Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by geekygenius - 48 Hour Compo Entry

There is a description of how to play, and the controls written on the website. I know you might not like reading (I don't blame you), but it will help you a lot when it comes time to kick ass. Oh- levels are randomly generated, so if you restart the game, you can try a different scenario.

You must build tanks near factories.
You may zoom in and out with the scroll wheel.

TL;DR Instructions:
Arrow Keys- Move around
Click- Build
Scroll- Zoom
RTS controls apply.
You may fly directly to another planet, but this may be very slow.
Build factories to produce money faster.
Tanks may be built at factories.
Portals may be used to travel quickly.
Try and take out all of the enemy factories, and capture their planets.

The game was made with Java, and LibGDX. The music was made in FL Studio, using Sylenth1, and others.

Downloads and Links




HolyBlackCat says ...
Aug 25, 2014 @ 9:03am

I can't figure out how to build tanks. LMB doesn't work.

rejooh says ...
Aug 25, 2014 @ 5:34pm

I can't either... :S

pvtroswold says ...
Aug 26, 2014 @ 3:22am

I love the music! The game was actually really addicting too, although I had trouble locating far away planets. I really like the way you place units on the planets too!

KigurumiDevs says ...
Aug 27, 2014 @ 11:21pm

Yeah the game is a bit unclear in the beginning. you can only build tanks at factories :3

Crowbeak says ...
Aug 29, 2014 @ 12:05pm

This is an awesome idea and I would love to see it polished. In its current state it isn't very fun, though I believe it would be with some iteration.

DaGamesta says ...
Sep 1, 2014 @ 4:05am

This idea is fantastic dude. And the execution was marvelous for a 48 hour entry. My biggest pet-peeve was how hard it is to scroll around space, perhaps move the screen at a certain speed depending on how close to the edge of the screen the mouse is? Once again, I LOVE the combination of RTS and planetary battles, I hope you polish it up and do more with this in the future.

Xentira says ...
Sep 1, 2014 @ 6:40am

Really nice. I would have liked to have had some sort of UI to tell me about incoming attacks and how many factories/tanks I have active.

Tanser says ...
Sep 1, 2014 @ 6:47am

Nice idea!

Crefossus says ...
Sep 1, 2014 @ 6:50am

I didn't realize you needed to click on the buildings to create a tank at first. The sounds of the enemy tanks taking off also threw me off at first.

It might be nice to have indicators on the edge of the screen or something on a minimap when the enemy lands on one of your bases.

At first the map was uncontrollable because I didn't know about arrow keys, but found that out by testing (your rules does have it, however there are a lot of rules on that page!) A minimap or something here may help too. Over time I got used to the controls though.

More levels would be fun as this one is fairly easy to win.

I loved the particle trails and the sense of domination once the money started rolling in.

vividhelix says ...
Sep 1, 2014 @ 7:04am

The control scheme is a bit difficult but overall the idea is interesting - it would be nice to see how factories affect your income.

KingBolonzo says ...
Sep 1, 2014 @ 8:24pm

I gave it 4 out of 5 woulda got 5 if you had more time to work on the art. AWESOME game really addicting

fauge says ...
Sep 1, 2014 @ 10:18pm

Graphics are simple yet elegent, the game has potential if you develop it farther

Moosefly says ...
Sep 3, 2014 @ 10:00am

The basics are there, but it could use a bit of work. Here are my complaints / things I noticed in no particular order:
- How am I supposed to know that tanks can fly?
- I kept losing track of my units if I had units on more than one planet. Especially a problem with the portals, so I stopped using them pretty soon.
- Constant zooming in and out combined with moving the camera made it even more disorienting.
- Non-positional audio was also disorienting.
- Not much strategy involved, since everything builds instantly and you can't do anything about the tanks before they land. I didn't feel like "capturing" planets was that beneficial, so I usually tried to build five factories on my starting planet, fend of the enemy for a while and then just rush the enemy main planet, since the AI wouldn't usually expand either. Took me a few tries to get a hang of it and after that I won easily. Might have won even more easily if I was more aggressive at the start.
- Win/loss condition was a bit unclear at the start. I thought I would lose only if all of my planets were captured and vice versa.
- Even if the enemy tanks were right next to my tanks they would try to shoot around the planet and make me really frustrated.
- Tanks flying trough planets surprised me.

Still a decent entry considering it was made for the compo!


HeyChinaski says ...
Sep 6, 2014 @ 8:39pm

Nice idea. Pretty challenging.

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