 48 Hour Compo Entry

A roguelike.

The magus broke the glass heart artifact. The whole kingdom is shattered into multiple pieces, spread across space and time. You and other players take the role of the king's guard. Your only purpose is revenge for the king.

Your world and the world of other players are connected. Death results in corpses which appear in the game worlds of other players. Their loot may help you.

IMPORTANT: open the settings.xml and change the Name from "Unkown" to what you want (use a-z and A-Z only!)

(Starting the game can take a few seconds caused by the online functionality)

(There is no sound or music in the game)

The game requires .NET 4 and XNA 4 to run. You can download them here:
.NET 4:
XNA 4:

I have fixed a bug in the post-compo version where the player doesn't get extra moves from skilling "movement".

Downloads and Links




Anshzinc says ...
Aug 25, 2014 @ 11:01am

For some reason it's very laggy on my system. Great graphics. I think the game could be improved a lot. It looks really nice.

Hyoga-3D says ...
Aug 25, 2014 @ 5:59pm

Graphics very nice, good game.

Tomker says ...
Aug 25, 2014 @ 6:33pm

Awesome graphics and nice concept.

Aug 26, 2014 @ 5:40pm

Really liked this. Especially the visuals. Good work!

LexGear says ...
Aug 29, 2014 @ 1:19pm


Rehacked says ...
Aug 29, 2014 @ 2:56pm

Good game but why the box can block my attack!!! and i didnt actually get the theme in it.good job anyway

Aug 29, 2014 @ 4:53pm

@LexGear: ;(
@Rehacked: The worlds of the players are connected. If you die, your corpse appear in other players' worlds.

Thank you all for your feedback and nice comments!

Nooner Bear says ...
Aug 29, 2014 @ 5:50pm

Awesome game, Steven! I love the art style and color scheme. To prevent the need of the user to download the XNA framework, you might consider using an Inno Setup script to include the dependencies.

Aug 29, 2014 @ 6:46pm

@NeonBear: Thanks for the comment! Respective the installer: I try to keep download sizes as small as possible, I don't like installing game jam games (while I know I could just add the redistributables). Anyway, I'm thinking about a better solution. Again, thanks.

Nooner Bear says ...
Aug 29, 2014 @ 7:54pm

To all the dead people I have looted... many thanks. Your bones have been put to good use.

NikB says ...
Aug 29, 2014 @ 8:00pm

Fun & challenging! Love that minimalism in numbers and roguelikish "so-easy-to-die" mood.

Upgrading speed doesn't seem to give you any extra moves though. And is there a way to enter those first-area rooms?..

Aug 29, 2014 @ 8:08pm

@NikB: yes, that's a last-minute bug I made and which I fixed in the post-compo version. And yes, you can enter these rooms with a lever on the right (follow the right corridor).

Sanguine says ...
Aug 29, 2014 @ 9:04pm

Haha, pretty similar to my game in the way the worlds are connected. Almost the same tech as well :) Nice graphics, the game was quite difficult though.

Aug 29, 2014 @ 10:43pm

I could play this all night. Damn, I've got work in the morning. Good show.

IAmSpencer says ...
Aug 30, 2014 @ 12:22am

This is a very good game which I'll be playing again many times. It has some nice 'depth' to it, great job! :)

Rehacked says ...
Aug 30, 2014 @ 5:23am

Hi steven .now that you said that game seems much better to me although i actually didnt get that in game. i suggest you that show it to player in game for example see how dark souls series do it. when you die there will be a sign that shows your death and also signs for other players.I liked the game and idea a lot and hope you many good rates! Good job.

SteveSalmond says ...
Aug 30, 2014 @ 6:05am

Extremely addictive. Well done! :)

Aug 30, 2014 @ 8:27am

Thank you all for the nice comments!

@Rehacked: You are right. I just had no time left :D

Zathnic says ...
Aug 31, 2014 @ 1:29pm

Wow, this is awesome! I love the sense of progression, especially with the number of turns, and the graphics are great too. I've never been able to get into turn-based games much, but somehow this one has a really cool feel to it!

Zathnic says ...
Aug 31, 2014 @ 1:31pm

It would be nice if the game was saved, though...

Aug 31, 2014 @ 3:35pm

Thanks for the feedback Zathnic. Yes, I started implementing saving and... sometimes... it saves. I just had no time to fix this. Sorry :(

Zerkruemler says ...
Sep 1, 2014 @ 8:13pm

A little bit of instruction would be nice. But the game is interesting enough to find the details out on your own. I think there is a but with the additional feet(more moves). More moves are shown, but you can use them only at the start. All following rounds refill only to 3.
Fun game Thank you. Some kind of sould would be nice.

Sep 1, 2014 @ 9:19pm

@Zerkruemler: Yes, there is a bug preventing from getting full moves, which I fixed in the post-compo version. Thank you for your feedback!

spotco says ...
Sep 2, 2014 @ 3:36am

Starts off pretty slow (annoying to need to wait for the enemy turn), but is actually pretty addicting (in a "Dark Souls" kind of way). I wanted to keep playing just to see what was around the corner (and since I had already invested so much time + exp into my skills...)

Snicklodocus says ...
Sep 4, 2014 @ 10:23pm

Great use of the theme. Solid mechanics although it's a little slow paced at the beginning. Loved the graphics. I have a soft spot for XNA games so it's good to see one, although downloading dependencies will turn many off. Great job!

Crowbeak says ...
Sep 6, 2014 @ 5:13am

I'm confused about why I only get one turn with a fourth point of movement when I upgrade movement and I feel like there's a little too much grinding, but overall I really like this entry.

Sep 6, 2014 @ 5:01pm

@Crowbeak: Hey! The movement issue is a bug which I fixed in the post-compo version. Thank you for the feedback! :)

bluesky says ...
Sep 7, 2014 @ 4:38pm

this game is awesome. Really nice done!

Sep 7, 2014 @ 4:43pm

This is impressingly well polished. Except for the fact that it took a long time in the beginning before I could get anywhere, the skill system felt really nice, and the movement system also felt well thought out. Great job!
Could use some music though ;) check out, it could have made some fitting music, and it takes maximum an hour (much less, if you know how to use it well) to generate something useful.

Sep 7, 2014 @ 5:02pm

@bluesky: Thank you for the nice comment!

@ZeppelinCaptain: Normally I try to use BoscaCeoil, but I will check out your suggestion! Thanks!

Rage Paint says ...
Sep 13, 2014 @ 9:21pm

That boulder :( Nice game though, I liked the simple and clean look of it. The upgrades weren't very noticeable though.

jprogman says ...
Sep 13, 2014 @ 9:42pm

Great graphics.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]