Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by Canyon - 48 Hour Compo Entry

Your village is under siege by crazy bad warlocks man!!

Quick! open a portal to another world, and keep it open so all the villagers can get through.

Controls: Drag your mouse/finger.

Toward Center = Shield
From Center = Projectile.


Pixel Art:

Sublime Text 3:
Light Table:

Person JS Libraries used:
Sprite Animation:
Entity Component System:
Functional Object Literal

Other JS Libraries:

Downloads and Links




mess110 says ...
Aug 25, 2014 @ 1:29pm

hehe, love the mini wizard attacking :D

Makio says ...
Aug 25, 2014 @ 1:54pm

pretty, this game is intense on laptop ! :p

Bendix says ...
Aug 25, 2014 @ 2:00pm

Took me a little to understand what's going on but after that it was fun

jgthespy says ...
Aug 26, 2014 @ 2:38am

It's tricky to get it to do what I want but I like the idea and I'm glad it lets me constantly screw up while I try to figure out how it works. Good work!

Maxium says ...
Aug 26, 2014 @ 2:40am

Took a bit to figure out what to do but after that it was great!

Hamsternator says ...
Aug 26, 2014 @ 4:46am

Simple pick up 'n play mechanics. Awesome =D
The shield seems to protect you no matter where you cast it but I really liked that you movements determined the strength of the spell. Would really like to see an actual release of this on mobile devices =)

Piat says ...
Aug 26, 2014 @ 4:46am

Simple concept, I used my second monitor to make giant snow balls that filled half the screen haha :D fun game.

elkiwydev says ...
Aug 26, 2014 @ 11:11am

Nice concept but missing music and the theme of the LD isn't that strong..

Clyde says ...
Aug 27, 2014 @ 4:31am

Nice art and interesting gameplay, though the control scheme felt a little awkward? Still awesome.

Raphy says ...
Aug 28, 2014 @ 11:55am

Interesting idea, controls aren't great though. I like the pixel art! With a bit polish this could turn into a great mobile game I think!

arzi says ...
Aug 28, 2014 @ 11:59am

Nice control scheme, I think mouse gestures + magic is a quite good combination. Took a while to understand how to play the game, but after that it was quite fun.

Shide says ...
Aug 28, 2014 @ 1:35pm

Controls doesn't seem to work correctly sometimes, but idea of more touch oriented controls is good. Pretty difficult and fun, but sound is a bit annoying

wobbleboxx says ...
Aug 28, 2014 @ 4:21pm

Nice graphics and FX! :)

esayitch says ...
Aug 28, 2014 @ 4:21pm

Liked the idea xD Playing this on a laptop is mega-tuff. Graphics are pretty cool too. Theme is only in the narrative, and the narrative isn't what this game is about dude! It's about blasting stuff and saving villagers :)

Aug 28, 2014 @ 4:22pm

Took me a while to get a hang of the controls but nice idea! Keep up the good work!

PixelMonkey says ...
Aug 29, 2014 @ 8:29am

Controlling the shield was a bit difficult at times, and occasionally something went possibly wrong with the projectile scaling and a projectile would take up the entire screen until it disappeared, but it's a fun game that would be nice to see expanded!

ehtd says ...
Aug 29, 2014 @ 11:54pm

Whoa! really fast paced game

Aug 30, 2014 @ 8:34am

Nice concept and pixel art! Playing with the mouse was challenging, and I'm sure it's way funnier on a mobile phone or tablet :)

jimmypaulin says ...
Aug 30, 2014 @ 2:27pm

Intense and frantic, superb artwork and a nice feel to it. I liked the simple yet satisfying control system, it had that 'just one more go' effect on me. Those mages looked seriously evil and the puny villagers were cute as they ran to the portal for sanctuary - hope life's better for them on the other side!

spotco says ...
Sep 1, 2014 @ 10:41pm

Game goes all black after any sort of click+drag in chrome on Windows.

runvs says ...
Sep 3, 2014 @ 2:58pm

Nice Entry. well executed. Had some problems with mouse input.

mcapraro says ...
Sep 7, 2014 @ 10:35pm

neat feeling game!, simple concept but could make a great mobile/touch game (i played on a pc)

xrm0 says ...
Sep 11, 2014 @ 10:26am


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